This Minecraft Terrain Generation Mod Is Infinitely Customizable…
Some Minecraft terrain mods are incredibly realistic, some are vanilla friendly… Then there’s mods like this! It doesn’t really generate terrain in any particular manner, that part comes down to you. Enjoy!
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*Download TerraMath here:*
https://modrinth.com/mod/terra-math
*Other mods included in the video:*
Complementary Shaders –
https://modrinth.com/shader/complementary-reimagined
Distant Horizons –
https://modrinth.com/mod/distanthorizons
Fresh Player Animations –
https://modrinth.com/resourcepack/fresh-player-animations
Leawind’s Third Person –
https://modrinth.com/mod/leawind-third-person
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*Formulas for terrain generation! (order of appearance)*
*Arches:*
sin(sqrt(x^2+y^2)/10)*cos(z/15)*20
*Ridged Mountains:* round(sin(x/6+sin(z/8))*cos(sqrt(x^2+z^2)/10)*6)+abs(cos(z/8+cos(x/6))*sin(sqrt(x^2+z^2)/12)*4)
*Twisting Spires:* round(sin(x/8)*cos(z/10)*sqrt(x^2+z^2)/20)*15+abs(cos(x/12)*sin(z/15)*sqrt(x^2+z^2)/30)*10
*Layered Waves:*
abs(sin(x/10)*cos(y/10)*z/10)*15
*Hollow Lands:* mod(floor(sin(x/10)*20)+floor(cos(y/10)*20),2)*20+sin(z/15)*10
*Staggered Chunks:*
sigmoid(x/20)*sigmoid(z/20)*20 + round(sin(x/10))*5 + round(cos(z/10))*5
*Smooth Mountain:* 20*sin(sqrt(x^2+y^2)/15)*cos(z/10)*tanh(sin(x/10)*cos(y/10))+pow(sin(z/30),3)*30
*Mega Ramp:*
clamp(sin(sqrt(x^2+y^2)/20)*cos(z/10)*exp(-abs(z-30)/15)*50,0,30)-z/5
*Points & Valleys:* sin(x/5)*cos(z/5)+0.5*sin(x/10)*cos(z/10)+0.3*sin(x/20)*cos(z/20)+0.1*mod(x,10)*mod(z,10)
*Ominous Wall:*
mod(floor(sin(x/10)+cos(y/10)*10),2)*20-z
*CYLINDER:*
max(sin(sqrt(x^2+y^2)/25)*30-abs(z-20),tanh(z/10)*20*sin(x/15)*cos(y/15))
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Music
Taswell – Volume Beta
https://c418.bandcamp.com/track/taswell
37 Comments
Damn, I wanted to make a mod like that 5 years ago, glad someone else did it
niCE
Chats gonna be cooking with these formulas
Why did they remove customizable world type?
I get adding single biome, but why remove this?!?!?!?
A character limit is a weird limitation. An operation limit would make more sense.
a 3d fractal set should be interesting
What client do you use to run all the mods and shaders
Is anyone smart enough to make a formula where an area (big or small) around spawn is amplified and then the rest of the world is basically normal?
Need that to work with natural terrain, so you could have hundreds of potential terrain anomalys to act as cool house locations
to be honest like every video you do are just awesome, I dont know if you heard this alot but you need to know it!
I have absolutely no idea what I am doing. I just chucked a bunch of random equations from the list.
1×1 block wide wall everywhere and they reach build limit: sqrt(clamp(tan(x),10,15)*clamp(cos(y),10,20)*clamp(sin(z),10,30))
watery mess: sigmoid(sin(x))*sigmoid(sin(y))*sigmoid(sin(z))-acos(clamp(y,0,4))
Random one (haven't played): clamp(sqrt(x),5,50)+clamp(cbrt(x),5,50)/clamp(sqrt(y),5,50)+clamp(cbrt(y),5,50)/clamp(sqrt(z),5,50)+clamp(cbrt(z),5,50)
Ping the break minecraft with your dumb ideas guy for me boys!
This basically allows you to make almost infinite liminal spaces
why is there dolphins in cave 0:11
Can you make the mandelbrot set?
what the fuck is going on in the background at the start of the video?
no ai, present it to a real person next time
know what else is massive?
Somebody feed this with the Chaos Theory formula
you can test/create equations more easily using desmos 3d and then put them into the world.
the only thing that comes to my mind is the far lands
can we get acsess to that ai? I have a world generation type I really want but I have no idea what to put in for the generation type I want
how can I get it to give me essentially a superflat world (without setting world generation to a single biome superflat?)
Just when i thought id never have to do trig again
I wonder if you can make a fractal
If you make your own plugin / mod then there is no limit to what you can do with terrain generation. Not as hard as you think, give it a try and see.
W mod!!!!
(murmurs nervously in C-Grade Math Student-ese…)
Have you tried pie r squared
(sorry couldn’t do formulas on my phone😂)
One of the most creative mods of recent times. I feel a bit overwhelmed by the possibilities, but I like it a lot!
This ones pretty cool, its like a matrix but spherical
128*tanh(sin(x)+cos(y)+sin(z)+.5*erf(x/3)+atan(z)*sigmoid(y)+gamma(sign(x)+2)/10+mod(x,10)/20+beta(mod(y,5)+1,2)+sigmoid(z))
fractal equations?!?!
So, yeah, this needs two things:
Multiple formulas, that can either be stacked or used separately.
And a few different basic noise patterns built in. Perlin noise especially.
Absolutely, fully customizable minecraft maps would be SO cool y'all. lol
From my (1 youtube video's worth of) terrain generation knowledge, all this mod does is take the place of the terrain generation algorithm.
From what I can remember, a heat map is generated which determines biome temperature, which influences what biomes go where, which influences what kind of terrain is generated, which tunnels, structures, ores, and vegetation are generated in and on.
This predicts what kind of worlds you see with this mod: Biomes are where they should be but their the terrain looks like something straight from desmos, but the buildings and vegetaion all look like they generated properly, albeit in rediculous places.
flying fish out of water and dolphin hill
If this one doesn't utilize the "Cursed" tag on Modrinth… 🤣
Anyway, this is an interesting proof of concept, 'cause I agree that the terrain gen tiling as it is currently is a bit limiting for "really crazy" to take place. I can appreciate it worked with at least one biome expansion mod that you tested (and could probably work with many others), but it probably has zero current (or planned, if I had to guess) compat with other terrain gen mods as well. Understandable, since they'd likely all be messing with the same area of code.
Meanwhile, I'm over here questioning how to stitch together multiple terrain gen mods, with carefully set, and configured rules for how the final generated world should look (with the usual variations in spawn seed so it isn't just a static pre-built world with no surprises, or special interest scenery), and the mere thought of that is so perplexing I've not even downloaded anything to get started with poking around to see how the candidates tick. A rightfully intimidating prospect when you aren't versed in even one code language, let alone whatever compiled spaghetti makes up a minecraft mod. 😓
Warning to any readers who made it this far; I'll never see any replies, because no notifs.
this is exactly why i havent dropped out of honors math yet ✊
she math on my terrain till i generate