Minecraft Manhunt But I Accidently Became Too POWERFUL

Minecraft Manhunt But I Accidently Became Too POWERFUL

I made a Minecraft Mod where when the hunters did anything it upgraded me but they had no idea! And when my upgrades were maxed out I unlocked special ability powers!

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My Hunters:
​⁠@GoldActual
Alxton
MapleNate

This is not Minecraft Manhunt, But hunters walking gives me hearts or Minecraft Manhunt, But standing still secretly gives op items or Minecraft Manhunt, but hunters upgrade me.

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#Minecraft #MinecraftManhunt #Manhunt

34 Comments

  1. Can you consider trying this as one of your next manhunt challenges: install Alex’s Mobs, Alex’s Caves, Naturalist, Better Animals Plus, Mowzie’s Mobs and other content mods featuring useful animals and potentially dangerous creatures all over the world, and go in with just your research, the guidebooks, and a recipe browser as your helping starter tools. The hunters will have basically the same exact advantages as you minus the foreknowledge and research, but you can maybe have a passive Looting enchantment or something that will let you get a boost over the hunters to harvesting materials and mob drops. It’d be a very fair and interesting challenge to everyone involved, and may or may not be much more OP and entertaining than you’d initially assume by the end, given the right loot and gear that you and the hunters both might have crafted by the time you reach the End. From moose helmets that strongly improve knockback, to mosquito blood guns, to various grappling hooks and speedster boots, to armors that grant powerful boons, you won’t regret giving it a shot. I guarantee it’d be a fun and entertaining time for you and your friends, plus it’d make for amazing YT content too. There’s only so many times you can reuse the “every time the hunters do something, my stats secretly go up” idea before it becomes a bit stale

  2. i have a manhunt idea.
    minecraft manhunt but your an atuner.
    atuners are from the game enders magnolia.
    they can basically attune to homonculi, and then store or summon them in a crystal thing.
    its a interesting game. rather than equipping a weapon, you equip homonculi and choose a ability of theirs, and thats your attack essentially.

  3. Something that would be cool would be if instead of increasing things like health or attack damage you increase similar things that accomplished the same goal like health regen, defense, or attack speed instead at the end of the day you're still going to be hard to kill and you're still going to be doing a lot of damage just using different stats to get there

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