Hard disagree on Healer. I mained healer for a whole playthrough over the course of 2 weeks with my friend and healing while staying alive yourself is incredibly difficult. You barely do any damage even with the weapons you have, and the healing isn’t substantial enough to where it is super viable. I’d, personally, rate it a C-B tier due to its difficulty and usefulness. It is still helpful, but it gets boring healing, getting killed a bunch, and not really getting into the action.
Even worse about Rogue is many of the midgame options are just outright BAD. Somewhat recently tried to do a Rogue playthrough on Infernum difficulty, and got to Plantera/Calamitas Clone. Not a single weapon I could get was performing, regardless of if I put all of my build into stealth strikes, spamming, or a mix of both. Decided to just switch classes and Melee items in that tier ended up doing more than DOUBLE the DPS of the best Rogue setup I could get at that point of progression. Genuinely the midgame for that class feels so confused. It's like Summoner before 1.4 where you get kind of lackluster options for some stages of progression, and other stages you get some of the best items in the game.
Rogue isnt bad, its problematic. The problem with class is how it has the most overpowered weapons in the mod up to the deep lategame, but at the same time requires ultimate precision with bossfights otherwise he would be crushed cause of low defence. In party play, rogue is ALWAYS strongest, as stealth causes him to be last at aggro list at pretty much any time, and GUARANTEED last every single time, if warrior is in party. At the same time, his weapons deal immense damage, and i kin you not, 2/3 of them either percing walls, homing, or, IN MOST CASES – BOTH. At the same time, in solo, you could be twoshot at revengence at pretty much any moment. So we have a class whitch is shit in any normal solo game, but are overpowered for full game in co-op. And thats not even support class. That is bad design. Whey could made it better by significantly cutting rogue range and tracking, while making him resistant or immune to a contact damage. Basically, making second melee class. But then again, for a lot of bosses – contact damage is a main mean of atack. So current design of rogue cant be fixed, only redone from scrap. I personally think terarria dont need more classes, as 4 it has give a perfectly diverse playstyles(especially in the calamity), while each new mod class is straight up overpowered in one case or the other. For example, healer class breaks the game, as at base it is balanced without a healer in mind, and in his respective mod its hard to play without one, cause of the mod created WITH him in mind. If we consider base designs as a good benchmark, then rogue – is a best attempt from all mods. ATTEMPT, NOT SUCCESS.
Bro days "I'm not counting weapons" then counts weapons for the bard and not rouge considering 90% of rogue is weapons because the stealth meter guess what adds new attacks to the rouge weapons
rogue is S tier. an absolute powerhouse, and even without stealth, a full menacing built absolutely shreds health through all stages of the game. constant stream of upgrades everywhere, even between bosses. rogue is the best class
And the stealth becomes EVEN SLOWER TO GET when you MOVE Dodging bosses? Nah, my guy, wait a minute standing completely still do get stealth… and youre dead now.
Stealth does more dmg than spam, just dont make your accessories silent instead of menacing. You can spam two stealth attacks with good gear which makes about 200k dps
fun fact about rogue, you can stack the mirror accessories (mirage, abyssal, eclipse) to get crazy stealth regen and make the “sitting around waiting” complaint practically invisible
47 Comments
You dont have to wait for the rouge meter, just attack, use rouge strike to put an effect on a boss or aoe
Hard disagree on Healer. I mained healer for a whole playthrough over the course of 2 weeks with my friend and healing while staying alive yourself is incredibly difficult. You barely do any damage even with the weapons you have, and the healing isn’t substantial enough to where it is super viable. I’d, personally, rate it a C-B tier due to its difficulty and usefulness. It is still helpful, but it gets boring healing, getting killed a bunch, and not really getting into the action.
Rogue in F tier is vile.
If you dislike a class you just have a skill issue
Even worse about Rogue is many of the midgame options are just outright BAD.
Somewhat recently tried to do a Rogue playthrough on Infernum difficulty, and got to Plantera/Calamitas Clone. Not a single weapon I could get was performing, regardless of if I put all of my build into stealth strikes, spamming, or a mix of both. Decided to just switch classes and Melee items in that tier ended up doing more than DOUBLE the DPS of the best Rogue setup I could get at that point of progression.
Genuinely the midgame for that class feels so confused. It's like Summoner before 1.4 where you get kind of lackluster options for some stages of progression, and other stages you get some of the best items in the game.
