How Could Terraria’s Early Game Be Fixed?
terraria’s early game is honestly really fun and it’s my favorite stage of the entire game but obviously it’s not perfect and it has a few things that could either be changed removed or completely overhauled so what are the biggest changes that could be made to Terraria’s early game to make it a little bit better let’s talk about it first of all I would make a lot more of the movement accessories and accessories in general craftable hermes boots for example should absolutely be craftable whether it’s with silk or some other item or maybe another accessory I feel like there just has to be a way to craft items like the Hermes boots when you have an item like the Hermes boots which aren’t craftable you leave it up to luck entirely and yeah in most playthroughs you’ll probably find the Hermes Boots pretty early on but every now and then you’ll get that really bad luck you’re looking for hours underground and you still don’t get this item i mean I have a master mode playthrough that I’ve been doing where I’ve built a few nice houses i have all of the accessories I could need i beat a few boss fights and yet I still haven’t been able to find Hermes boots when you get a really unlucky situation like that it would be a lifesaver to be able to just craft the item and it’s not just the Hermes boots as well certain items like the cloud in a bottle for example would also be great to have a recipe for another thing that would fix Terraria’s early game and make it better or really fix Terraria in general is better cave generation don’t get me wrong Terraria’s cave generation has become significantly better over the years but it’s still not very consistent sometimes you can get a world where there simply isn’t an entrance to a greater cave system where there’s no house or no mineshaft or even a lot of interesting ore once again this is a big RNG problem because while you might get a decent world seed most of the time if you get a really bad world with not a lot of caves it’s just over for you if you get the very common bad cave generation in Terraria you just have to spend most of your time digging down in the early game which is very tedious and boring especially considering your pickaxe is so slow so when I say Terraria needs better cave generation I’m not talking anything crazy all I’m saying is that maybe it could use some more guarantees guarantee that the world’s mountain will lead into at least a few structures even if it’s super deep down maybe there can be a minecart or a mushroom biome or something actually interesting and all of a sudden the early game would become a lot more consistently fun for a lot of people it can often be a lot faster to create an entirely new world than waste your time walking around or digging around one with bad generation another thing I would do and maybe I’m biased because this is my favorite class in the game but please fix early game mage mage in the early game is straight up bad it’s not good at this stage of the game I would argue that even summoner is a lot more accessible and easy to use your best bet is that maybe you can get a wand of sparking or a ruby staff or a diamond staff or some sort of other gem staff in the game but obviously the other classes at this stage of the game have way more variety and a lot cooler weapons melee has the Star Fury Blade of Grass Enchanted Sword Thorn Chakrum ranged has the boomstick the Musket the mini shark and even the paintball gun summoner has the snapthorn the leather whip the finch staff and Abigail’s flower and then mage has a couple staffs and that’s basically it now I have one last request and this is going to sound a little bit crazy but hear me out decrease the damage of nighttime enemies before the Eye of Cthulhu we’ve all been there before it’s one of our first times playing Terraria you do a little bit bad on your first day you’re in the overworld it’s nighttime and now all of a sudden you literally can’t get anywhere whether it’s because you just don’t have a good enough weapon at the time or too many enemies are swarming your spawn point there are times where you just can’t get anywhere after a while maybe this won’t affect really good players or just decent players in general but for a lot of beginners it’s a big problem and I think a simple solution would be to decrease the damage of nighttime enemies before fighting the Eye of Cthulhu or maybe not even necessarily the Eye of Cthulhu just any in-game boss the early game is really daunting for a lot of players and sometimes it can become too much maybe it’s not a perfect idea maybe it’d be better for farming or something like that but I’ve tried to think of any problems that could arise from this and I really can’t come up with much so yeah there you have it those are all the changes that I would make to early game Terraria i’m probably a little bit biased though because I love this stage of the game so if there are any changes you would make make sure to leave them in the comments and as always I’ll see you next time bye-bye
How could Terraria’s early game be fixed? Let’s talk about it.
49 Comments
3:02
This one, but specifically for Hard Mode.
