The Day Minecraft Almost Died.

10 years ago now, the biggest controversy in minecraft history would result in some of the games biggest servers shutting down, a huge decline in minecraft multiplayer, and Notch ultimately selling the game to Microsoft…

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0:00 – Intro
1:10 – The Golden Days of Minecraft Servers
3:22 – The EULA.
6:31 – But Isn’t It Good?
9:19 – The End of Servers?
12:33 – Comply and Die.
17:53 – The Slow Decline Of Minecraft Multiplayer

Music Used:
1. Luke West – The Last Frontier
2. C418 – Alpha
3. Scott Buckley – Machina
4. DBadge – Lust (https://youtu.be/9YaVgfE3efY&t=169)
5. DBadge – Gluttony (https://youtu.be/9YaVgfE3efY&t=280)
6. Dylan Owen – Black Fingerprint
7. Lena Raine – Eld Unknown

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50 Comments

  1. If you cant function without being predatory, you dont deserve to stay functional.

    Microtransactions ruined gaming overall. Good riddance to any that vanish with them.

  2. I always have been and always will be consistent on this: Mojang shouldn't have ever worried about what people were doing with legal copies of their game. Someone's relationship with Mojang should start with the purchase of the game and end with letting them use the thing they paid for. How their game is used post-purchase should have never been anything of their concern. I find it laughable how the purchase of anything involving software these days is a constant fight with the company who produced the product to do with the product that was paid for as the purchaser wishes.

    Want to play the game you bought 10+ years ago? Better check the EULA and TOS to make sure you aren't doing anything the company doesn't want you to do. You already read it? Well, fuck you, they change it on you without notification. Feels like pulling teeth. Mojang should just absolve themselves of any responsibility of what people do with their product after they sold it and in exchange, throw their EULA and TOS in the bin. Same thing with chat reporting, almost every major server disables it some shape, form or fashion, the little guys still using the vanilla server software who are none the wiser get fucked and we are more or less back to the status quo.

    Good going Mojang, you have officially lived long enough to see yourselves become the villain.

  3. Running a minecraft server is lowkey like a noble service. You gotta spend thousands to setup one and hundreds to keep it running and you can't monetize out of it.

  4. How are you making the case that Mojang cracking down on pay-to-win servers was a bad thing when half your channel is videos about taking down pay-to-win servers? If those servers can't stay afloat without exploiting people then they don't deserve to stay afloat, end of story.

  5. With the current setup, the spirit of competition in PVP servers is marred by pay to win mechanics. Yet I acknowledge that financing a non P2W without Mojang's support or a subscription fee is very difficult. I don't have a solution, but I avoid PVP servers for this reason so I don't have to lose my items and bases to people who have unfair advantages. In a non-PVP environment, at least the advantages whales have can't be leveraged against me in such an oppressive manner.

  6. Wait so the fault of notch selling minecraft is pay2win eula madness? Oh my fucking god I wanna cry, minecraft would be so much better if not the stupid community doing backlash, notch would have never quit and the game would be great…..

  7. It sucks that so many servers shut down, but I think the main problem is how they were set up to begin with. P2W systems and mechanics were so ingrained into Minecraft multiplayer that not having them meant your server did worse, but if the EULA was enforced from the beginning, those servers would've died long before that became the standard, and other methods of monetizing would have become viable. It's mostly on Mojang and the playerbase themselves for what happened, Mojang didn't stop servers from using shady practices to make money, and players got used to getting an incredibly tangible benefit to giving a server money, rather than just doing it to keep the server alive.

  8. This was a fun era to run a server through. I was accused almost daily of breaking the EULA and people reporting me. It was stressful for the big guys who could no longer pay bills and it was stressful for us smaller servers who weren't even doing anything wrong.

  9. It bums me out looking back at how popular our server was in 2013 compared to now. Back then we consistently got 100+ concurrent players, now we are lucky to get 10. Thankfully we still have a dedicated community so funding the server is doable for us without using a pay-to-win model, but I don't think we'll ever get back to the player counts we had back then.

  10. It's very true how none p2w is hard to keep afloat if it wasn't for the community I created who's willing to donate. I would have been forced to shut down 2 years ago. It's just getting too expensive.

  11. And now there's Hypixel, 2b2t, or some niche server. that's it. No more unique severs of all flavors. Notch started the downfall of the mc server community, not even trying to understand it. Not caring about the unique ecosystem that was bread by freedom and creativity, designed by players who loved the game. Thank you Notch for creating Minecraft, but damn you for everything else. It makes me so fucking sad to think about what was lost. But with a man like Notch at the helm, it seems almost inevitable. I mean he sold his life's work because he didn't know you can uninstall twitter.

  12. So the Minecraft community banded together… to defend P2W crap
    so hard that Notch quit and sold it to Micro
    I guess they did get what they wished for

  13. I'm like halfway through this video, I hope you start expanding on some things, because in the video you just got done explaining server costs, without saying the word "overhead." Granted, that's possible to do, but I have no idea what your daily costs per player were on avg, and then later you say you need pay to win mechanics because otherwise your server would make 5x less. Again, need to see numbers about this, but also, since I have no idea what your avg cost per player is and you didn't give a solid amount of how much you actually make from both different methods, it's impossible to make a conclusion, it simply "sounds bad". Here's hoping your second half gets better.

  14. We live in an imperfect world. At least in the current system you can’t have both servers and no p2w. The relative unsuccess of the anti-p2w movement has shown this. It’s just sad child gambling will continue…

  15. My patrons [Im also a content creator] pay for the community server I've been hosting the past 7 years. 0 micro transactions and our survival world is still rocking. It's free for anyone that wants to join… but the downside is we see a max of 10 people on at one time dailym

    I dont understand why people flock to pay 2 win… thats insane.

  16. You dont have to pay for advertising. Just because it isnt the most popular isnt a bad thing.

    And if your server cant survive without pay to win, you shouldnt be running a server.

  17. Listening to how the EULA affected Minecraft servers and Grumm's attitude practically made my blood boil. Some people can be so greedy and apathetic sometimes. And I thought the people at Mojang were above that.

  18. You're hating on mojang not taking p2w servers down in one (no, many) video(s) and hating now that they did it at one point. Your vids should at least make sense

  19. The amount of control Mojang has and continues to try to exercise on servers is completely insane. First they dictated how we can monetize our servers, then they police what our players can and cannot say without our consent and now they decide on a whim what content is and is not allowed on our servers. At this point we can't even call our servers our own and yet they expect us to foot the bill for their upkeep? It's completely unacceptable.

    To any server owners reading this; send an invoice to Microsoft and Mojang for the cost of maintaining your server. Send it every month or year that the bill comes in and never stop. Until this madness ends they are morally obligated to pay you.

  20. In 2023 Omlet Arcade, an easy Minecraft Bedrock Edition hosting software and a streaming platform at the same time had to shut down due to Mojang's EULA. A month later, Mojang changed the EULA again

  21. I totally get that server owners need to make money to be able to afford keeping their servers, but I really do believe Notch had the right mindset with the EULA. Pay to win servers just isn't fun, whenever I check out servers all I see is them having some sort of lootboxes, diamond kits etc. The only servers I interact with these days is either Hypixel, or my own vanilla servers I host. If a server is PVE I can understand pay to win, but for pvp servers it's just lame. Monetization requiring pay to win is just lack off creativity on the server owners's part. We have servers like Hypixel, Hoplite, MCC etc managing to make money, yet doesn't give ingame advantages.

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