Minecraft at 1024 chunk render distance really does feel like a completely different game



by Desitos

2 Comments

  1. Wanted to do a quick project and rendered a 1024 chunk radius of our group’s world seed.
    It took roughly 8 hours to generate on a 9950x in Singleplayer on the same seed, to which I copied and pasted the (40GB!!!) Distant Horizons SQLite file over to my multiplayer server save.
    All 32 threads on my 9950x were practically pinned during the initial chunky generation and DH loading chunk data, with 32GB of RAM being allocated to this instance of Minecraft to ensure it had access to all the resources it required. Incredibly enough, once all the generation was complete, I was getting a smooth 60fps – 80fps with Bliss Shaders, CPU usage was minimal, and my RAM usage “only” jumped between 3GB and 8GB.
    Some fun facts, 16 blocks in a chunk * 1024 chunks equates to 16,384 blocks viewable at a given distance, or 2048 chunks/32,768 blocks of the world in diameter generated and loaded. A big part of this project was to try and emulate the distance-to-horizon you would be able to see in the real-world. With 1 block equalling 1km, a distance of 16,000~ blocks would equate to 16km of visible distance from you to the horizon if you were 22~ meters above above average surface level. I’m not quite sure why, but Chunky generated way more chunks than I wanted, and It ended up generating about 20k blocks out.
    One necessity to make this world look so distant was to significantly reduce the damn fog. Thankfully Bliss shaders makes fog very customizable, but soooo many Minecraft shaders ruin any potential distance immersiveness with ridiculous amounts of fog. Seriously, once you notice all the fog, it ruins it. Have ya’ll ever been on an airplane???? /rant

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