What if Terraria Had Infinite Worlds? #terraria

If Terraria had an infinite world option, would it actually work for the game? Let’s talk about the pros and cons. The biggest benefit would be the ability to have the corruption and crimson in one world, making it way easier to 100% the game. Having infinite resources in general would also be a big help. No need to plant more acorns over and over again if you run out of trees, cuz you can’t run out of trees. To be honest though, I think infinite worlds in Terraria have far more problems than benefits. For example, where would the celestial pillars spawn? If your world was infinite, they could hypothetically appear anywhere and they would be impossible to find. Valuable structures like the dungeon or jungle temple would also become a lot less special since there would need to be multiple of them in one world. The wall of flesh would no longer be challenging either because with an infinite hell biome, you can take as much time as you want. Those are just a few issues out of many. And ultimately, I don’t think Infinite Worlds would work in Terraria.

Could infinite worlds work in Terraria? Lets talk about it.

#terraria

32 Comments

  1. Its just a large world but the ocean is like 300 blocks and after it there is everything else. The pillars and dungeons and all that is in the same place

  2. Simple solutions. Seeds have altered bosses before so tweak the infinite one to change WOF speed. Make it a question of killing it before it outruns you.
    As for world evils, make it only detect the evils in the places you’ve generated. If it’s outside those areas it’s never been generated anyway. If not that, make them only appear near spawn before the oceans.

  3. I think ways to help solve this are:
    1. Pillars would spawn in correspondence to where the center spawn would be.

    2. Oceans would be massive and would eventually reach land again.

    3. Jungle Temple would be located in the Jungle closest to spawn.

    4. The Dungeon would remain the same.

    5. Corruption/Crimson and Hallow spread can probably be dealt with by using player position variables. For ex. If the player has passed two Ocean Biomes, then said Biome spread near the opposing end of the Ocean will be disabled until the player is near it. Therefore the Biome Spread only happens to whatever biome they are closest to.

    5. Underworld Ruined Houses can spawn every few thousand tiles.

    6. A waypoint system would greatly help players with fast travel which could be unlocked upon reaching certain distances.

    7. Wall of Flesh could be on a time limit. The horrified debuff could be the timer and when it reaches zero, the player dies or the Wall of Flesh disappears.

    8. The map would have a certain zoom out point depending on where the player is currently at.

    9.Multiplayer could tell one another what section of the world they are in.

  4. I have a idea, there would be npc at the end of the world and all the worlds would be different, example one is all corrupt, and one is always eclipse, one would have no chests, one would have no life crystals, or a world that’s all dirt

  5. Here is how to fix those problems
    Celestial Pillers- put them around spawn
    Dungeons- that's not a problem
    Wall of flesh make the fight I timed battle if you run out of time you die

  6. There was a mod that I found that has a really cool way of making the world infinite. It links all your worlds together by making you take a boat to one of the world borders and traveling to another world

  7. personally I think the way the pillars could be fixed is if they spawn 250-500 blocks away, evenly spaced out from the dungeon you killed the cultist at

  8. I think a "looping" world would work better, where, when you reach one side, like at the ocean, if you continued you'd find yourself on the other side of the world
    aka, if you went to the left edge of the ocean, instead of finding an invisble border, you'd just loop around to the right ocean

  9. i don’t get why people seem to think if the world was infinite that things like the dungeon and jungle temple would have to spawn multiple times. they wouldn’t. they could literally spawn the same distance from spawn like they do now and it would be 100% fine