The Creaking mob is here. And it’s so derpy.

24w40a: https://www.minecraft.net/en-us/article/minecraft-snapshot-24w40a

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22 Comments

  1. The dark oak forest should be renamed to the fantasy forest because how would there be big mushrooms in a forest that has illagers that has some kind of wizard

  2. They do much damage because they are immortal within range of the heart. You have to break the heart or get the far enough to break their connection to the heart. It's a really neat mob. I can imagine fighting off skeletons, endermen, and creaking. It's gonna be wild at night in those biomes and I'm here for it!

  3. I hope they make the pale garden not specific to the dark forest and made it spawn in patches around the world and spread makeing the player build walls around it and trimming it so it doesnt grow over the walls

  4. Imagine the people making the movie go to create a whole new live action model for this and it turns out more scary than the actual thing 💀

  5. I think it'd be neat if the creaking dropped some of the pale oak logs/ sticks when it "dies". If that's too much, perhaps they can have a flag similar to the shriker where only the "wild" heart spawned creaking drop the logs/ sticks

  6. So we can take the hearts via Silk Touch and place them elsewhere, and they'll spawn more Creakings.

    I'd think that's cool if it weren't for the fact they're so weak.

    Like the first thing I think of using them for is base defense in servers.

    Immortal, unkillable guardians that spawn at the perimeter of your land constantly and are hostile to players, the ultimate defense against griefers and raiders.

    Except they only deal 1 heart of damage to unarmored players.

    Anyone with, idk, full iron or better, just won't take damage when hit by the Creaking.

    So they have no drops, they barely deal damage, and they don't really serve any purpose in the game.

    What a lovely update Mojang, real quality stuff.

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