about both crimson and corruption, as far as i know there is a secret seed that has them both. About the endless generation, who said you need to generate like chunks? if you reach the end of your world, you will get prompted if you want to "continue" exploring. if you press yes, it will just generate another world with the same presets that you set for your world, and when it is done, terraria will stick that secondary world to the side of the main world where you crossed the ocean. Secondary worlds are different however. They have no dungeon, no temple, shimmer, etc.. But, to compensate for that, each world will have an increased amount of chests and stuff. they could have different styles to biomes, like mountainous world style (where desert is canyon, ice biome is a big huge mountain, forest is more rugged and has pine trees, instead of oceans having beach style they have alpine lake, caves are more open and cavernous style etc.. ). these styles are to encourage players to explore. there could be mountainous, abandoned world (where abandoned structures spawn way more and are more diversified, some of them looking player built), one of the secondary worlds can be a secret seed too, and maybe if you travel like 10 or 20 worlds, to find the "treasure island" world variant, where there is better loot and way more coins, but also pirate enemies or stronger mobs overall or something.. who knows, with great imagination and variation come great games.. for the pillar issue, they will spawn on the main world like normal. for the wall of flesh, the underworld will have some barrier of blocks under each ocean. Those can only be mined after wall of flesh has been defeated.. When you load into your world after generating it, you only load the main world. Then you procedually load the other "worlds" as you cross oceans. After you load the worlds, you can pass from one to another seamlessly (until you quit the game and go back in and have to load the main world and all the secondary worlds again) the game will only load around you in the radius of the mail world. if you are at the middle of the main world, it is all loaded. if you are at the edge of it (and there is a secondary world generated/loaded on the side where you go), half of the main world is loaded, and half of the other secondary one is loaded. for the purification, the dryad will only account for the subworld (main world or secondary world) that she is in. If she is in the main world, she only displays the percentage of corruption/crimson in that world. if she is moved to another subworld, she will display statistics on that one.
And to top it off, to make travelling across worlds easier, adding a fully automated modern light rail system with fully functional stations, dashboards, rail speed restrictions, automated cargo ports and delivery, manual train operation and all the possible gauges- ok im kidding, terraria isnt a game for trains… But the minecart exists. too slow? look up to the teleporters then. sure might be expensive with all the wire, but once setup, you have instant teleportation. across worlds (if you loaded them before. If you didnt, you will have to wait for the other world with the other teleporter to load before you actually teleport there)
Everything you said in this video is completely valid, but I still think infinite worlds would be a good thing. The problem with terraria's world gen is that your world is actually extremely small when you really think about it, look at how much space the dungeon takes up on the map, it goes almost down to the underworld, now add the jungle and the ice biome which work the same way except they're entire biomes that take up like a fifth of the map each, if you tried to add even two more ambient biomes to the surface of your world there just flat out wouldn't be enough room to accommodate them, I ran into this problem with spirit reforged where my savanna biome is only like two screens long, in a game where making houses in each of the different biomes to form pylon networks is a core mechanic having too little space to form a decent environment is kind of an issue
Benefits would also include the guarantee of finding everything that can be found through exploration, if you explore enough (without leaving the world). I would personally like to see and build in a big ocean biome or actual mountains (this could also be implemented by allowing us more control of the background). Some sort of world expansion would have a greater sense of continuity for singleplayer and would allow for multiplayer more room on the same server, where players can see and interact with other players online while having enough room for larger servers.
I would like to see larger world sizes. A large seed simply isnt enough for an extended playthrough. Add to it the fact that there are nearly endless mods, and it makes even more sense for a larger world option to be implemented, in a modded world with new structures, bosses, and biomes, you need a larger world. I believe that while "infinite" would be a big ask, a much larger world size option could be beneficial to the game, and open up an entirely new realm for the modding community too.
If only the player can load chunks, it would really mess up evil biome spread. And since you're moving at mach 3 half of the time in the endgame, the game would struggle to catch up to you while generating chunks
I'm a huge fan of playing with multiple mods and I'm incredibly excited for mod compatability in the future but for be even just playing with say calamity only the large world still feels too small so having an extra large or 2xl world option would be amazing since it would allow for more modded biomes and structures to generate. The world size is prefect as is for vanilla though unless you're playing with multiple different people
I think it'd be a fair option to have simply for multiplayer purposes, there have been tons of times i have gotten cucked out of gear in the dungeon and other areas simply because i wasn't fast enough, most players would be sticking to the spawn area and only really going out into far away lands simply to get loot, so the generation can be coded around that logic alongside stuff like the lunar pillars since the magic mirror will always be able to take you right back to where you started.
What would infinite worlds add besides more of the stuff that already exists in current worlds? For the sake of multiplayer I could understand making worlds like twice the size of the current largest. But vastness for the sake of vastness often leads to stuff like launch NMS. I don't get why some are so adamant that this would make the experience any better.
So about the world purifying thing: A. You could still do so on regular worlds, but not on Endless Worlds (because they would most likely be a secret seed) B. Maybe you could do so on these Endless Worlds, but the dryad would only take the main world into account. So, think of how a standard world has an ocean to the left and right, and is a set size. Imagine simply putting two worlds together by connecting them at their oceans. Now you have the main world, and a secondary one. The dryad would only take the main one into account.
