Building a Lore Accurate Dungeon! | Terraria 1.4.4

Ever since the release of the official Terraria lore, I have felt the dungeon doesn’t quite fit the lore. Today, let’s change that!

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Art and animations by MythicalWater
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Music (in order played):

Twelve Speed – Slynk
Kazoom – Quincas Moreira
Overworld Day – Scott Lloyd Shelly (Terraria Soundtrack)
Dungeon – Scott Lloyd Shelly (Terraria Soundtrack)
Where To? – Biocratic
Memory Card Full – Biocratic
Sunset Dream – Cheel
First Class – DJ Williams
City Night Lights – Bad Snacks
Grasshopper – Quincas Moreira
Caballero – Ofshane
The Soundlings – Creme Brulee
Ella Vater – The Mini Vandals

8bit Dungeon Boss – Video Classica by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200067
Artist: http://incompetech.com/

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26 Comments

  1. I think you should do something very similar to the Muslim Crescent thing (idk what it’s called) but the blood moon replaces the star, that way the moon would be more recognizable.

  2. I always thought that the dungeon was actually just the ruined castle standing above what was once the city, since it contains mostly undead soldiers that seemed to be part of what was once living military factions. The skeletons outside of the dungeon don't seem to hold any kind of special alignment, other than the vikings and hoplites. That's why I think that the actual city has been completely lost to ruin, while the castle, reinforced with powerful bricks, hasn't crumbled too much. This could explain where the abandoned cabins come from, as well.

  3. this vid got me to change my current world to Journey! i forgot how much nicer it makes building 😀
    soo excited to make a bunch of cool stuff inspired by ur vids!

  4. This makes me want the Mechanical Brain as a Pre-Hardmode boss rather than in the progression with the rest of the mechanicals. You find it unfinished, fight it, and it acts as a hint of what's to come later.

  5. Congrats on 350K 😀 it would have actually been a really cool progression idea if you had a limited time to kill the mech bosses before the mechanical brain was complete, and if you ran out of time you would have to fight the brain, or a mechanised moonlord later in the game but it wouldnt work as the mechanic is got in prehardmode I guess

  6. This is going to sound really odd- but have younger thought about doing another crypt themed build? I’d love to see something inspired by the Haunted Mansion movie crypt (the 90‘s film)

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