Item Sorting just changed
This is the simplest item sortter in Minecraft. It can sort 477 different types of items, can sort non-stackable items and stackable items, and has an output chest for items that don’t match with anything you have in your sortter. Today, we’re going to be playing around with the copper golems once again. I’ve been tinkering. I’ve also been reading the Wikipedia and realized that oh, I solved a problem in the last redstone video that didn’t actually need to be solved. So, it turns out copper golems are actually quite smart in that when they put items inside of a chest, they will not stack up the item. So, we don’t need to rename any items. For example, if I grab myself some jungle planks right here and put it inside this copper chest, our copper golem will pick up those jungle planks, and he will always put them in the first empty slot of the chest. They will not stack with these, which means that we don’t need to do any renaming. There’s not going to be any stacking happening, which means we have ourselves a working sorting system really with minimal effort. I’ve also been tinkering with some designs. Realized that we were outputting a signal strength of two and I could use the old-fashioned item sorted design. These aren’t dead. Editor Mumbo here. After recording this video, I watched a video by Ray Works and almost this identical design is in that video. So, credit goes to Ray’s works. There’s also a bunch of amazing sources in that video. Link will be down in the description. Now, it’s time to cover some of the quirks of the design. Firstly, it’s pretty slow and it gets slower the further your items have to travel from the copper chest. So, I would highly recommend putting the most frequently sorted items towards the input chest and the less frequently ones towards the end. Quirk number two, if you want to sort a large number of non-stackable items, for example, like this, then they can only go in the second to last slice in the sortter because you need to be able to run signal strength into the side of the comparator. The last slice is for miscellaneous items. that chest is always empty. Work number three is that the copper golem will put items in the first chest faster than the hopper can take them out which can lead to stacking up problems which will break the entire thing. Now, one way to fix this is by renaming your items. That way, if say for example, redstone dust is filling the first slot and then your copper golem puts in target blocks, the target blocks aren’t going to stack up with the renamed target blocks. However, it does mean that the copper golem will treat that as a failed attempt and go all the way to the end and put the target blocks in the miscellaneous items chest. So, the other way to fix this problem is to increase the length of time it takes for your copper golem to go from the copper chest to the first chest. Now, this does increase the length of time it takes for your copper golem to do every single sort, but it makes the design 100% reliable. No items that should have gone in the first slot will end up in the miscellaneous items chest. Which likely means in the long run you are actually going to save time because this copper golem is not going to be going up the entire line of chests trying to sort an item that should have actually gone in the first slot. Quirk number four is that the comparator needs to be coming out the left side of every single chest. So this face buckle is facing in this direction. Comparator coming out the left. If you don’t do that, the comparator won’t update. The system breaks. Is this design going to replace massive technical really fast item sortters? No. But for the majority of Minecraft players, I would say this is more than adequate. So, if you want to build this design, I’ll put a world download down in the description. But now, it’s time to see if we can make things faster. So, naturally, the first thing that I want to ask myself is what happens if there are two copper golems? I’m assuming they will do exactly what’s happening here. Collide with one another. But, you see, I was prepared for this. I have actually come into this video mildly prepared. Apparently, twisted vines stop mobs from colliding with one another, which seems that seems like the sort of thing that would exist in Minecraft. It does kind of come with an extra problem, though, which is that they’re trying to walk upwards. They’re trying to walk upwards the whole time. Oh my goodness. If I come up with something that actually works, they do seem to be interacting with this chest here. Uh, if I start pulling out items, let’s go with brown terra cotta and soul soil. If I put those in, what is actually going to happen? I honestly don’t know what’s going to happen. Okay, we’ve got two chests open. Definitely. There’s like multiple on the job right now. There are multiple golems on the job. This is actually This has made it faster, hasn’t it? This has definitely made it faster. However, I this is making me realize we’re going to need to rename every item in the sorting system now because the same issue persists in that if I now put myium into this chest right here, I imagine eventually a golem is going to walk over and try to put mycelium in this chest and it’s likely to break it. Yep. Yep. There it is. Okay. So, we Yeah. If you’re going to use a lot of copper golems, then you need ah you need to do a lot of renaming, but also that is it