Can you Beat Terraria with INFINITE Enemy Spawn Rate?

Can you Beat Terraria with INFINITE Enemy Spawn Rate? Today we attempt one of our most insane Terraria challenges yet! A playthrough in which every death will result in the enemy spawn rate and max enemy cap been doubled… forever… until numbers get out of hand! Yep! As you’d expect things get pretty crazy today, and with the threat of max spawns looming from the start, its essential that we play as careful as possible (haha yeah no) Enjoy!

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45 Comments

  1. When you build your Wof arena you should make it out of harvested Ash blocks instead of platforms, for two reasons. The wall will try to "average" itself out in the middle of the underworld biome based on the ash blocks present and an ash bridge will help slightly to bring him level, meaning you can ideally bisect him in half through the mouth with impassable blocks which block half his lasers while you can focus on the upper mouth and upper eye, and in the case of this challenge will also protect you from enemies that spawn on the bottom. With the right fenangling you could even corral a bunch of them down there to take up spawn real estate, ideally with imps and bats, since bone worms and imps would still be a problem.

    And this is just me but I always start from the map edge and try to make my bridge perfectly level, a bomb statue seriously helps with this since you'll be clearing through a LOT of ash hills. Your pick can reach 2 blocks beneath the block you're standing on so you can just make sure the bridge always has clearance under it and you'll never have to worry about lava overflowing, and just breaking intermittent blocks will handle lava slime leftovers. When starting from the edge, I know my bridge is minimum done when I start to see buildings again.

  2. This was actually a perfectly executed video, with nothing going too slowly or quickly. I also liked that you made the entirety in 1 video because the wait between the parts is always so long. Good work

  3. So. The weird thing is, personally in my playthrough with 300x, the mobs seemed to nearly completely stop spawning during boss fights and barely spawn when I had 3+ npc's plus peace candle, and that's 300x, not sure why you were getting so many with 64x. Also, "spawn cap" multiplier seems very…baity. Mobs never exceeded 200, so the big number was there just to be there, didn't really serve any purpose. Doesn't take anything away, just a cheeky moment I'd say

  4. "Is this possible" but it's sockrteez and the video is barely over 30 mins
    Aka yes it is and either a sh¡t ton of grinding or was just easy, this isnt easy so probably grinding… And dying… And no matter what always fun to watch

  5. I mean, the hard engine limit cap is 200 enemies, and you can see this hold true with the enemy counter HUD. So I'm kinda dubious that you really did anything when you said you "increased the cap."

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