Palworld: Terraria Weapons DPS Test | Sealed Realm of Terraria Weapons Tested

all right so the tides of Terraria weapons Terra Prisma we have the Terra Blade Excalibur Vortex Speeder and Night Glow so I’m going to be testing these a little bit to see how much attack power per second they’re performing with and then comparing them to the old legendary endgame schematics all the way from those grenades and plasma cannons multi-guideds and gatling guns and everything like that just starting off with this Terra Blade we have around three hits per second and it uses your stamina as ammo pretty much so the DPS shown at the end of the video will not include the stamina region cuz that depends mostly on your own stats I guess like what stats you’ve chosen to um spend in but probably if you choose to use this weapon you want high stamina because that’s also what you dodge with and stuff like that then we have Excalibur it’s pretty much the exact same kind of weapon you hit like these three times but it does double strikes here at least to Victor um so even if it has a little bit less power it does the double strikes but you need to be in melee range and it’s the same thing there with using your stamina as the ammo so it’s just something to consider when you’re um like dodging around and fighting and you have to stay in melee range and everything like that some bosses hurt you just by being near them so a little bit um harder to use there vortex beater it seems to shoot nine bullets and then every 10th bullet is one of these explosion bullets dealing 40% more damage and it seems to shoot like it’s the nine bullets and that explosion every second pretty much you can see there and then sometimes there’s a chance for it not to use ammo so that’s kind of what it’s about but it uses assault rifle ammo assault rifle ammo is pretty expensive and it shoots pretty quickly so it’s pretty nice to save some sort of ammo but this one is definitely not free to use compared to the other two swords that we were using and skipping ahead to the night glow lantern it shoots these like little projectiles that home in so no risk of missing really as long as you’re looking at the target i guess it hits 20 hits per second so it’s pretty good it has a small wind up time of 0.2 two seconds and then it’s just straight up every second it shoots twice as long as you’re holding in no stamina usage no downtime at all no ammo usage so it’s pretty nice for what it does with this you can see it’s hitting quite a lot so one thing you will notice about a lot of these Terraria weapons is the sound effect maybe it’s something you can turn down in the settings or just play without sound but they do have a lot of predictive stuff going on a lot of numbers but overall this one is a little bit weaker than the others I’d say but the benefit is like no stamina usage no ammo usage nothing like that really just And you also can’t miss really as long as you’re looking there and then we have the cool one the Terra Prisma so you swing it like this and you summon a total of nine swords and then those swords just kind of kill the boss you can see here and it’s hitting a lot more than what’s being shown because depending on what your damage or what your settings are how many damage instances are shown at the same time so I’m not really sure if this is affected by hitbox size but it seems to just absolutely um like what do you even say it’s just extremely difficult to DPS test i can tell you that much so all these tests here we’re done with the green weapons but then you can sort of u just take the damage numbers from the legendary weapons and compare with that so like Terraprisma has 50% more power when legendary compared to the green version so you will see the damage numbers here to the right now and Terraprisma is actually dealing more DPS than that legendary plasma cannon uh the grenades the multi-guided and everything like that and then it also has this benefit as as long as you keep it equipped these swords just stay summoned so you can use the terapisma together with the plasma cannon to deal like 13,000 attack power per second is absolutely shredding through bosses so the downside for these uh weapons is that they are very low drop rates it’s looking like maybe 500 to a,000 runs through that sealed realm of Terraria it’s a lot of farming and then some of them were pretty bad nylo and Teroblade like compared to rocket launchers and stuff like that excalibur decent vortex speed are pretty good but eats ammo and then just that crazy crazy Terrapismo so that’s it for this quick weapon comparison guide i will be comparing the three new endgame weapons and adding it to this list soon but this video was just about those Sealed Realm of Terraria weapons so thanks for watching

A Dps test of the weapons added to the Sealed Realm of Terraria in the Tides of Terraria update for Palworld.
Terra Blade, Excalibur, Vortex Beater, Terraprisa and Nightglow added to the DPS table.
Energy Shotgun, Overheat Rifle & Charge Rifle will be added once I finish farming the arena.

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00:00 – Weapons
03:47 – Results

26 Comments

  1. The drops rates for these are just ridiculously low, it will be like 1000x runs for a legendary.. I can do a run every 5 minutes, that's 80 hours of sheer grinding (unless you get lucky with lvl 2/3 schematics)

  2. LMAO at terraprisma being stronger than the plasma cannon while requiring you to do absolutely fuckall. They really made the weapon lore accurate to Terraria.

  3. The only "downside" on Terraprisma is that it absolutely DEVOURS it's own durability
    That said,repairing it is not really a problem and the fuck ton of dps,plus the fact that it's a passive attack so you can just summon them and switch to another weapon makes this a completly busted weapon
    Which in turn makes my summoner heart very happy

  4. Bruh why did you only swing from afar with the Terra Blade as if it isn't a whole sword. this dps test for it was completely useless, it's literally just a stronger excalibur.

  5. I've got an epic (T3) terraprisma and I friggin love that thing. The extra durability makes a big difference. It's amazing for the camps too because it can aggro through walls. It's the most broken summon in Terraria as well, so they did it justice lol

  6. I don't think they're going to nerf these weapons. We've had "OP" pal skills in the past: Seed Mine, Holy Burst, etc. and those have not gotten touched at all. Until an eventual 1.0 full release I wouldn't expect them to nerf these.

  7. Just a silly thought, but I wonder what the lore implications are that you can indefinitely use the nightglow, considering that in Terraria you need mana to fire it

  8. Ok but you need to remember that they get buffed by their healms. I think you used the helm that buffs terraprisma and that's why it was so much stronger.

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