means that there’s going to be a lot of failed sortings. So, you’re going to get a lot of items ending up in the miscellaneous chest that shouldn’t end up there. That is only an issue for the first slice of this machine in uncommon circumstances, whereas they’re going to be a lot more common with multiple golems. No. I sat scratching my head for a little while, but then I came up with something. And that something was hover mine carts. But sadly, they pull items out so fast that the system doesn’t even really get a chance to react. I I mean, I I can’t do anything with that. I also can’t do anything with this, although it is nice. So, I sat scratching my head once again. Oh, I think I’ve had a minor brain wave. Okay, so just to reiterate, our problem is multiple copper golems are going to try and put multiple items into the first slot, and that’s obviously not going to work. We’re going to solve the stacking issue by renaming all of the items in the chest. But that does mean that we’re going to get a lot of failed attempts at filling the chest, which means a lot of items that were meant to be sorted will end up in the miscellaneous chest. But what if we take the items from the miscellaneous chest and put them into another copper chest and then have almost like a second a second copper golem go back and forth and and try and do it again? Will that work? Now, the big problem with copper golems is they tend to yeah try and path find to copper chests that they can’t actually access, which definitely isn’t ideal. Okay, maybe it’s smart to put the copper chest here. So, even if they are distracted by it, they will stay in the same spot. Things are starting to look a tiny bit ridiculous here. But now if I put a miscellaneous item into this copper chest right here, we should see that they will try and put the items in eventually make their way all the way to the end and then put the items in the miscellaneous chest. And then those items will make their way over here. And this guy will do almost like a verification check. This is so silly. This is really silly. But it might just work. Oh, now one thing that I do need to make sure of is Yeah, this guy doesn’t Yes, he can’t he couldn’t access that last chest. Okay, so now I need to give him a new miscellaneous items chest. The true miscellaneous items chest. Oh, this is actually proving a little bit more challenging than I expected. Oh, he’s curious. He’s curious. No, no, no. This is This is tricky. I’m trying to get this copper golem to only see this miscellaneous items chest and these copper golems to only see this miscellaneous items chest and not get themselves confused. Oh, it’s difficult. It is difficult. Okay, so it turns out it was a glass block up here that was causing it to not be visible for them, which is curious. The only issue is is that with the glass block not being there that they just stay there and they don’t go back to the other copper chest. Is there a reason for this? Look, watch. Ready? 3 2 1 Off they go. But now he’s using the He just put the items in the chest. I don’t get it. Right. Finally. Finally. I think I’ve created something that actually functions. Now look, if I put pottery shards in here, they will make their way along. And then they put the items in there. And then this guy makes his way along and starts putting his items in the true miscellaneous chest. And they are ending up in the miscellaneous area. Yes. Yes. Yes. Okay. Gosh, this thing is ugly. And it doesn’t look quite as simple as it did before. So, let’s see how well it works. Well, it sort of broke, but now I fixed it. And I have devised a horrible set of resources for this thing to try and sort out. So, let’s take a look. Chucking the items in now and everything should be kicking into action. Okay, the first set of items have been mis sort of gathered. Oh, and another set. Okay, and a few more. But by the looks of things, we’re actually doing pretty well in terms of resources that are making their way over here. If we take a look, yeah, there’s only a couple. So that means that this guy isn’t actually going to need to do too much at the end of the sorting sequence. Right, cool. He has now gotten to work and immediately he has mis sorted a single item, but that’s fine. And it looks like we’re done. It looks like we’re done. And it looks like, bar a single quarter stack of redstone, everything was sorted correctly and relatively fast. That was 49 seconds on this tick rate. Now, out of pure curiosity, I want to try out the first design that I showed in the video. So, let’s dump the same items in. And it is off. Okay, things are going pretty smoothly so far. We’ve got our first missed item, but otherwise it is looking pretty good and it’s looking relatively quick to be honest. Okay, another item going in the wrong spot. That’s fine. And I would say it feels slightly slower. So, this design was 1 minute. Now, we’re going to test the no renaming extra walk design. Items going in. And we are off. And this design should have no mistakes. We should never see him going to the end over there. And I got to say things are looking pretty smooth. This is quick. Yeah, that was 54 seconds. Not bad at all. But I got to know. I have to know if we add a few more cobble golems. So this would be That’s five cobble golems. 