Minecraft CONFIRMED NEXT UPDATES!

New Minecraft Updates are the best kinds of updates.

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📖 chapters
0:00 every new update confirmed
0:37 UI and Inventory
2:10 technical overhaul
3:30 redstone update
5:27 shaders update
6:33 mob spawning update
8:08 editor mode
11:21 creator funtionalities
12:08 villagers
13:54 the future updates

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Minecraft Guide https://www.youtube.com/playlist?list=PL0oJ2_Q2jPrdt6JFbZtTi8H_XwgYXVRfI
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Minecraft 1.22 https://www.youtube.com/playlist?list=PL0oJ2_Q2jPrfrK_gGDvSKXEOJIpk6NYOo

if you read this comment “watl watl”

50 Comments

  1. my only hope is they add a new rail for the change in speed, like copper and the various degree of oxidation allows for a different speed so minecart storages/crafters/farms don't get royally broken

  2. I want editor mode to come to bedrock console. And witch keyboard and mouse support a thing on consoles, it shouldn't be an issue. I've had plans with making custom worlds and recreating some game maps, but couldn't. Please mojang. I need this

  3. what really needs overhauled is the lag issue on certain console versions (switch cough cough) also farmer villages should have eggs as a trade they used to in bedrock it needs brought back to bedrock and added to java

  4. It would be cool too if they pair xp orbs of java on bedrock like the xp orbs on java are ATTRACTED to the character meanwhile on bedrock you need to get closer for the orb to get to you

  5. Wattles, you forgot the combat update they've been testing

    And you forgot the badlands and desert update from years ago that they announced.

  6. How many people here actually use the villager trading rebalance in their world? I think that should be enough evidence to see what the community wants in the game, in my opinion

  7. I don't care if there wouldn't be a way for them to regenerate, but I think it would be cool if bushes spawned naturally in forests (just clumps of leaves) as well as the fallen trees from bedrock. These additions would make the world seem a lot more alive and we already have bushes in the jungles.

  8. I’m a developer for 3rd party (non marketplace) add-ons for bedrock. Ive gotta say, you haven’t even scratched the surface on the absolute FIELD DAY we’ve had this year :3

    The biggest thing I can think of is the script api engine mojang continuously improves on. It’s such a amazing tool, and it’s constantly being updated and introducing new features. Paired with some of the other new and old features some scripts have made some add-ons be able to compare with Java mods dare I say.

  9. Minecarts need a bit more, if we could chain them together and have a proper train maybe, so many things could be done to rejuvenate them and bring them up to pace, think about how minecarts would used in real life, would be cool to use them in that way but it's just not feasible

  10. I wish Java got parody with bedrock so we can have the features that they have on Java that way when we give bedrock stuff from java it will be truly equal.

  11. The cartographer villager is the ONLY cool thing about the experimental villager update. Everything else about it is just ridiculous. If people want to collect villagers for all the biomes or make multiple villages into trading hubs then they should be able to chose that for themselves, not get forced to do it if they want to make use of villager trading. Does trading need an overhaul? Yeah, probably. But locking trades to biomes (apart from the cartographer's maps, because that's the only thing that makes sense to lock to a biome) is just ridiculous. Not everyone is an explorer type, and not everyone wants to build custom villages (which we'd get stuck doing if we ever want to see a sustainable source of unbreaking or mending). If they want to overhaul trading, then they should consider trade categories when a villager rolls a trade, so that, for instance, I can get my high efficiency book from a librarian that started off with efficiency 1 and at each tier the book trade gets a higher level. That way we know basically what we're getting from the start, and we have to work to fully level the villager to get higher tier books. And maybe the same could be true of armorers. A villager starts off selling an iron helmet, and as you level him up, he makes better and better helmets. You need a new villager if you want a chestplate or boots, but leveling them yields better quality of the one thing they sell.

  12. lol the railcar buildup with the villager is great. BYE BYE! A new way to get rid of traveling traders!
    I remember when they were testing water bubble columns. In the early stages you built so much momentum that you would actually die from fall damage because it shot you too far into the air. That was fun hahaaaa

  13. i cannot wait to sink my fork into whatever comes out of their oven, just hope its cookies and not brownies. (a bunch of small pocket sized updates vs a giant one)

  14. This is what I would like to see in a mobile minecraft game namely. 👇

    1st full functionality in minecraft bedrock edition in the mobile version on the Render Dragon Engine (regardless of whether there is a Deferred Technical preview in minecraft bedrock edition mobile), namely adding support for third-party fans shaders with normal wind physics and water wave physics created on the engine code and not using the gif format of textures that many now for some reason make on bedrock to simulate wind similar to java edition in simple words (full addition of vegetation physics, liquids for creators of fans shader packs like on java only for plants, namely (foliage, grass, vines, double leaves, flowers, roots, garden crops) and liquids by type (lava, water, water in a cauldron, physics of blocks under water and under lava), etc.

    2nd full code of the entire game for modders in bedrock edition so that fans can instead of addon create full-fledged mods at the java level in minecraft bedrock edition.

    3rd addition of real functionality for a flat world with the ability to select a village and generate a world from the blocks themselves and the shape of the biome, all that has long been in java but doserpor is not in the bedrock edition.

    4th addition of the ability to normally create texture packs in the same way as it now works on the java edition with the ability to create your own mob working due to the biome, I repeat, as in the java edition version, but only in the bedrock edition, as well as the ability to create both 3D items and 3D blocks for both hands and inventory, as well as a name_tag that works for blocks, mobs, items, food, books for enchantments.

    5th addition of content from the live-action movie Minecraft, namely (wooden window frames, earthen half-blocks, the ability to paint patterns on a vase and paint the vase itself in about the same way as banners, leather armor.) That's all I would like to see in minecraft bedrock edition for mobile devices of the phone and tablets.

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