NEW UPDATE! NEW CONTENT! Another Massive Patch for Palworld Tides Of Terraria v0.6.4 Patch Notes
So guys, we are back with yet another Power World video. And today guys, we go over the latest patch notes for the new update. We’ve added content, people. Uh, this is patch version 0.6.4. Let’s get into it. How’s it going, guys? My name is DPJ, and if you do enjoy the video, leaving a like really helps out. And if you like what you see and want to see more, be sure to subscribe. So, today guys, you’ll have an update for your game for version 0.6.4, for which adds uh new content. It changes many things, makes some amazing quality of life adjustments and much much more. So, let’s get into it, guys. Powered version 0.6.4 has been released. New content added a more powerful version of Moon Lord. Moon Lord Master gather new celestial sigil master sigil to face this terrifying foe. Now, that is amazing, people. Well, I mean, we needed a harder version because Mu Lord was just too easy. Okay, so mechanic adjustments. Summon pals no longer deal damage when bumping into neutral non-hostile powers. I didn’t even know that was a thing. Sending an overpowered power team on an expedition no longer reduces the expedition time, but instead increases the quantity of rewards. That’s incredible. Summon powers are returned to the player’s party upon player death. Enemies will no longer respawn when their bases are cleared. Enemy built bases, not static camps. Okay. Death markers on the map will now be displayed above base icons. The amount of fish shadows at a fishing spot will now persist even if the player leaves. Additional fishing spots have been added around the world. Pretty cool. adjusted the UI messaging when the player can’t afford to buy powers from NPCs. Adjusted the interaction logic for opening and closing cages in enemy bases, which was sometimes unresponsive depending on the camera angle. Adjusted the building restriction radius around the expedition station. That’s another great change, too. Items brought from the flea market can no longer exceed one stack per purchase. Uh, fix the behavior of the homing sphere launcher. Cool. Now, balance adjustments, people. Fix an issue where the partner skill trigger happyly high power. Increase the drop rate of legendary blueprints from the chests at the end of the Terraria dungeon. Awesome. Adjusted the selling price of the Terraria monsters. Added a heat resistant level one and cold resistant level one uh to the hollowed plate male. Nice. Adjusted the breeding results when using the eye earth to fulu. Cool. Change the raid boss reward logic so that players can receive rewards even if they don’t deal direct damage to the boss. Increase the drop quantity of ancient civilization parts from certain alpha pals. Increased the amount of overheat rifle ammo created or crafted even from 5 to 10. Adjusted swimming speed for some pals. Adjusted the map placement of certain mission NPCs so that they can be accessed by players at more appropriate levels. Okay. Major bug fixes here. Fixing issue where mission progress was lost or would not progress. fix an issue where pals in dimensional storage would disappear. Upon dying inside the Terraria dungeon, the player’s items and pals are now dropped in front of the Terraria dungeon entrance. Cool. Okay, so bug fixes. Fixed an issue in the Moon Lord raid where pals would continue to attack already destroyed body parts. Fixed a bug where defeating Moon Lord would unlock the wrong achievements. Fixed a bug where using Herbble’s partner skill during a tower boss battle could cause the player to get trapped inside. Fixed a bug where Herbal’s partner skill in combination with certain enemy skills could cause a game to soft lock. Wow. Fixed a crash that occurred when switching input methods while using the chat. Fixed a bug that prevented players from handing over pals in missions when using a controller. Fixed a bug that caused missions to duplicate when logging into dedicated servers. Fixed inconsistencies in NPC dialogue and mission dialogue. Fixed a bug where capturing a target during a mission would incorrectly count as two kills. Fixed a bug where detailed info for owned pals was not being displayed in the power delivery mission UI. Fixed a bug where descriptions for some missions were not being displayed correctly in the missions list. Fixed a bug where some missions continue to be displayed as in progress even after completion. Fixed a localization bug where some text was appearing in Japanese even when the game was set to another language. Fixed a bug that caused a sound effect to play over and over after finishing a mission. Fixed a bug where the curse would not appear or scroll when opening the mission menu with a controller. I’ve actually had this numerous times. Fixed a bug where some skills used while mounted would unintentionally go through walls. Fixed a bug where some skills would target players from the same guild. Fixed a bug where the fishing miniame would start with a smaller capture gauge under certain conditions. Fixed a bug where the fishing guide would sometimes start being displayed. Fixed a bug where players could fish through walls or floors. Fixed a bug where fishing and salvaging sound effects could be heard from far away in multiplayer. Fixed a bug where the fishing pond was not correctly reducing the fishing time with certain work suitability items, etc. Fixed a bug that prevented Jelly and Jro’s partner skills from activating. Fixed a bug where items dropped underwater would float to the surface. Is that a bug? Why? What’s so matter about that? Fixed an exploit where certain NPC visitors to the base could be captured repeatedly for infinite rewards. Man, oh man, I knew that was coming. I knew that was coming. People adjusted uh Frost Plume’s behavior uh so that their partner skill doesn’t activate in the arena if they aren’t the primary opponent. Mercy will no longer apply inside the arena. Fixed spawn location discrepancies for certain powers. Fixed missing