6 7 8 9. I’m taking the same assortment of items. Let’s see what happens. Wow. Oh. Oh gosh. Oh gosh. Basically, every item is failing to go through. Is it done? No. This guy was just getting confused. What’s caused his path finding to change. Is it this? No. He’s occasionally getting lost. Why are you getting lost? And now I’ve reduced the number of copper columns and he’s getting lost again. He just keeps like standing in the middle. I I I don’t I don’t even know anymore. I don’t even know. I’ve spent two days trying to make these things make sense in my head, and as soon as I think I’m getting there, I just don’t. Now, at this point, I left my computer and went to bed. But I’ve woken up the next morning and I want to do a little bit more testing. I want to find the perfect number of golems. So, here we have two golems. Let’s feed in all of the items and they’re ready to go. That took about 50 seconds to sort everything and only one quarter stack ended up in the last chest. Now, we have three copper golems, which we did test at the start, but I’m going to do it again. And they are off. That was about 49 seconds, which is good because that’s what we got last time. Now, we have four copper golems. Same items. That time we got 45 seconds. And no mistakes. Very good. Now it’s time for five. And I almost definitely think we’re going over the hill on this one. I mean, he’s not doing terribly, you know. 42 seconds. 42 seconds. No mistakes. Six. Six. Surely it’s over at this point. Surely. Oh my goodness. That is tons of items going. Yeah, that was about 50 seconds. So, as predicted, there does seem to be an optimum number of golems for the first layer, and it seems to be about four or five. that gives a good enough scattershot to disperse the items quickly whilst also keeping the number of items that go to the second layer to a minimum. I do wonder if designs like this would come into their own more with a large variety of small quantities of items being put into the input chest. That’s where I think the quantity of the golems on this layer would do really really well. Uh, at this stage, I am definitely dealing in proof of concepts, and I don’t want to delve too far into the weeds simply because I have big suspicions that lots of things are going to change with these copper golems, and I I don’t want to set anything in stone just yet. And that brings us to the mildly unsatisfying conclusion to this video. I am pretty lost as to what to recommend. Sure, this design is faster, but it is significantly more expensive and more time consuming to construct, especially because you have to rename 477 different items. That also requires 477 levels, which is no small amount. I also began to ask myself, what does it really matter how fast your sorting system is if it’s 100% reliable? If there’s no issues with it unloading or items despawning, they’re all stored inside a chest and then they’re stored with the copper golem. They shouldn’t be able to go anywhere. So, it can take as long to sort as it needs to. I think with the AI, the current way that it is and the copper golems behaving in quite a confusing fashion, keeping things as simple as possible might be the way to go for 99% of the players, which is why I’ve made it official and put this sign on this design. With that being said, it has been very fun to try and push the limits, and I’m incredibly curious to see if Mojang makes any changes to the Copper Golem’s current AI. I imagine they probably will.
In this Mumbo Jumbo redstone video, Mumbo takes a look at the new copper golems in the latest Minecraft game drop snapshot 25w32a – this new Minecraft update introduces the copper golems which will automatically sort your minecraft items for you. Automatic item sorters were the most popular redstone contraption in Minecraft, and now they just got easier.
RAYSWORKS VIDEO ON SORTERS:
World download: https://www.mediafire.com/file/cv4x7yofjyq64tx/Copper+Golem+3.zip/file
Filming channel: https://www.youtube.com/user/ThatMumboJumbo2
Instagram: https://www.instagram.com/officialmumbo/
Twitter: https://twitter.com/ThatMumboJumbo
43 Comments
@mumbo please read operating systems in 3 steps, i honestly think it would be helpful for this and your new adventure into redstone computation
Are really those barrels necessary for the system to work? like if they were chest the copper golem would try to pathfinding them and getting stuck?
you shouldn't credit raysworks, he doesnt credit the people he steals from
13:30 althought if you keep your xp bar at one level you need segnificantly less xp level 30 is 199 times the very first level
if you do it all with only 1 level you only need the equivalent of level 42 for 477 items
how about blocking the overflow chest when any of the filter chests have any items in slot 1, and give a cooldown after the slot 1 of chests have emptied so the golem will go back to chest 1 and retry from there?
I know it would reduce the total number of item types sorted, but why not leave multiple open slots in each chest? Maybe like 1 open slot as a base and then an additional open slot per 3 additional golems? That would increase the system "bandwidth", and drastically reduce or eliminate the need for the error correction layer.
"Golem" is pronounced 'gəʊləm (goal 'em), not Gollum, who was a character in Lord of the Rings. I've been holding back on this for years, and finally cracked because of the number of times you said Gollum when you meant golem in this video. Lots of people make this mistake, but Grian isn't one of them.
4:36 would it work if you just had more slots open in the chest?
