Snapshot 25W06A | New Chickens, Cactus Flower & Dry Grass | Minecraft 1.21.5

Minecraft 1.21.5 Update Playlist ► https://www.youtube.com/playlist?list=PL7VmhWGNRxKixIX8tWEQn-BnYKE9AaAXk
Snapshot overview video on Minecraft 25W06A

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00:00 25W06A
00:09 Leaf Litter
00:56 Predicitions
01:26 Data Driven Spawning
01:54 Cold & Warm Chicken
02:42 Brown & Blue Eggs
03:57 Cactus Flower
04:45 Farming Cactus Flowers
05:48 Dry Grass
06:21 Farming Dry Grass
07:35 The Other Bushes
08:19 FireTicksAway Gamerule
09:05 Better Chunk Loading
09:51 Advancement Pains
10:33 Quick Plug

Featured In This Video
https://www.minecraft.net/en-us/article/minecraft-snapshot-25w06a

#minecraft #minecraftnews #snapshot

42 Comments

  1. I dont get why they wouldnt make the cactus flower edible. The ambience updates and stuff like that would be fine if the things added wouldnt be completely useless outside of "it looks nice". It doesnt need to be super useful for endgame stuff it just needs to be interactable, let me actually do something with the stuff you add mojang instead of being stuck with just looking at it

  2. Only Bees and goats, i think, maybe horses, but i wouldnt say, an iron golem is a farm animal. It is not an animal at all. But maybe you are becoming a fortuneteller yourself. 😜

  3. Ok something stupid is that you can place the cactus flower on any block, which is cool, but not in flower pots is ridiculous. I feel like any plant with the word “flower” in it should be able to be placed in the FLOWER pot

  4. The pink petals and wildflowers will likely not get the change leaf litter did, as their sprite still shows them as full flowers. I do wish you could put a bundle of them in the flower pot, but dunno if they’ll do that.

  5. For me all the mob variants of pre existing legacy mobs really changes the feel of the game and with the world type of changes that have taken place in regards to the feel and visuals ever since 1.13 really make the game feel like a modded version and may warrant the title of minecraft 2.0.0

  6. I don't remember the textures off the pink petals and the wildflowers very well, if they're not rooted to the ground they should be able to be placed in all kinds of blocks like the leaf litter

    this because we can treat them like stuff that falls out of the trees and not plants growing in the ground, thus making it possible to place them in other blocks

  7. All this temperture variation animals are so cool. Now they need to make those biomes be closer … 'cause since they made the change of temperture placement, you need to travel thousands of blocks to find certain biomes

  8. I wasn’t a huge fan of the pig variants, but I’ve liked both the cow and chicken ones- I do wish that all chickens had tail feathers though

  9. Small rant on a grievance and potential idea for a future update:

    I have hardly played on 1.21.4 since its release. We got a new biome, new plants, wood type, and even a new mob in the form of the Creaking. In the next update (alongside all this new flora and fauna), the Pale Garden is getting a slight overhaul by making the biome larger and allowing Woodland Mansions to generate in them. …But really, this doesn't interest me enough.

    My first day experiencing a Pale Garden was actually kinda boring. I cut down a single Pale Oak tree, got its saplings, and then proceeded to kill a Creaking using a painfully easy method of just pillaring up and out of its reach while I destroyed its corresponding Heart, only to get a few Resin Clumps. It makes a neat armor trim, sure, but that's about it. I can't exactly say I would use it for building purposes, because it contrasts too highly with the other blocks in the game and its a bit ugly to look at.

    No, what we could really use is a better reason to go to the Pale Garden other than getting the saplings, plants, and resin; on top of pointlessly fighting a Creaking. A Woodland Mansion doesn't exactly count, because we can just find a Dark Oak Forest for those; and at a more common rate than finding a Pale Garden biome itself.

    In my opinion, this is a prime opportunity to add a new structure. A really neat type of pseudo-dungeon in the form of a giant tree. Delve down into the tunnels between its roots and find randomly generated loot (as well as finding Resin Clumps and even the full Resin Ingots), as well as evade a few of the Creaking while doing it for added difficulty. Elder Scrolls fans might find this familiar, because it was inspired from the tree dungeons in Oblivion's Shivering Isles DLC.

    Just anything to make this biome not so boring…

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