Scammed in the Badlands – Stardew Valley Expanded – Part 28

Today I’m committing myself to going back to all of the dangerous areas to find what we’ve missed!

Here’s all of the existing mods: https://docs.google.com/spreadsheets/d/1nYuEXmNPNJ8OoPgbS3SMHKPlXIeabGSLbjy2pIGANWQ/edit?gid=0#gid=0

Sections:
0:00 – Badlands Scouting
11:11 – Badlands Securing
19:13 – Legendary Fish Hunting
26:20 – The Iridium Quarry
35:59 – Mass-farming Wood
46:28 – Spirit’s Eve 2
54:22 – Hunting in the Swamp
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Here’s the lofi Stardew Valley music I use a lot:
https://djcutman.bandcamp.com/album/stardew-chill

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22 Comments

  1. I'm pretty sure you can pick up seaweed off the ground in the dangerous mines. I recall it being available on floors where the obnoxious darting squids are. I'd been meaning to comment about this for several episodes, but I kept forgetting to. Sorry!

  2. Sal, I've followed you for years now. Your guides have been super helpful and I recommend you to anyone wanting to start playing SDV. This expanded playthrough is one of my calming videos that I constantly have on loop because of how chill and relaxed it makes me feel. Thank you for all you do as a creator and I hope you know how much of an impact you've made on my life!

  3. For the legendary monsters they are all upgraded versions of the base creature and very obvious so no chance you could miss them. They all drop items necessary for shipping so at least for my file I had to kill them all twice.
    A few tips
    The Golden slime, just run around and he will randomly appear from the ground.
    The Swamp Crab is a purple mushroom, if you hover your cursor over it and do not see the foraging green + thats your man.
    The diamond scorpion is a real pain in my experience but if you just continue to run over the holes in the ground you will eventually find it.

    Secondly for the glitched crops, try planting them again, in my file they all work fine as of 1.6 so all we can do is hope yours are fixed.

    Love the series, release more plz 🙂

  4. Yeah, those big green ghosts are meant to be avoided, not fought. They're confined to only a couple areas, and you can lure them to one end and duck behind them. Also, the Ice Rod makes that swamp much easier.

  5. It might be too late in the run but would love for you to add "Spouses React to Player 'Death' Continuation", poor Olivia should know what Sal gets up when he leaves the farm

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