The Terra Blade, 104% melee speed, and why Violent is sometimes useless
A short video since I’m dead this week
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#terraria

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Stardew Valley – Winter (The Wind Can Be Still) by ConcernedApe

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The Terra Blade, 104% melee speed, and why Violent is sometimes useless

42 Comments

  1. Calculator (default for Legendary Terra Blade!!!) : https://www.desmos.com/calculator/mobnnisuga
    Universal Melee Speed Threshold Calculator by yousef: https://www.desmos.com/calculator/pt4k5opgzx
    Threshold for 10 use time (6 attacks per second) on Legendary Terra Blade = 61% melee speed
    Threshold for 9 use time (6.67 attacks per second) on Legendary Terra Blade = 81% melee speed
    Threshold for 8 use time (7.5 attacks per second) on Legendary Terra Blade = 104% melee speed
    Threshold for 7 use time (8.57 attacks per second) on Legendary Terra Blade = 134% melee speed
    Threshold for 6 use time (10 attacks per second) on Legendary Terra Blade = 172% melee speed, requires literally max theoretical melee speed

    Also, melee speed only affects sword projectile fire rate for the Blade of Grass, Night's Edge, Waffle’s Iron, True Night's Edge, and Terra Blade, so it's not worth optimizing for in any other circumstance.
    (Having faster projectiles or a longer yoyo is cool but not worth optimizing for)

  2. So that explains why I sometimes feel like I'm not shooting Terrablade's projectile faster than it should. How early on can you get +104% melee speed though? Theoretically

  3. If you don't mind being a glass cannon, you can actually just go for 6 use time as well, although that does mean sacrificing 4 acc slots just for gloves and one for the celestial shell, 2 accessories with violent and needing to have tipsy and at least plenty satisfied on, but other than that, you can still get a couple different reforges on the rest of your gear, and end up having a way better result in the end. (Keep in mind, what i said here applies only in *vanilla*, the build used in the video is tml, where melee speed is slightly nerfed, giving you slightly worse results.)

  4. Vampire Knives. I read on the wiki years ago that extremely high melee speed can ruin this weapon because they’ll only fire on half of the attacks. Is this still true? What’s the sweet spot?

    EDIT: Here’s the line on the wiki page I’m referring to: “Some higher melee speed bonuses will cripple the Vampire Knives, as this may cause the player to only throw the knives every other swing. However, the high melee speed will make them fly faster and farther.”

  5. In older versions, terra blade actually fired its projectile at a much faster rate when you spam clicked instead of held down the button!

  6. Ohhhh, this sounds like something someone I knew told me once

    The Terra Blade pre-rework fires faster until a certain Melee speed, where it actually becomes slower

    (This was 2020's mobile, we met just as I was about to leave Highschool)

    I don't think more than perhaps, a few dozen people know this, maybe less, even less now that most people play 1.4.4/5

    So if you see this, or already knew this, congrats for perhaps one of the most obscure pieces of Terraria Knowledge ever

    (Yes he had a list of which weapons were affected, no I don't remember all of them, nor the Melee speed required, but I believe it was similar, around 100%)

  7. Can you make a video like your Daytime Empress of Light one but for Martian Saucers? They're literally more annoying than daytime empress of light especially with that berserk phase 😭

  8. This is likely the cause of misconceptions regarding whether or not melee speed boosts the attack rate of projectiles from projectile swords that aren’t the terra blade

  9. Thank god someone has finally brought this up. I've being telling people for months that max melee speed Terrablade is overrated. You're literally better using max damage or max crit chance.

  10. It would be nice if there was a system that made it so the tick speed would change in a way that averages out. For instance if the speed value was 7.5 then half of the attacks would be 8 frames long and the other half would be 7 frames.
    The issue with that idea is that attacks could be slightly rng dependent and attacking wouldn’t be 100% consistent anymore. However it’s a single frame difference so in most cases it shouldn’t be a big deal

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