For example, if you beat WoF, enemies can suddenly kill you in 4 hits, so my request is almost the same; for example, the possessed armor currently has about 520 HP and deals 110 damage. Well, if you beat WoF, the new numbers would be about 260 HP and 56 damage. And the more mech bosses you defeat (3, lol), the stronger they get, to the point where they actually are (520, 110). This way, you don't feel like the start of Hard Mode is so rushed, and you can enjoy it more and take your time. Idk, that's just my opinion.
Maybe this feature would be disabled on Legendary, for those who like to suff- you get it XD
If the Guide spawned in a valid housing, that would also help quite a bit. Nothing fancy, just an example to show the minimum requirements: a table, a chair, some walls, and a torch (maybe a cute window and a small fence for inspiration)
I feel like it’s part of the play-throughs story sometimes
my main issue is that if you get unlucky with surface caves youll have to dig straight down with a copper pickaxe for an hour to find a cave to get anything, base pickaxe and movement speed should definitely be higher like calamity imo
Yeah, I have gone all the way to Hardmode once without Hermes boots because I couldn't find any anywhere
My solution for the hermes boots or cloud in a bottle situation – fishing.
i can never for the life of me get hermes boots so yea
All your problems come from a thinking point that you "need" something to play. Also sailfish boots & tsunami in the bottle are pretty common and are a better alternatives to the cave stuff.
Agree with mages tho. I think a great change'd be nerfing blood thorn a bit and placing it into fish enemie's drops
i would make the ore differences less extreme because currently platinum is straight up better than gold and its not a small difference. Platinum can craft the best gem staff, the better of the two armours (by 4 defence which is significant) and the pickaxe is better. if i get gold in a world especially in hardcore i will just reset and get a new world until i get platinum
The first issue brought up has a solution already:
Why do so many people forget about fishing?
Honestly the EOC unlocking a "normal mode" the same way the wof unlocks hardmode when defeated would be kinda cool. Maybe a bit of overhaul would do some wonders for the early game and specific sections.
It'd potentially even mean that the EOC fight would be harder if a good portion of pre-hardmode gear is largely inaccessible before beating it.
all the cool shit is in hardmode
I love all the ideas they are really good ways that Terraria could fix. I was just wondering with the idea of decreasing mob damage before a boss fight could it only apply to Classic difficulty. As I feel those who are experienced enough would find it easy on difficulties like expert or master so keeping it the same for these greater difficulties would just be a personal suggestions. Otherwise I completely agree with the idea and would really support it's implementation into Terraria.
Hermes boots is problematic coz there's kind of an alternative way to get smth like that but that way is FISHING.
And my god, i dont want to fish even lategame, let alone earlygame, it's sad that some pitfalls (like not having enough balloon accs in MP coz the islands spawn useless crap instead) are solved through FISHING.
And for enemies – maybe decrease HP instead? Usually you can more or less avoid getting hit, but it takes SO LONG to kill them…
0:46 YOUR HP ISNT EVEN MAXED 😭 just go caving dude, im more than sure you opened less than 10 gold chests to talk about bad luck
For the hermes boots and cloud in a bottle, if you're having a hard time getting them, then just fish. You can get hermes boots but with another name and a better cloud in a bottle with fishing, it kind of does the same thing than crafting them (except if you want the bundle of balloon)
Calamity makes terraria early game pretty nice, with almost every prehardmode accessory being craftable
1:25 there IS consistent cave generation. In jungle locates a cave, which leads right to the hell (if it isn't overlapped with temple/hives you can easily get everything you need from caving at first two hours of the game)
What's wrong with getting Sailfish Boots and Tsunami in a Bottle from fishing?
Give the guide an exclamation point whenever he has new information to share
Just forget about vanilla, it's dead, do some mods. I don't understand why Relogic can't do same QOL features as in popular mods.
Early game is my favourite lol.
When you're exploring the world for the first time.
After you know where everything is and acquired wings the game becomes a checklist to me, as you just go to a known place and hope for a good RNG so you can progress to another thing on the list.