Maybe things like the dungeon and the lizard temple can only spawn in the original world, and maybe the Wall of Flesh can only be fought within the bounds of the original world too. And I'm thinking that it would only generate the original world upon the first generation, and then whenever you reach an end, it generates another world, so on, and so forth. There would be a wait time for generating these additional worlds obviously, but it's not really something that you would encounter that frequently, so it's not even really a problem.
Lastly, maybe there'd be a world limit of like 10 or something, since realistically you don't need TRULY infinite worlds, and that would probably cause issues.
1:36 Keep limited world generation as an option for anyone interested in the achievement.
1:54 Having multiple dungeons / temples / shimmer WOULD make them less special i suppose, but how exactly is that "problematic"?? they can always be RARE so one of each per each large world worth of space would do just fine imo.
2:12 The pillars could just spawn in a manageable distance, relative to where a cultist was defeated, since they spawn immediately after his defeat anyway.
2:31 Building that bridge takes time. I feel most players build a bridge of "useable" length, rather than just covering every inch of the underworld with a bridge. you could build one that's long enough as usual. If you want to place THOUSANDS of blocks just to cheese a relatively easy boss, I feel like you earned it, especially if you're a noob.
additionally, it's not like a limit on how far the wof needs to travel before it's considered too late to defeat him is undoable. if he's not dead after traveling a large world worth of space, he could vanish.
my solution would be to have it like islands that when you travel to the edge of the map a new world is generated, I think this is something that could be accomplished with a mod too.
Why does the world being infinite mean that structures have to be infinite? You could just have one shimmer and dungeon in the world, hell you could have one crimson and corruption too
IMO infinite worlds are great when the game designed around them. Terraria 2 would be great with infinite worlds. However, I feel like 3d suits infinite worlds better
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Remember when Wall Of Flesh wouldn’t despawn until he reached the end of the world?
Imagine that patch of WoF on an infinite world, and everyone fighting it had died
Congrats, a softlock
about both crimson and corruption, as far as i know there is a secret seed that has them both. About the endless generation, who said you need to generate like chunks? if you reach the end of your world, you will get prompted if you want to "continue" exploring. if you press yes, it will just generate another world with the same presets that you set for your world, and when it is done, terraria will stick that secondary world to the side of the main world where you crossed the ocean.
Secondary worlds are different however. They have no dungeon, no temple, shimmer, etc.. But, to compensate for that, each world will have an increased amount of chests and stuff. they could have different styles to biomes, like mountainous world style (where desert is canyon, ice biome is a big huge mountain, forest is more rugged and has pine trees, instead of oceans having beach style they have alpine lake, caves are more open and cavernous style etc.. ). these styles are to encourage players to explore. there could be mountainous, abandoned world (where abandoned structures spawn way more and are more diversified, some of them looking player built), one of the secondary worlds can be a secret seed too, and maybe if you travel like 10 or 20 worlds, to find the "treasure island" world variant, where there is better loot and way more coins, but also pirate enemies or stronger mobs overall or something.. who knows, with great imagination and variation come great games..
for the pillar issue, they will spawn on the main world like normal.
for the wall of flesh, the underworld will have some barrier of blocks under each ocean. Those can only be mined after wall of flesh has been defeated..
When you load into your world after generating it, you only load the main world. Then you procedually load the other "worlds" as you cross oceans. After you load the worlds, you can pass from one to another seamlessly (until you quit the game and go back in and have to load the main world and all the secondary worlds again)
the game will only load around you in the radius of the mail world. if you are at the middle of the main world, it is all loaded. if you are at the edge of it (and there is a secondary world generated/loaded on the side where you go), half of the main world is loaded, and half of the other secondary one is loaded.
for the purification, the dryad will only account for the subworld (main world or secondary world) that she is in. If she is in the main world, she only displays the percentage of corruption/crimson in that world. if she is moved to another subworld, she will display statistics on that one.
And to top it off, to make travelling across worlds easier, adding a fully automated modern light rail system with fully functional stations, dashboards, rail speed restrictions, automated cargo ports and delivery, manual train operation and all the possible gauges- ok im kidding, terraria isnt a game for trains… But the minecart exists. too slow? look up to the teleporters then. sure might be expensive with all the wire, but once setup, you have instant teleportation. across worlds (if you loaded them before. If you didnt, you will have to wait for the other world with the other teleporter to load before you actually teleport there)
Everything you said in this video is completely valid, but I still think infinite worlds would be a good thing. The problem with terraria's world gen is that your world is actually extremely small when you really think about it, look at how much space the dungeon takes up on the map, it goes almost down to the underworld, now add the jungle and the ice biome which work the same way except they're entire biomes that take up like a fifth of the map each, if you tried to add even two more ambient biomes to the surface of your world there just flat out wouldn't be enough room to accommodate them, I ran into this problem with spirit reforged where my savanna biome is only like two screens long, in a game where making houses in each of the different biomes to form pylon networks is a core mechanic having too little space to form a decent environment is kind of an issue
I wouldn't want an infinite world, just a setting for an XL world. Or even an XXL world.
