How BROKEN Is Minecraft On Nintendo Switch 2

Minecraft on the Nintendo Switch One was completely broken. But now with the Switch 2, we need to see if it can brute force its way past a lot of the problems. I love the Switch 2. It’s fast, and in this video, I’m going to put it to the test. Will the Switch make Minecraft run any better, or is Minecraft just permanently broken on the Nintendo Switch? Let’s test. All right, we’ve got Minecraft on the Switch 2 now, and just by loading up the game, I can tell things have changed. First of all, the game loads without glitches and in a timely manner. On the Switch One version, not only would it take forever to load, but the menus and background would sometimes glitch out and have random issues. It would also constantly sign me out of my Microsoft account. I hated when this happens, especially since that’s what lets you use DLC packs, skins, and, you know, maps that you paid for. But all of this works perfectly on the Switch, too. And quickly, finally, booting up the game works properly. Thank you, Nvidia. I think a great place to start is to simply create a brand new survival world and just play it a bit on the Switch 2. But first, let me remind you just how bad the Switch One version of this game was. Survival mode on the original Switch had issues from the very beginning of A New World. Visually, things seemed fine at first glance. The game ran at 1080p in docked mode and targeted 60 frames per second, which for third party games on the Switch was actually impressive. But it didn’t take long before problems started showing up. Even in a completely fresh world with nothing built and no mobs nearby, there was a constant stutter in the frame rate. Simple actions like mining or chopping down trees would cause the game to hitch and the performance instability never really went away. It was baked into the experience from the start. The biggest issue though was the chunk loading. Too many chunks for the Switch to handle. The game regularly failed to generate terrain in time as you move around. You could be walking at a normal pace and still find yourself running into invisible walls or staring into completely unloaded parts of the world. Sometimes the terrain would just pop in suddenly, blocking your path with a tree or cliff that wasn’t there a second ago. Other times, the ground just wouldn’t appear at all, and you’d end up seeing caves and tunnels underneath you because a surface hadn’t loaded yet. Literally x-ray vision on accident. Tell that to the doctors. This wasn’t just a problem while sprinting or riding a horse fast. It happened constantly, even during normal exploration when you’re just casually walking around. And while it didn’t always break the game, it made moving around feel unstable and unpredictable. The render distance didn’t help either. With a maximum of around 12 chunks, visibility was pretty limited. You couldn’t see villages, mobs, or landmarks until you were very close to them. Made the world feel smaller and more closed in, especially if you were coming from other versions with much larger draw distances, which is literally any version of the game. Even my iPhone does like 16 chunks or something crazy. Even in the early game, the Switch version struggled to keep up with the basics. The core mechanics were there, but the performance and loading issues made everything feel kind of uh bad. I don’t I didn’t know what else to say. I said bad. Now, loading up a new world on the Switch 2, things started getting wild. First of all, I was in a game in a matter of seconds. And when I started walking around and punching trees, I noticed that the little weird micro stutter that constantly happened on the Switch One just wasn’t there. The frame rate was much more stable. Finally, now I should mention at the time of recording this video, there isn’t technically a Nintendo Switch 2 edition of the game. This is just a Switch One version running on Switch 2 hardware, which means that the game is still trying to target 1080p at 60 frames per second, nothing more. With a proper Switch edition, there’s no doubt this would be bumped up to a crisp 4K resolution and hey, maybe even 120 frames per second. One can only guess. While this isn’t quite at that quality yet, it’s Minecraft. It’s not really winning any graphical showcases or anything. What matters most here is the performance. Even though it wasn’t that bad on the Switch One in a brand new world, you could still tell. But on the Switch 2, I’m happy to report we’re finally locked at 60. Let’s go. And finally, as I’m walking around, you’ll notice I don’t have X-ray vision into the floor. It actually just acts normal now. The terrain is spawning improperly as you explore. And throughout the entire playthrough, I didn’t have one single issue with world generation, which was a constant headache on Switch One, as we discussed. Now, once again, because this is technically still a Switch One edition, the render distance is still capped at 12 chunks. But now that the rest of the train is loading incorrectly, it doesn’t feel as bad. Yes, it’s pretty low, but I mean, it is what it is. At least it’s playable. Overall, the basic gameplay is finally smoothed out on this new system. It’s actually functioning as intended for the most part. I’ll get back to that. It’s no longer suffering from major technical problems that ruin the experience and make it borderline unplayable. Just the fact that it’s stable now makes this an actually good version of the game handheld. However, you probably heard me say for the most part, and that’s because Minecraft on Switch 2 isn’t without its bugs. One thing I noticed was that some textures, specifically when mining, just kind of glitch in and out sometimes. It’s not all the time, but it happens with trees and rocks here and there. Not a huge deal. I’m sure this will get patched at some point. A more noticeable bug happened when I was just mining in a cave and after destroying a block, the game just randomly flickered to a black screen for a frame or two. It was so sudden and it didn’t even happen constantly. It’s just randomly in spots. During regular gameplay, that was really the biggest issue I saw and I’m sure it’ll get patched in time once again. But