Also, I prefer the aesthetics of the pre-hardmode, after that it becomes too much of a clusterfudge for my liking.
I'd like to see a trimmed and more polished version of Terraria one day, with a story that actually connects everything that happens in the game, all the corruption and boss stuff…
I don't enjoy when a game just throws things at you without any explanation. Similarly with games like Minecraft, Slay the Spire, Dead Cells (just examples I played), there are things happening because they are cool, not because they make sense.
I like when things make sense or at least appear that they do, like with Hollow Knight for example, there is a rather clear lore and a goal that you're working towards.
I still enjoyed Terraria in my almost 1500 hours played, I just wanted to point out what bothered me lol.
There's nothing to be fixed highkey. I just wish summoner gets the love it deserves
I've been developing a worldgen mod for a while, I definitely agree on the issue with surface caves not spawning. It would be an out of the ordinary thing for me to try, but maybe I'll give it a look if relogic doesn't fix it with 1.4.5. I'm not sure how exactly underground cabins generate, but relatively speaking it might be the easy part.
Some early game issues I think are present:
Enchanted boomerang is pretty powerful (Functional up Skeletron, but its rare at least)
Blade of Grass is OP (Functional up to Skeletron, but this time its guaranteed to be obtained)
BoC is easier than EoW, but Crimson loot is mostly better than Corruption loot (except maybe the Musket or Vilethorn)
This is just what came to mind, maybe something more will come up later.
I'd also maybe always spawn in a house for Guide.
It's just that when I saw 2 of some friends play together, they couldn't understand how to make NPC housings, maybe they didn't even know many NPCs exist.
No, accessories like Hermes Boots and Cloud in a bottle should absolutely NOT be craftable, at least not at the start of the game. The entire point of the start of the game is that you're weak and slow, and that exploring the underground for valuable chest is a high priority & very rewarding goal. As for cave generation, besides cave entrances, the entire point of cave generation is that it's basically random and you never know what you're gonna get, and it's part of the game & fun. Decreasing the damage of nighttime enemies before EoC is also not only arbitrary but also widely unnecessary, nighttime enemies being dangerous when you're starting out is the entire point, and even on Master Mode they become plenty manageable the moment you get any halfway decent weapon at all.
I would make the cloth ink (the one you get from flowers) and the painting for houses the same , not 2 different types of painting , would be cool a early game summoner armor made with sunflowers and cloths that have as armor set bonus effect to reduce the spawn rate of enemies and increase the chance of being ignored by enemies (in 2 players mode early game would be really useful)
I disagree on the craftable accesories
You can fish for most of them, and by making them craftable you make fishing feel worse
On the topic of night enemies. I think the Guide should walk you through building a NPC house in a more hand-holding way, this accomplishes 2 things, first, it makes sure the player understand what is valid housing, and two, makes a town that reduces enemy spawns
Early game? Late game is worse, you go from plantera immediately to moonlord because golem, cultists and pillars are easy
Accessory issues I feel already have good enough alternatives, thanks to fishing which i know sucks for some people to hear, but honesty finding a tsunami in a bottle and i don't remember the name of the fishing Hermes boots, isn't that hard if you can't find them
Enemies being strong at night are what makes it cool when you finally power up enough to adventure safely at night
"Hermes Boots and Cloud in a bottle should be more accessible in the early game."
A solution exists; it's called Fishing.
"I want cave generation to guarantee that it has a cave leading to good loot."
Create a larger world so you have a greater chance of generating caves that lead underground.
"Decrease damage of nighttime enemies before EoC."
Don't mine at night.
There's nothing that's gonna change.
If you just wait until the day.
Zombie wanna eat your brain.
Don't mine at night.
i agree the mage needs more weapons but i think the randomness makes earlygame fun imo early game is nearly perfect
dude i absolutely love early game, stop complaining. it’s not even a bad part of the game it’s fun and makes you explore your new world and makes you get familiar with it. it’s like building from the ground up and i just like that about it
I don't think the classic treasure accessories should be craftable, or at least not in the early game. However, it would be cool to have some craftable lesser versions of the Hermes Boots for example that would give a decent boost for the early game before you find upgrades in chests.