Benefits would also include the guarantee of finding everything that can be found through exploration, if you explore enough (without leaving the world). I would personally like to see and build in a big ocean biome or actual mountains (this could also be implemented by allowing us more control of the background). Some sort of world expansion would have a greater sense of continuity for singleplayer and would allow for multiplayer more room on the same server, where players can see and interact with other players online while having enough room for larger servers.
Or just make a mega large world
I would like to see larger world sizes. A large seed simply isnt enough for an extended playthrough.
Add to it the fact that there are nearly endless mods, and it makes even more sense for a larger world option to be implemented, in a modded world with new structures, bosses, and biomes, you need a larger world. I believe that while "infinite" would be a big ask, a much larger world size option could be beneficial to the game, and open up an entirely new realm for the modding community too.
In the lore
Terraria has infinite world
Each world is a simulation
Simply, no.
If only the player can load chunks, it would really mess up evil biome spread. And since you're moving at mach 3 half of the time in the endgame, the game would struggle to catch up to you while generating chunks
I'm a huge fan of playing with multiple mods and I'm incredibly excited for mod compatability in the future but for be even just playing with say calamity only the large world still feels too small so having an extra large or 2xl world option would be amazing since it would allow for more modded biomes and structures to generate. The world size is prefect as is for vanilla though unless you're playing with multiple different people
Starbound.
simple: infinite planets
CON: It would no longer be a giant terrarium and thus the name is incongruent.
Honestly id be happy if they just did what starbound did and make the world wrap around seamlessly
Maybe not "infinite worlds" but atleast give us extra large worlds
I'd be happy with just doubling the large world and populating most of it with expanded oceans with islands etc
I think it'd be a fair option to have simply for multiplayer purposes, there have been tons of times i have gotten cucked out of gear in the dungeon and other areas simply because i wasn't fast enough, most players would be sticking to the spawn area and only really going out into far away lands simply to get loot, so the generation can be coded around that logic alongside stuff like the lunar pillars since the magic mirror will always be able to take you right back to where you started.
What would infinite worlds add besides more of the stuff that already exists in current worlds?
For the sake of multiplayer I could understand making worlds like twice the size of the current largest.
But vastness for the sake of vastness often leads to stuff like launch NMS.
I don't get why some are so adamant that this would make the experience any better.
Let's make a parallel worlds system like in Noita!
PLEASE ADD THIS
Maybe they should do it when they make terraria 2
So about the world purifying thing:
A. You could still do so on regular worlds, but not on Endless Worlds (because they would most likely be a secret seed)
B. Maybe you could do so on these Endless Worlds, but the dryad would only take the main world into account.
So, think of how a standard world has an ocean to the left and right, and is a set size.
Imagine simply putting two worlds together by connecting them at their oceans.
Now you have the main world, and a secondary one. The dryad would only take the main one into account.
Maybe things like the dungeon and the lizard temple can only spawn in the original world,
and maybe the Wall of Flesh can only be fought within the bounds of the original world too.
And I'm thinking that it would only generate the original world upon the first generation, and then whenever you reach an end,
it generates another world, so on, and so forth. There would be a wait time for generating these additional worlds obviously,
but it's not really something that you would encounter that frequently, so it's not even really a problem.
Lastly, maybe there'd be a world limit of like 10 or something, since realistically you don't need TRULY infinite worlds,
and that would probably cause issues.
Infinite world could be cool but just even bigger than normal world will be better
1:36 Keep limited world generation as an option for anyone interested in the achievement.
1:54 Having multiple dungeons / temples / shimmer WOULD make them less special i suppose, but how exactly is that "problematic"?? they can always be RARE so one of each per each large world worth of space would do just fine imo.
2:12 The pillars could just spawn in a manageable distance, relative to where a cultist was defeated, since they spawn immediately after his defeat anyway.
2:31 Building that bridge takes time. I feel most players build a bridge of "useable" length, rather than just covering every inch of the underworld with a bridge. you could build one that's long enough as usual. If you want to place THOUSANDS of blocks just to cheese a relatively easy boss, I feel like you earned it, especially if you're a noob.
additionally, it's not like a limit on how far the wof needs to travel before it's considered too late to defeat him is undoable. if he's not dead after traveling a large world worth of space, he could vanish.
2:45 well that sucks… i'll keep dreaming though.
I think that would be a cool **option**. Or a mod
Do people forgot a character can play on multiple worlds?
my solution would be to have it like islands that when you travel to the edge of the map a new world is generated, I think this is something that could be accomplished with a mod too.
Why does the world being infinite mean that structures have to be infinite? You could just have one shimmer and dungeon in the world, hell you could have one crimson and corruption too
IMO infinite worlds are great when the game designed around them. Terraria 2 would be great with infinite worlds.
However, I feel like 3d suits infinite worlds better
what if when you reach the ocean uou can swin until find another giant island, a way to connect worlds
drunk seed
in drunk seed are both coruption and crimson