here’s the thing. While this is still playable in the early game, the Nintendo Switch One really struggled in late game survival worlds. So now I think it’s time. I think we’re ready. We’re going to go to the village. The V. That’s right. We’re going to the village, baby. Oh, you don’t know what the village is? Well, how about I explain it? It’s my ultimate survival world. That took me months to mine, then craft. It’s a village so big that the Switch One version had so many problems with it. It made the Switch One literally unplayable. They said it couldn’t happen, but I made it. I like my Switch One. Well, let me introduce you to everything that made my Switch One absolutely tweak to the moon. First of all, I had a massive villager apartment where villagers would breed, sleep, repeat. This place was filled, every bed taken, and I’m pretty sure some of them were sharing based on the amount of babies I’ve seen running around. Second of all, just to the right of the village, we had another breed simulator, the ultimate farm palace, every animal you could imagine, and a ton of them. And finally, literally everything else. A mansion, a crop farm, a mob spawner. All of this combined turned my Switch One into a brick, or at least as useful as one. The game chugged at maybe 15 frames per second constantly. Structures would fail to load in. Terrain would spawn after you walked on it. And there were loading screens just to get into menus like your own inventory or when trading with a villager. Even the sound effects were heavily delayed. You’d hit a cow and it would move seconds later. And apparently that’s not normal. So needless to say, on the Switch one, it was playable, but only if you weren’t ambitious with your world. You couldn’t have sprawling villages like your boy. So, that being said, does the village actually run on the Switch 2? Let’s find out. First of all, loading this map didn’t take nearly as long. Wow, I am so surprised. I’m being sarcastic. I don’t know if you could tell, but right away, you could instantly tell a major difference on the Switch 2. This wasn’t running at 15 frames per second or below anymore. No, the Switch 2 actually powered through the major performance hitching that I came to know very well on the Switch One. That’s right. I could actually walk around my village at a stable 60 frames per second for the most part. There were hitches here and there, but hey, all things considered, this is this is crazy. Walking into the village complex was finally smooth. I could see everyone walking around having a jolly time. I even visited the animal farm and they were as beautiful as they came. The cows seemed happy and if I hit them, they immediately made noise. That’s a good sign to me. I could pick up crops without the game freezing and just walking around was as smooth as can be. Seriously, this is a complete game changer. You finally don’t have to think small for your worlds. You can now be as ambitious as you want. Sure, there are still some technical things that could change with a proper Switch 2 patch, like the render distance and that odd bit of glitching. Like, uh, for some reason, when I was at the village, every mob would just disappear for a frame or two. I don’t know why. Still though, at this point, Minecraft survival mode on Switch is finally how it’s supposed to be. I also accidentally killed myself in lava. I got distracted. I looked away for one second and and I’m devastated. My sweet diamond axe was disintegrated. I really beefed that one up, too. It had mending on it. I was happy. Now, this version of the game did still have some broken aspects to it, and we’re still going to discuss them. But first, I need to just mention that loading menus and changing your skin actually isn’t wanting to make me pull my hair out of my head. It’s actually fast. I can change my character and not get bored while doing it. Just saying. I didn’t even realize how bad it was until I played the Switch 2 version. Anyways, I think we know what’s next. Let’s go to creative mode. We love to create. Create or be creative, as they say. Cheers. I let go. Obviously, creative mode is pretty similar in terms of gameplay and performance. But there are a few tests I like to perform in creative that are just difficult to do in survival. So, first, let’s try the flying test. Can I actually fly faster than the world can generate? On the Switch One, the world couldn’t keep up with me. I was just too speedy. But I’m sure you expected this. On the Switch 2, however, it was much better. Yes, you could still see the world generating in front of you, but most of the time it keeps up. And with normal gameplay, this shouldn’t be and wasn’t an issue. This is way better on Switch 2, and it makes me want to fly myself like this. The Switch 2 passes the fly test. Our next creative test is the spawning test, letting us spawn in as many mobs as we want. Now, obviously on the Switch One, this only went so far. You might be able to get 20 gas on screen before you started spawning the Switch one. But on the Switch 2, I went absolutely ham. I spammed so many gas and nothing. The game ran like butter and then I went full send and spawned everything. I eventually got it to lag, but if I had to run those inside my body, I’d be freaking out, too. I even got it to make a very cursed sound. It held up better than I thought. Show me a system that can run this. Anyways, the Switch 2 passes this test. But of course, the next test, the Test of Legends TNT test. I play so much TNT, I forgot to check the mail in time. I don’t understand what that means. I just thought it’d be funny to say. Anyways, I was left with this. A mountain of TNT. It was epic. If I lit this on Switch One, the game would probably crash. And on the Switch 2, let’s test. The Switch 2 officially passed the TNT test. Yes, it did struggle a little bit, but it’s still kicking. And that’s it for creative mode. Good job, everyone. Next, I wanted to test out these online maps. I barely remember that these things even exist in the Bedrock version of Minecraft, and I’m going to be honest, I never play them. However, they’re here, so we got to talk about them. On the Switch One, they were fine, but since there were so many people flying around