Terraria’s Most Annoying Mechanic
Terraria has a lot of frustrating mechanics. But the one that annoys me the most is definitely Biome Spread. Whenever I want to go through a casual Terraria playthrough I always worry about the corruption spreading to one of my bases. I wish there was some sort of option to turn it off at this point. Terraria is great, but this is one of its problems.
#terraria
18 Comments
Yes, biome spread is annoying.
Me who just ignores it entirely (cause I forget)
It is annoying. The reasin why i like Calamitys astral infection is because its a cool pocket of content and doesnt spread and fuck up your world
The real question is would you rather your whole world be corruption or crimson?
this is why i use the no biome spread mod. i dont mind the V strip forming, i find it fun finding where its generated, but i dont like having to dig tunnels around everything
For pre-hardmode I just slap like a 5 blocks on the surface that can't be turned between the world evil and my base.
I don't really care if it spreads underground as I need to farm souls anyways
There is a way to make pylons work when in corruption.
you place dirt, plant grass and then on it you plant sunflowers and with them the Npc won't care if its corruption.
an additional solution is to plant hallow (that the npcs like) and it will fight the corruption.
the only problem corruption can cause is if it takes over half the jungle.
This is why I play on journey
And for some reason the evil biome really love to say hello to my precious and pure jungle
Ik a LOTTT of people arent gonna appreciate these words so brace ur self lmao
i subbed tho 💋💋💋💋
i think biome spread is a mechanic that is bound to, and does, cause a rift between two different types of players.
You already nailed why biome spread might be considered undesirable to a player – but for a lot of people including myself, it presents a unique challenge and forms a whole new plethora of things to do in the game that I personally consider fun. Digging around and creating containment measures all around your world gives me something to do and is something I enjoy. The feeling of actively fighting back against a duo of evils that threatens the resources and livelihood of your world is one that I appreciate and makes the switch to hardmode feel very foreboding – I appreciate that hardmode doesn't just give you tons more content to play around with – it also presents challenges that fundamentally changes the world, not just additional bosses and weapons to progress through. Biome spread is an example of that.
I am a bit of a masochist and enjoy tedium when it comes to sandbox games though – So it isn't past me that this may be an unpopular opinion!
Biome spread is a cool concept but its so poorly integrated into Terraria that it becomes an issue.
Like yeah it's cool to have something that spreads in your world and also becomes a huge threat, but the problem is that
1) even in a small world you'll still get too much to cleanse
2) it isn't even a threat but rather an inconvinience
You get into the hardmode and you get lots of evil/hallow to cleanse, that means digging annoying ugly tunnels everywhere. Oh wait, since your gear sucks, you can't efficiently dig these tunnels. And clentaminator + solutions will cost a few plat, which, you know, you need for better gear since you just joined hardmode. And when you get the gear you need, the biomes spread around so much that you have even more work to do. Don't even get me started about how it's so hard to spot hallow stone on minimap, that you'll always have small chunks of evil/hallow left that will spread requiring another pass with cleansing…
You know, this mechanic will be good if instead of giant V you get a small chunk of hallow / evil somewhere, kinda like granite/marble biome but slightly bigger. This will make the cleanup much easier to do, and it's actually somewhat more intriguing since you'll wonder where this chunk spawns. You can also make this biome multi-layered, with each layer needing a stronger purification solution to cleanse, giving you a looming threat that's much more easy to contain.
the only thing that really bother me is when you can't find that 1 percent left
I have always found it weird that NPCs can live in the hallow but not the corruption/crimson. I get that the hallow is supposed to be the "good" biome, but in Terraria lore, isn't good and evil just as dangerous each other if you let one dominate, and therefore there needs to be a balance between the two? I also think that NPCs with evil personality traits like the tax collector would prefer to live in the corruption/crimson, so I don't see any reason why not to allow NPCs to live there.
i think this is less a problem with biome spread and more that the pylons and npc happiness sucks. without that element you really don't lose anything as a result of biome spread, all the regular biomes will still function as normal for everything you need, and the jungle is resistant to spread thanks to chlorophyte so any minor inconvenience with finding lifefruit or plantera bulbs is unlikely to be an issue. i'd agree that biome spread is a bit of a nothing mechanic, it doesn't add a whole lot to the gameplay besides some inconvenience, but it's really cool conceptually and adds a lot of flavour to the world so overall i think it's cool. i definitely don't think it's as big a deal as people say either, it's not hard to dig some channels around your pylons or occasionally clentaminate the area, and if you really hate worrying about it you can just plant pearlstone around your pylons at the start of hardmode which completely removes the issue. i personally get way more annoyed by the other aspects of npc happiness, like the fact that you can't have more than 3 npcs in one place or the agonising process to shuffle them all around where you want them, and beyond that there's way worse mechanics in the game like all the dumb rng, fishing being so slow and uninteractive, reforges being reforges, etc.
edit: i completely ignored the whole purifying your world element here, and that's because it's completely optional? i've played this game a fair bit and i've never even bought a clentaminator, i might go for it at some point but i'd only do that once for the novelty. if you don't enjoy the effort of purifying your world you can just ignore it, the only mandatory objective you have is to beat the moonlord (and even that is optional, if you'd rather do something else or build in journey mode you can do that too)
You should be able to still teleport to Pylons in corrupted biomes, but with a heavy NPC happiness penalty with the NPCs living inside said biomes.
my stratergy is purposely spread hallow so i can teleport
1:33 “extremely tedious” bullshit just get dynamite