MINECRAFT HAS COLORED LIGHTING NOW + EVEN MORE CRAZY NEW VIBRANT VISUALS UPDATES!

oh my god the vibrant visuals update is so amazing

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📖 chapters
0:00 vibrant visuals update
0:34 cloud lighting
1:40 i did a thing
2:00 more on clouds
2:27 the other dimensions
4:21 cool nether portals and glows
4:47 eye of ender is peak
5:17 the end
7:10 colorful lighting
11:33 everything was red
12:00 light and water

☺ SOME PLAYLISTS ☺
Minecraft Guide https://www.youtube.com/playlist?list=PL0oJ2_Q2jPrdt6JFbZtTi8H_XwgYXVRfI
Minecraft Tutorials https://www.youtube.com/playlist?list=PL0oJ2_Q2jPrc_60eVQMRGzu8xl1eH-NL9
Minecraft 1.22 https://www.youtube.com/playlist?list=PL0oJ2_Q2jPrfrK_gGDvSKXEOJIpk6NYOo

if you read this comment “VIBES”

26 Comments

  1. Shadows from a block's light makes it difficult to determine lighting for spawning. So it's best to leave that off.

    Candles don't give off colored lighting.

  2. No I like the idea that those areas are dark because there is no light and I like the idea that it would stay like that because if it does it's how it's supposed to be it's supposed to be a little scary you're in a new dimension with new mobs new hostiles new threats you're supposed to be scared the first time you go in and then you're supposed to be able to overcome it

    And same with the end and I want them to keep that whole flashing to show you like hey this is where you're going so you can see and not entirely fall to your death but still keeping it at a certain level where it is scary and horrifying so you are still in that mode new threats new enemies new challenges new rewards making it all worth it to go there

  3. Wow! It was kind of pretty before, but now it feels like shaders but more Minecrafty! If this level of quality comes to PS5 Minecraft, then we'll have our deserved "next-gen" version.

  4. It would actually be kinda cool to have like a purple pulsing light in the end. It's almost like there's something ominous out in the void.

  5. The way I got the evil pink world is by flying up and down a little and messing around with some of the vibrant visuals tweaks and turning HUD on and off. I did it once near some water and for some reason the pink water was really pretty. I think the reason this happens is because the placeholder texture was like, that black and pink cube thing right? So I guess adjusting the visuals makes the textures go for some things for a second

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