Or just let 2 slots free
Now, what other uses can the copper golems have? Could they refill/reload traps? Be used for pranks? Could they be used for smelters? The possibilities…
dealing with pathfinding is such a huge downside of any mob based farm that, unless you can lock them up in a 1×1 hole and let them sort from there, it will likely remain unreliable as storage tech and a huge pain to work with. consider that item storage is pretty much a solved problem in modded, and that this suposed solution doesnt even come close to the effectiveness of even the simplest of storage mods. the copper golems are cute, and i like them and all, but the design philosophy behind their current iteration is one that i find to be deeply flawed, and something that mojang has been leaning heavily into in recent years… it is one that prioritizes novelty over practicality.
maybe there is some crazy tech you can do with them that i just havnt seen yet…
You could refeed the items in the first copperchest to let them continue too sort them and then use a hopper minecart later too desort the items that are not in the system out of the copper chest
I feel this would be better at the end of a traditional basic sorter. It takes out the bulk items and sends the rest to the gollum for sorting, this also means items would never overflow as they would come in at hopper speed to begin with.
Perhaps you could keep a row of empty space like other people have said, then add a cutoff switch that stops the golems from accessing the copper chest if the amount of items in 1 chest is too high. Then it should be 100% reliable no matter how many copper golems are being used.
Edit: From testing it looks like the main bottleneck is actually that only 1 copper golem can open any given chest at a time. So adding more beyond a certain point doesn't change anything.
This little dude would be nice for a mob farm. You take out the mobs, little dude sorts all their drops below, good to go!
what if…. sorting tower? kinda… making small sets of 2-3 chests that go down if not in the sytem to a new gollem and repeat? would epxand this system over 10 chests if you wish and would allow for faster sorting because gollem would need to go through only 3 chests instead of 10
mumbo you don't need to credit raysworks and feed his massive ego, he thinks he invented redstone 😂
Is there a reason why you cant just have more then 1 empty slot in the filter chests? that should prevent overflow pretty effectively…
Did mumbo just call us chat
I think to solve them going to chest that they aren’t supposed to go to, you should be able to use an item on them and the chest you want them to go to. Kinda like how breeding works.
You could have solved the problem only by leaving 3 or 4 empty slots instead of 1. Good solve though!
Awesome
You are such a good person for the mention of raysworks making the design before you even if you didn't mean to copy it still amazing that you said that
Try a slab instead of a piece of glass
How many chests can you fit into one of these? Could you just mirror the design and double how many items you can sort or give it a second chance to put the item somewhere?
Question: Why does the copper chest have to be at one end of the sorter? Can't it be in the middle? So, the copper golems can have less travel time.
And, can we surround the copper chest with chests, making a square ring? I think this would give the copper golem access to more chests with less time with the copper chest in the center.
What if you leave more spaces in the chest empty?
My lotr brain keeps going to gollum whenever I hear golem and too greedily and too deep when I hear delve
10:53 6-7
Minecart Copper Golems?
Traditional sorter remains better
You didn’t show it, but are activator rails fast enough to disable hopper minecarts?
since when does tickspeed increase entity movement?
don't just have the 1st slot free, have like the whole first row free so there is multiple spots for multiple items
I wish that instead of something this silly and not really necessary. Copper should've been added as an expansion to redstone, even making better redstone parts, such as faster minecarts, faster hoppers, faster furnaces, etc.
Can't wait to see what Mumbo does with the shelves as they have binary imputs. Also making a working slot machine with the shelf would be neat.
Now you need to make a redstone machine to log the frequency of item sorting so you know which items get sorted most often and can optimize from there.
I dont actually understand redstone can someone explain to me how hoppers doesn't take 1 iron ingot but taking all the rest?
7:00 Never thought I would live to see 2FA on on this type of golem sorting system.
why don't you just put the non-stackables into the first chest instead of adding more walking distance? that way the sorting machine will always be able to keep up with the golem, and the golem won't have to walk farther for the furthest chests? that would reduce the time a substantial amount, I suspect
We are just making copper golems into redstone components.
Dude just send the unsorted items back to the first gollums
You can fix the hopper minecart taking out too many items too fast, at least on bedrock, by putting a chest next to the comparator coming out of the hopper minecart with a hopper underneath it. This keeps updating the comparator and prevents the issue. I've done this on my sorters for a long time now and have had no issues and it always stops right when its suppose to.