На мой взгляд, достаточно просто увеличить базовую скорость передвижения игрока, как это сделано в Каламити моде, и добавить стартовый мешок со слабым оружием на каждый класс, парой зелий раскопок и спелеолога и молотом. Тогда играть станет намного веселее. Можно не увеличивать базовую скорость персонажа, а, например, добавить акссесуар, который легко крафтится и даёт немного мобильности.
I have one easy fix for early game Terraria, so listen close:
•Download the Remnants mod. Remnants is awesome.
In all seriousness though, it does really improve a lot of the early game for the specific reasons listed in this video.
1. you can fish for sailfish boots and tsunami in a bottle if you don't get those things
2. fair, but you can get mining speed buffs in the underground dessert without all to much difficulty
3.yes pls do this
These are interesting suggestions! However, I don't think making the game easier is the solution but rather making certain elements more consistent such as guaranteeing at least one cave entrance that leads to the top of the cavern layer, no guarantee for chests though. I feel that would be overkill.
As for craftable accessories, I like this idea, but I think they should be no earlier than post-EoW/BoC or maybe even post-Skeletron. This gives ample time for players to find these accessories and feel rewarded without being blocked from taking on the rest of the game. Of course, it's totally possible to play without them, but a newer player would rather have running boots than rely on grappling hooks or mounts.
A few more magic weapons would be nice though.
Love to feeling when you finally get Hermes boots after walking slow af for so long
3:02 idk man sounds like a skill issue tbh
It took me up until early hard mode to find the herm boots 0:41
Early game definitely needs some more basic starting items for each class nothing major though perhaps if the wand of sparking was craftable(i never use it so i assume its weak enough to be easily crafted early game and not break the game too bad). It would also be ideal to have weak craftsble options from the start that don't need enemy interactions to get.
I think hermes boots having a fishing variant is designed for the player to be able to obtain it if they dont get one in world gen but if a craftable version was made then it should be available later in prehardmode and probably be less effective so ita main purpose is really just to serve as a material alternative rather than the Hermes boots replacement because otherwise sailfish flurry dunerider and hermes boots themselves would become obsolete (they should also give flurry boots its own thing it's a really sad item imo).
I think the weaker enmies idea is actually good, having it increase once a boss is defeated is a good idea too, sometimes i find that im unable to get certain things for a particular play through simply because ive been swarmed with enemies and dont have good enough gear to fight back. Its never really the games fault but its a situation that can make players feel as if it is so perhaps having slightly weaker enemies before a boss and then stronger ones after is seemless fix imo, perhaps a small chat entry could play too stating that the player has entered a new difficulty something like "the world notices you" or something less vague to tell the player that something has changed.
Mate early night game enemies are not difficult do deal because they cannot break down doors unless you get a blood moon meaning they cannot enter your house. Even if they could you got just block the doorway with any block you have in your inventory. In fact just build any structure around your character with blocks and the enemies will not be able to attack even on master mode. Then just wait until to 04:30 and they will no longer be interested in you.
The trick to fighting the enemies on your first night is to craft a wooden longsword and a bow with arrow. Then just find a place where they will only attack you at one angle and all you will need to do is just spam attacks at that angle.
i agree that accesories should be craftible its such a paint to look for a specific item and when you go looking for it its like it turns into the rarest item in the game with like a 0.0001% chance to spawn
I mean.
The whole point of fishing is a big F you to world Gen.
I personally think a better solution to the night enemies would be to make their attacks easier to avoid without accessories. Having zombies jump to hit you no matter what you do has always been a huge terraria pet peeve of mine. Idk tho just my two cents.
the expert+ powercurve is scuffed. treating jungle as below eoc tier says a lot.
expert was added due to powercreep and then you feel dependent on the powercreep. pyramids; epic.
The mage has the amberstaff!!!