The Next Step Up – Stardew Valley Expanded – Part 22
Making big steps in our progression today!
Sections:
0:00 – Taking Stock of the Week
6:11 – Finishing Grandpa’s Shed
13:22 – Island Grinding
17:58 – Walnut Room Unlocked!
23:52 – Geode Hunt
30:55 – Fishing at the Highlands
39:46 – Fixing up the Farm
Here’s a full list of ALL the mods:
https://docs.google.com/spreadsheets/d/1nYuEXmNPNJ8OoPgbS3SMHKPlXIeabGSLbjy2pIGANWQ/edit?usp=sharing
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Here’s the lofi Stardew Valley music I use a lot:
https://djcutman.bandcamp.com/album/stardew-chill
🕹️ Stream Archives: https://www.youtube.com/channel/UCfYxeuIkNALOBeSpVEI4ipQ
💜 Twitch – http://www.twitch.tv/salmence100
🕶 Tik Tok – https://www.tiktok.com/@salmence?lang=en
🐦 Twitter – https://twitter.com/Salmence100
35 Comments
Yay, never been so early
56 seconds ago is crazy
Finally!! Thank you Sal 🎉
This stack of invoices just became a lot less soul-crushing.
Thank you for all you do, good sir.
Let’s goooooo
3:39 love me a “null” 😂
First time being so early! Absolutely a must click everytime i see your expanded updates!! ❤😊
ITS HERE
You got me in the mood to play through Stardew Expanded recently and it’s been really fun, especially in 1.6. Im using most of your mods, but just without some smaller ones that haven’t ported yet
Vardew stalley expanded
Yesss just in time for my lunch break!
2:10 yay to 1.6!!!! I reset my expanded farm to play on 1.6 from the beginning and I should say 90% of the mods I use – most of which you use too – are already updated or are compatible either way. The ones I had to uninstall I don't miss at all. Except for the aquarium… This one I miss a lot 😅 The Earthy recolor is not totally compatible with the new expanded update, but there are ways to use it until it's fixed
Transplant Tree mod isn't updated but you can replace it with 'Let's move it'
Those giant Starfruits looks like a pineapple slice and cheese
Yay!
Friendly reminder to build a back wall on your green slime area, otherwise they will keep escaping.
I can confirm most mods used here are still compatible for 1.6 some have gone through an unofficial update from second-hand modders, however three mods I was so big on using from this playthrough are still not 1.6 compatible:
Stardew Aquarium – Being worked on, update sometime soon
Love of Cooking – Update schedule unknown, planned to be "eventually"
Market Day – Discontinued apparently
A Sunflower!? For fall?! Blasphemous lol, love the series!
Yes automate will continue until Iridium quality is done for the wine and juice.
"Thats it" he says overlooking 146 mixed seeds LOL
Super excited to see what the update process might be like! I started a new modded save recently and was checking into the mods you have to see if any would fit in my playthrough and I got excited to see so many being updated.
Also excited by the museum shed! So much progress happened today.
Its been mentioned previously by others, but boosting for vis, The farm's built-in fence likely isn't acting as a wall for the slimes, so they are escaping through there. Add a stone fence to the green slimes and they should stop escaping.
Actually casks have an equal increase
Silver takes half a season and the multiplier is x1.25
Gold takes half a season and the multiplier is x1.5 total
Iridium takes a season and the multiplier is x2 total
As a console player, I'll pick up this series again once I've had a chance to play 1.6, which is only a couple weeks away now!
Automate has a ton of settings, including for individual machines. You might be able to set it to age wines only until silver.
You can also smack a chest and some preserve jars next to your ponds for automatic collection and aging of roe.
I also grow the highest profit trees in my greenhouse and, once they're grown, link them up with the path you picked for linking stuff, plus a chest and preserve jars for more passive income.
Oh, and of course, the eternal fairy Rose honey on ginger island is another good one – absolutely surround them with beehives and a chest, empty them whenever you're there for more profit!
(I really like automate lol)
Grandpa's Shed 😢
Your let’s plays are always my favorite videos to see in my feed!
Your farm mod will definitely work for 1.6. The only problem you'll have is exiting your farm towards the bus stop, since 1.6 changed the warp into the bus stop you'll most likely get stuck behind the big tree. I had the same problem with another DaisyNiko farm.
Those valleys do be expanding! Hell yeah!
I love how he says “it’s like Mario”
automate wont take out the wine til its iridium quality
A while ago I commented that these have become such a staple in my home with my partner, well tonight me and my FIANCE are enjoying this together! <3
Love this series! A couple simple mod suggestions that I think you would like:
Self Serve for 1.6 (or prev version if you don't do 1.6) – Allows you to interact with shops when shopkeepers aren't there (i.e. Clint and Marnie).
Call to Build – Allows you to order building upgrades from Robin over the phone.
To-Dew – Incredibly useful in-game to do list. Similar to what you do with your overlays.
I really enjoy watching your videos, thank you. When I played through expanded I found I could only catch dagger fish from the other side of the pond in the highlands, the side you approach first only seems to yield mountain lake fish.
I love you
Good video to watch as I relax after work and get ready for volleyball tonight.