23 Comments

  1. I think the best solution would be to make it either optional or restricted to certain difficulties/world seeds. Like having just one more little button on the world creation screen. Great video btw, Ill be sticking around 😀

  2. Yes, because you cannot control it without making hellevators that take a ton of time to make.

    You think you dealt with it but the second you enter hardmode the V breaches that protection and just ruins the world

  3. It should really be nerfed at least slightly. It's too fast as is. When I want to play slowly I always end up quitting cause biome spread is just too damn time consuming to fix.

  4. thanks for not making this a 20 minute documentary about the whole entire history of biome spread lol
    that said yeah, it does get kinda annoying. i've found myself just using terrasavr to cheat in the clentaminator just to push back the biome spread sometimes. that said, i've never seen corruption/crimson spawn in the jungle myself, to the point where i was convinced it couldn't spread there lmao. kinda funny to hear that can actually happen from this video, as someone who has well over like… 1,200-ish hours on all platforms combined

  5. no, its the best feature of the game that make the world feel alive and changing. its only issue is that it could damage the jungle but that got fixed ina patch already, so its a perfect system.

  6. biome spread is cool in concept but it just feels kind of pointless. nothing else about the game really depends on biome spread existing, if they silently removed it in an update i don't think anyone would notice.

  7. I don't mind how biome spread is currently, it's just very stressful when I enter hard mode and I have to go around blocking off the spread and fixing any ruined housing. It's a cool and novel thing that I enjoyed my first 4 playthroughs of each class. Just now it's monotonous, I have to build hellevators multiple times around the map to stop it from taking over my world. It's tiring, I tend to take my time in terraria, and the fact that it increases in growth speed after the wall makes it even more of a chore. Good feature, clentaminator needs some sort of rework to allow players to deal with it quicker as the stretch from early hardmode to post mechs can take some people a long time, and definitely not cheating if someone decides to disable it with mods (honestly would love to see some sort of mechanic to turn it off, perhaps if you've defeated moonlord)

  8. In terms of informing new players about biome spread, perhaps this could be achieved through either new dialogue via The Guide or The Dryad npc's. An example of how I envision them to be: The Dryad would comment something like, "The Corruption/The Crimson is starting to spread far faster than my purification powder can counter!" or The Guide would inform the player that, "The world guardian has been defeated, but that was just beginning. The Corruption/The Crimson is spreading its infection to more biomes, and I have a feeling you might need something stronger than purification powder to fight it off. I've heard tales of a great technician that might be able to help, though to earn her trust, you must defeat at least one of the three mechanical monstrosities she was forced to construct."

  9. – It needs a hard limit in pre-hardmode and an taper off on the spread speed in hardmode, slowing down the more corrupted blocks there are.
    – It should actually recede post moonlord, so you can let it fade away naturally, or clean most of it and let the rest take care of itself. A special furniture could be used to keep the biome from receding completely post moonlord.
    – Slower spread at the jungle and actual hallowed jungle.
    – A way to consistently iluminate far away blocks or reveal an area of the map remotely. Something like a potion of true vision that lets you see at full ilumination so you can explore with the binoculars, or a scrying pool that lets you select an area of the map and focus vision on it, similar to the golf ball or quad. Both probably post moonlord.

  10. Off topic a little bit I hate when the hollow spawns in the jng giving no surface level hollow, it happens so often to me idk why but it's obnoxious

  11. I see it's flaws, but I can't see biome spread as a bad mechanic. I've played without it and it's not better. It adds necessary depth to prevent Terraria from being a boss rush game, alongside other mechanics

  12. I never had to use the clentaminator to not get overrun, in fact in my 1.5k hours I don't think I've given biome spread a single thought after the learning about the mechanic. I think people are overestimating how annoying biome spread truly is.

  13. I generaly just turn my world into 20 hellelevators that have wood on sides and its very easy to clean later. World corrupts in V line on 2 sides. One you know where the line starts and ends, you just build a tunnel from 1 hell to another and prevent more spreading. Then you can ignore it for rest of game.

  14. I am currently playing Terraria for the first time, second run, and I have essentially spent 10 hours doing nothing but digging holes to protect biomes.

    Hell my first ever playthrough ended entirely because of this mechanic.

    It also needed to be explained to me by my friends cause it is incredibly under-explained in the game. Just like many other problems.

    So yes I think it is a bad mechanic.

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