THE HAPPY GHAST + MINECRAFT VIBRANT VISUALS UPDATE IS OUT NOW!!

minecraft preview 1.21.80.25 is out now and it added the ghastling, dried ghast, happy ghast, and vibrant visuals update omg. today we are diving into the new minecraft update and checking out all of the big additions!! what is your favorite part?!

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📖 chapters
0:00 huge preview
0:24 java snapshot where
0:39 new create world and toggles
1:23 locator command
1:58 vibrant visuals
6:36 finding the dried ghast
8:00 new ghast textures
8:22 dried ghast mechanics
10:51 ghastling
12:43 crafting dried ghast
13:05 happy ghast
14:00 ghast harness
15:11 flying the ghast and cool things
19:20 big parity updates

☺ SOME PLAYLISTS ☺
Minecraft Guide https://www.youtube.com/playlist?list=PL0oJ2_Q2jPrdt6JFbZtTi8H_XwgYXVRfI
Minecraft Tutorials https://www.youtube.com/playlist?list=PL0oJ2_Q2jPrc_60eVQMRGzu8xl1eH-NL9
Minecraft 1.22 https://www.youtube.com/playlist?list=PL0oJ2_Q2jPrfrK_gGDvSKXEOJIpk6NYOo

if you read this comment the best happy ghast saddle color

36 Comments

  1. The locator bar should be set to false by default! It’s infuriating how in SMPs in which the owner doesn’t touch the settings on are forced to have this shit feature that completely dismantles hidden bases and competitive gameplay. I don’t care about this feature in Bedrock, since locator maps already completely negates the whole purpose of the locator bar. 100% vanilla Java competitive SMPs are now impossible.

    There’s one simple fix. Locator bar is auto-toggled false.

  2. So vibrant visuals does affect your Shader packs for technical deferred preview

    however they look actually a lot better as they reflection of water does somewhat obscure a little bit of the water visually but not by much and the sky will have more visible clouds to see especially when you have solar shaders with lynx deferred pbr v1.6.4

    How ever if you do technical deferred preview Still

    And you use solar shaders with lynx deferred pbr v1.6.4 at 10 to 25% lighting

    it will look extremely beautiful with vibrant beautiful blue ocean especially in those shallow places .
    and sky during the morning and noon
    Which looks like Tahiti

    ⚠️ beware ⚠️

    vibrant visuals does affect your shaders for technical deferred preview for the better or for the worst

    It is up to one's perception

  3. I tried a tickspeed of 100 and it already did go very fast. and what I experienced without speeding it up it takes slightly longer than 20 minutes. I had to skip 2 nights until right after waking up it happened.

  4. Rlly wish i could play this! But whenever i try to put on experiment mode, it takes me to the ps5 store, and asks me to buy it, free btw, so i click on it, THEN IT SAIS I NEED TO INSTALL MINECRAFT, even tho im literally playing on the full game, like wtf, bedrock can be so bad sometimes

  5. They should use this as a chance to update the night sky and/or make the moon move independently of the skybox (this would really improve the game’s atmospherics imo as well as making it more realistic)

  6. Can somebody please help me? I've spent Forever Now trying to get vibrant visuals to work, but it's just not working in my game I've created a new world I've restarted my console which is an Xbox series X so I don't know why I'm having problems. somebody please help me

  7. Ghasts healing with clouds… are ghasts just sentient clouds? Are ghast tears just… rain??? This feels like a massive lore revelation!

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