How I Built my own UPDATE for Minecraft

Today I’m building my own theoretical update for Minecraft – the COASTAL UPDATE. This update would bring a crap ton of new structures and a complete overhaul to the beaches and islands of minecraft along with adding some new biomes too.

🌎World download: https://www.patreon.com/posts/124095297

— s o c i a l s —

🏰Check out my Patreon for access to 1000+ build downloads & more!
❤️Patreon: https://www.patreon.com/disruptivebuilds
👕Merch: https://disruptive-builds-shop.fourthwall.com/
📸Instagram: https://www.instagram.com/disruptive_yt/
🔷Discord: https://discord.gg/QbDhscExU7
🐔Twitter: https://twitter.com/disruptive_blds
🔴Second Channel:
https://www.youtube.com/channel/UCLu3lbamoD8-w1stjIpd8Kw

☀️Want my shaders/settings? Tutorial here: https://youtu.be/xVbdxg-pox4

— m u s i c —

All music is from Old School Runescape

#Minecraft​ #minecraftmegabuild #minecraftbuilding

25 Comments

  1. Hey! Love the video, I was thinking about Minecraft during my stupidly long work shift today and thought "What if there was a new (above ground, so not the trial chamber) structure in Minecraft, (I used A.I to give this a better sounding explanation)
    How about a structure called "The Arcane Observatory"? This ancient, mysterious tower could be built by a long-forgotten civilization that worshipped the stars and the secrets of the cosmos. Here’s a breakdown of the concept:

    Theme & Lore
    Ancient Purpose:
    Built as both a place of learning and a celestial clock, the Observatory was once used by a secretive order of mages who studied the movements of the stars to predict natural events and unlock hidden powers.
    Abandoned & Ruined:
    Over time, the Observatory fell into ruin. Now, only its crumbling walls and enigmatic symbols hint at its former grandeur, sparking the curiosity of adventurers.
    Structure & Design
    Multi-Tiered Tower:

    Base Levels:
    The lower floors could be labyrinthine halls and chambers filled with dusty tomes, broken apparatus, and mysterious machinery. Traps or puzzles might guard hidden rooms where rare loot awaits.
    Central Spiral Staircase:
    A winding staircase leads up through the tower, with secret alcoves and Redstone-powered mechanisms that open hidden doors.
    Upper Chamber:
    The top level features a large, partially-collapsed dome with a star map or ancient celestial dial. This room might have stained glass windows depicting constellations, and could serve as the climax of the structure where a unique reward or challenge awaits.
    Material Palette:
    Use weathered stone bricks, cracked stone, mossy cobblestone, and a touch of stained glass to give it an aged, mystical feel. Accents of glow stone or shroomlights could hint at magical energies still lingering within.

    Function & Gameplay
    Loot & Rewards:
    Hidden chests scattered throughout could contain enchanted books, rare ingredients (like “Celestial Shards”), and custom items that provide unique buffs when crafted.
    Puzzles & Traps:
    Integrate redstone puzzles that unlock secret rooms or trigger defenses—perhaps even summoning magical constructs or spectral guardians when tampered with.
    Unique Interaction:
    In the top chamber, interacting with the celestial dial might trigger a special event. For example, it could reveal the location of another hidden structure, temporarily boost player abilities, or even summon a mini-boss that, once defeated, drops exclusive loot.
    Integration in the World
    Biome Placement:
    The Observatory could naturally generate in mountain biomes or on high hills in forested areas, giving it a dramatic and isolated appearance.
    Story Hooks:
    Place lore books or subtle environmental storytelling elements (like murals or engraved stones) around the structure, encouraging players to piece together the history of the lost civilization

  2. An option to generate pirate caves would be cool. Complete with abandoned ships, various treasure chests. And maybe the odd ruined Netherportal.
    Go a step further and code in some hostile pirate mobs (or just use the cave as another Pillager outpost).

  3. beaches is so huge, will really piece the overground together nicely and make it so beautiful to go from island to island. Amazing work but absolutely brilliant choice, clearly well thought, love the keeping it vanilla aspect to push the idea through. Cheers mate

Leave A Reply