I Started a VILLAGE on an ISLAND in Hardcore Minecraft Survival!

Hardcore Minecraft, but fWhip is not alone as he found villagers for the Island! Ep 3. Click the Like Button if you enjoy!

fWhip is stuck on an island in hardcore minecraft! In this series he is trying to survive without ever leaving the island with the goal of transforming the entire space!

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36 Comments

  1. Great video, thanks for making it. I am curious to see how the experimental features is going to effect librarians for you and what kinds of enchanted books can you get from your jungle villagers, but whatever villager type you pick next will still be fun to see what you choose to build. I really like this new spin-off hardcore series, best of luck with both hardcore worlds.

  2. Don't know if it will help but I notice when I play if there's a bell from a village around the wondering trader always seems to spawn there or near it. Also this is bedrock not Java so again not sure

  3. Now that you have food for the village sorted, may be time to consider the rest of the inferstructer, and by that I mean production. Make a workshop, styled in theme 1st floor work second housing, with a mix of smiths inside.

  4. Yes! I'm really enjoying Fwhip – the early years. Been waiting for this next episode. Thanks for the great content and funny commentary. I appreciate what you're doing.

  5. For the next villagers, masons seem super ideal for one simple reason; more pretty blocks, most of which work just perfectly for the solar punk Mediterranean theme. Bricks, clay, terracotta, glazed terracotta, polished stones, even quartz blocks and quartz pillars at master tier.

  6. I started up a new world and my base was next to a ravine and the wandering trader kept falling to his death. I discovered (when I went over to his llama who were at the edge of the ravine) that the llamas would shove anyone near the edge over to their death… (I had to cover the ravine to get a live trader.)

  7. why don't you enclose a giant section of the island for the village so villagers can't escape and mobs can't get in. You could do like a stone wall with archway gates around.

  8. Ok so i know you're going to be doing a volcano in this world, but I still think you should cover up the Drowned Farm in your main world with a volcano, it would explain why there's a Jungle between the farm and Papyrus, and you could even build a Greco-Roman style town around it, volcanic ash was a key ingredient in Roman Concrete.

  9. Maybe get a cartographer?
    They have a good chance to sell you a map for a trial chamber.
    You are bound to have one somewhere around the island area.
    All assuming you play in 1.21+?
    Also, with experimental villager trading a jungle librarian is guaranteed to give you Unbreaking II at Master level and I believe any Feather Falling level? I don’t remember the other two book trades they can have.
    You can pretty easily get plains villagers to expand on the selection if you move a few over to the forest biome or just breed them over the ocean.

  10. Great episode, as always. I once played an island game where I didn't see any wandering traders forever. Then I found over twenty of them all stuck in one place down in my mines at the bottom of the world. I'm not saying that is happening here, but weird things do happen in Minecraft.

  11. Something you can do is once you complete some hard challenge in the Nether, you unlock the ability to be a seafaring being; with this, you unlock the ability to traverse only islands in the ocean. Instead of a world map focused from land, you only see the world from the ocean.

    Even later, your unlock can be to traverse up the rivers of the world.

  12. Ok, maybe a stupid idea, but what if you put button activated iron doors on the walls to the auto farm fields to give the illusion that the farmers can leave the field?

  13. Composters acutally reduce the lag most, as they have – effectively – one slot that is checked, this means that the hoppers are not checking for loose items in the vincinity. Enjoyed the video.

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