partner skill icons. Fix the sorting order for some food items and various other minor bug fixes. And the end, we thank you for your continued support of PAL World. So, an absolutely massive update people with many, many crazy yet great changes. I did not see this coming. I ain’t going to lie to you. Now, I’m just going to jump on the game. If you find anything else new, obviously I have you covered right here on my channel. So, make sure you subscribe if you’re new around here and want to see more of that power world content. But yeah, guys, let me know your thoughts on this ginormous patch down below within the comments section. Again, version 0.6.4 should be ready for you to install upon you jumping onto the game. Guys, if you did enjoy the video, leave a like. Cool helps out. If you like what you see and want to see more, be sure to subscribe. And hopefully, guys, I will see you on that next one. [Music]
Palworld Tides Of Terraria New Patch Update v0.6.4 brings in new content, amazing QOL changes, major bug fixes & much more! #palworld #palworldtidesofterraria #palworldgameplay
00:00 Intro & Video Overview
00:43 New Content With Patch Update v0.6.4
01:04 Mechanic Adjustments
02:29 Balance Adjustments
03:32 Major Bug Fixes
03:52 Bug Fixes
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28 Comments
Palworld Tides Of Terraria New Patch Update v0.6.4 brings in new content, amazing QOL changes, major bug fixes & much more! #palworld #palworldtidesofterraria #palworldgameplay
00:00 Intro & Video Overview
00:43 New Content With Patch Update v0.6.4
01:04 Mechanic Adjustments
02:29 Balance Adjustments
03:32 Major Bug Fixes
03:52 Bug Fixes
✅►Business Only – dpjsc08@outlook.com
✅►Become A MEMBER Of The Channel – https://www.youtube.com/user/dpjsc08/join
✅►SUBCRIBE FOR MORE – http://goo.gl/qPP7K
✅►Follow on X – https://x.com/dpjsc08
✅►Follow My Instagram: http://instagram.com/ytdpjsc08
✅►Join My DISCORD – https://discord.gg/ZAc5gGX
I was hoping they fixed this one bug that happens on your base where wandering Pals get stuck in their idle animation so long that the hungry icon appears above them, and don't run to the food box. The're just stuck in their idle animation. I have to lift them and put them back down just to get them out of that animation for them to run for the food box. Am I the only one experiencing this?
The terraria skip still works you just need to triple jump and grapple on the wall when you walk out of the portal
the glitch where you could shotgun the terraria pots & get many times the contentents equal to the amount of shotgun pellets/ammo that hit it, found that earlier when playing booooo that was a great little bug/thing. Farming those bars will take longer now, can still glitch through the dungeon to skip to the end though
I dont like the expedition fix :/ i liked shorter times
Is it on console yet cause ion have it
Did they fix the bug where you can’t save a world on PlayStation? It’s been about a month and I still can’t save anything
Pokemon Update: Fixed an issue…..oh wait we gotta wait two years….nevermind 😅 just buy our stuff ok? Bye
6:28 😡🤬😡🤬
My bases still have pathing issues (i.e. "unreachable by Pals"), yet they wanna keep us from a simple exploit like this? WTF
Great, it's gonna be nearly impossible to get minmog now even worse, you try to hit 'em to get their coins and they're just gonna disappear on you every time
Why did they have to fix the visitor infinite item thing? I think it was fair considering he came with a bunch of high level guards. Or at the least a better option for those who were willing to capture humans than the medicine tree. I feel that's the point of why humans are capturable. Do morally questionable things for unique benefits.
I heard u get the new legendary for defeating new powered up moon lord
the trigger happy nerf isn't nice. what the hell?
though how badly was it nerfed is the bigger question.
I just did moon lord 3 times an got the vortex beater, terra blade, and nightglow all legendary this is so free now I need all the armor legendary
when the update
They also changed what it takes to make neptilis saddle it no longer takes dark fragments and added a new iceberg island with a frostallion statue on it
This wasn’t a good update, the expedition change was pointless and made it worse, the npcs that have infinite loot got patched and trigger happy got nerfed?
When is 1.0 coming out. I Love Palworld. But, I play less because at this point, I realize that they will wipe my hard work.
I will pay for the game(if there's a p2p) and subscribe monthly if offered. I will utilize the cash shop as a way to support the game.
But, I don't see an advantage in investing time and effort in Palworld, especially since there is no communication about 1.0.
Will it be 5 years from now….who actually knows. That's a lot of time invested in beta.
No mention of a glitch fix in terrain that kills fps in specific area. (area just west of vulcano and close to location where church building is)
I still can't play the terria part because it kicks me out of the game so annoying
I just hope they fix the bug that makes my pals get stuck just standing there in fights sometimes, especially on the oil rig.
Me and the 20+ people I play with on Xbox still cannot play the game as it crashes 24/7 on Xbox One and Xbox series S/X
Saw they fixed the exploit where certain npc's visit bases and you capture them and get unlimited items lol saw that coming should of capitalized on it before it was patched.
Can you still do the dungeon glitch for tereria chest?
Ran terraria dungeon over 300 times going for gold gun blueprint. Got it 2nd try fighting new moon lord
Are you avomance as well? 🤔
Parece que no han sacado esta actualización en ps5
That thing with 'summoned pals damaging other pals by bumping into them' refers specifically to mountable land pals and their habit of 'running over' wild pals when sprinting. It's my guess that the new 'friendly pals', such as the ones in villages, could get hurt this way, although I never seen that myself.