and things happening, it would definitely slow down at times and hitch a bit. But for the most part, it actually was playable. However, when it came to battling people online on the Switch One, the frame rate issues and performance definitely hindered the experience. Now, on the Switch 2, I had no problems with it. It was stable as it should be, and that was my experience. I really have no complaints with online mode. It worked fine, unlike the next mode in Minecraft on the Switch 2, which was completely broken and actually worse than the Switch One. What the heck? And that’s of course adventure maps. If you don’t know what adventure maps are, then listen up, cuz I’m about to tell you. These are maps that you can pay for with mine coins. That’s Minecraft V-Bucks for any new listeners out there. And after paying absurd prices for these mine coins, you can spend them on officially licensed maps like the Sonic the Hedgehog map, Spongebob Squarepants, and even Disney. They all have official maps in Minecraft, and there are plenty more. And I just have all these maps to test them for a video. Trust me, that’s why on the Switch one, pretty much every map had some issues because it simply wasn’t capable of running them with how intense these were. For example, the Sonic map was unplayable on the Switch One because it required the game to quickly load chunks as Sonic ran through the level. The Disney map just had a lot of things happening and rides to play on, which was mostly fine until the game crashed. And of course, the Spongebob one was just running very poorly at a low frame rate and had a difficult time processing Spongeboy me Bob. But on the Switch 2, the Spongebob map was the only playable one. When I was finally able to get it working, it actually ran beautifully. I didn’t notice any issues with it. The framement was much more stable and everything felt great. But then I tested out the other ones and uh well, it’s a mess. Let’s take a look at the Sonic map because this was by far the worst on the Switch One. This time it didn’t have the chunk loading issues like before. That’s good. But it had something much worse. Nothing. That’s right. When I eventually got it to load, which it refused to do a few times, it just loaded Sonic into a completely flat world and I couldn’t do a thing. It was just completely broken. I restarted the game several times and it just didn’t work. So, for now, this map is broken on the Switch, too. But we aren’t done yet. I also tested out the Minecraft movie map for the memes, I guess. Yeah, the Switch one just couldn’t handle it. It has these mini gamess in it, like a zombies mode where you fight against mobs, and there was also an elytra miniame where you just fly through these courses, just like in the movie. After finally loading it up on the Switch 2 though, well, things got a little weird. I would spawn randomly on top of this arcade machine and only be able to fall to my death over and over and over again. It was tragic. Even after trying to boot up a miniame within the map, it just didn’t work. I once again tried to close and open the game, tried several forms of rebooting with no luck. It’s just kind of sad to see how these maps that people paid for don’t even work right now. And to be honest, I have no idea why. And I just want to reiterate, everything I’ve tested so far has been within the first month of the console even being out. So, there are a handful of games that clearly need some software updates. And Minecraft is one of them. Like, another goofy glitch is that I was playing in handheld and when I docked it, it just stayed in 720p or lower. The menus were small and it was just kind of weird. I don’t know why it’s solo resolution here, but I guarantee that if I come back to this version in like a year from now, this wouldn’t be a problem. In fact, hopefully by then they’ll have a full-blown Switch 2 edition of the game, which actually brings me to my next point. What could they add? Well, obviously it’d be nice to see a higher 4K resolution, but I think the big thing would be to add mouse controls. We all know mouse controls, and we love them. Maybe. I hope you do because I think they’re pretty good. Think about the precision you can have when placing blocks, fighting enemies, and literally just by looking around. It would be amazing. There aren’t even that many games right now that use the mouse feature as a mechanic, but from what I’ve used so far, like in Fortnite, it really is a gamecher, especially for games like Minecraft that are so well known for their PC presence. But there’s a mouse mode yet. Someone better get the cheese out, you know. Another Switch 2 quirk that would be nice is to have this game running at 120 frames per second. You can’t tell me the Switch 2 can’t handle that. It’s Minecraft. Current gen consoles can do it, so why can’t this? especially with that crisp 120 Hz display that’s built on the console itself. Speaking of, this game is really good in handheld mode and is honestly better than any other way you can play Minecraft portably. The screen is big and just looks nice. It’s also 1080p, so cheers to that. So, Minecraft on the Nintendo Switch 2. It’s still technically the Switch One version, but it runs way better. Faster load times, stable frame rate, terrain that actually loads. This is finally a version that works the way it should have from the start. There are still bugs and adventure maps need serious fixing, but overall, this is a big step up. If they release a proper Switch 2 version later with 4K support or mouse controls, that would be even better. And you better believe I’d come back to it and review it again for you, cuz that’s what I do. But for now, this is the best way to play Minecraft on a Nintendo console. I like Minecraft. Have you played Minecraft on the Nintendo Switch 2 yet? Let me know your experience in the comments. And hey, you see the names on the side of the screen. They all support the channel, and I’m so grateful for them. And you can have your name here by becoming a channel member, too. Get videos early, exclusive content, and your name at the end of all the videos. It’s a who. Thanks so much for watching. Consider liking and subscribing. I’ll see you in the next one.