Rogue isnt bad, its problematic. The problem with class is how it has the most overpowered weapons in the mod up to the deep lategame, but at the same time requires ultimate precision with bossfights otherwise he would be crushed cause of low defence.
In party play, rogue is ALWAYS strongest, as stealth causes him to be last at aggro list at pretty much any time, and GUARANTEED last every single time, if warrior is in party. At the same time, his weapons deal immense damage, and i kin you not, 2/3 of them either percing walls, homing, or, IN MOST CASES – BOTH.
At the same time, in solo, you could be twoshot at revengence at pretty much any moment. So we have a class whitch is shit in any normal solo game, but are overpowered for full game in co-op. And thats not even support class. That is bad design.
Whey could made it better by significantly cutting rogue range and tracking, while making him resistant or immune to a contact damage. Basically, making second melee class. But then again, for a lot of bosses – contact damage is a main mean of atack. So current design of rogue cant be fixed, only redone from scrap. I personally think terarria dont need more classes, as 4 it has give a perfectly diverse playstyles(especially in the calamity), while each new mod class is straight up overpowered in one case or the other. For example, healer class breaks the game, as at base it is balanced without a healer in mind, and in his respective mod its hard to play without one, cause of the mod created WITH him in mind. If we consider base designs as a good benchmark, then rogue – is a best attempt from all mods. ATTEMPT, NOT SUCCESS.
Bard is literally just ULTRAKILL's Style Meter
Pls do the ki class from dragon ball
You talked more gittyguddy today
Stand user class from jojo stands mod gotta be one of the cooler ones, I also like the Ki class from dragon ball terraria.
I beat Infernum with Stealth Rogue and it was so fun
I have a feeling the healer class is based on a… "certain" anime.
"Switching them can be tricky"
Me who plays vanilla with 5 weapons and use the 5 weapons at the same time:
rogue haters when they have to use their brain to make a class work 🤡
Bro days "I'm not counting weapons" then counts weapons for the bard and not rouge considering 90% of rogue is weapons because the stealth meter guess what adds new attacks to the rouge weapons
The ki class is the most amazing modded class i have ever played
why is bro speaking like yoru from valorant
>This is about the class, not the weapons
>Bard does low damage
Crazy how useful hypocrisy is
I like your films, good content… but your accent… holy shit mate, i can’t stand it 😖😅
F tier tierlist, ** ******
every rogue enjoyer is fuming rn and as a rogue disjoyer so am i f tier is preposterous
im gonna eat u
I actually really like the rogue class
Never cook again bud
rogue is S tier. an absolute powerhouse, and even without stealth, a full menacing built absolutely shreds health through all stages of the game. constant stream of upgrades everywhere, even between bosses. rogue is the best class
I agree with Bard class but i would switch Healer and Rogue
"If it didnt have cool weapons no one would play this class"
Yeah just like every class
Bro just casually puts 8bit jpop songs in the background. Good taste
I wish my Dislike would actually be useful…
Rogue for life
Bro just summoned all five rogue fans to defend their garbage "class"
AntoineHins comment did NOT aged well
rogue is the best class after ghe bard, stfu
And the stealth becomes EVEN SLOWER TO GET when you MOVE
Dodging bosses? Nah, my guy, wait a minute standing completely still do get stealth… and youre dead now.
Rogue are fun
Rare L from this guy
Rogue in calamity is fun compared to the other classes since the gameplay isnt just holding left click and keeping your cursor on the boss
Ive done bard playthroughs becore and indeed it can be tricky. Hope to see clicker class in part two
A tier on a class that is inconsistent but F on rogue is bs
Obvious bait with rogue ranking
terrariugh moddedugh listugh
NEVER LET HIM COOK 🔥🔥🔥
Currently doing a playthrough on Rogue, def pretty inconvenient having to charge the stealth meter but pretty fun otherwise
Stealth does more dmg than spam, just dont make your accessories silent instead of menacing. You can spam two stealth attacks with good gear which makes about 200k dps
NEVER RANK AGAIN 🗣️🗣️
So the main issue with the bard class is a skill issue…
Seems perfect for infernum mode
Why does this guy sound like italian steven he.
fun fact about rogue, you can stack the mirror accessories (mirage, abyssal, eclipse) to get crazy stealth regen and make the “sitting around waiting” complaint practically invisible