Minecraft On Nintendo Switch 2 is Wild…

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20 Comments

  1. I played this on switch 1 and it was not that bad. What you are showing is worse than even the ps vita version of Minecraft and that ran great. I just really have trouble believing a game played on 2008 Mac books is unable to be played on hardware almost a decade later.

  2. I own MC for my switch 1 don't get any glitching not sure why you do no matter the update in PC MC sometime the world is glitched because the worlds not supported on the newer version it happens that you now have to wipe the world and start fresh.

  3. Nintendo Switch Minecraft wasn't broken. It's when they switched from 4J to Bedrock. It's almost as if Bedrock isn't well made or optimized.

  4. Ma non sparate cazzate che Minecraft su switch 2 Gira che è una bellezza quando lo giocavo sulla switch uno funzionava comunque però poi quando il mondo ha incominciato a diventare un po' troppo grande pieno di costruzione incominciava a laggare e a rallentarsi Poi ho comprato la switch 2 ho continuato a giocare a quel mondo e nonostante tutte le costruzioni che ci sono a differenza della switch uno non lagga per niente e funziona che è una meraviglia ed è fluidissimo anche attivando i Chunck al massimo e applicando un pacchetto add on quindi non sparate cazzate

  5. Yea umm if its a switch 1 game it will need an switch 2 update. Most games really did well from switch 1 to switch2 in my humble opinion. I have 46 games or so that I've tried on it.

  6. switch-owner: "yay, i have to pay only 400€ to make a 30€ game work" XD
    skylander-fan: "well, the cheapest DLC I ever heard of."

  7. I play Minecraft on the Switch 1. The glitches and loadtimes are annoying. However I guess I'm used to them. I just work around them. I'm looking forward to playing Minecraft on Switch 2, once I am able to get one.

  8. My realm on switch two has been running pretty decent since I got it at launch. There are some glitches for sure. Probably more than other consoles. But I’d say it’s pretty playable.
    (My opinion of course.) but I have played it almost everyday

    Also I haven’t watched the whole video yet. Just sharing my opinion for an algorithm comment

    I’d love to see a switch two versions though

  9. Minecraft Bedrock edition sucks anyway, so this is not the best way to play Minecraft handheld as mentioned in the video. For example, the steam deck plays Minecraft Java, which is the original version of that game. It has so many features that can't be found on Bedrock.

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