Improving my Terraria Guardian Class | Devlog

Original video : https://www.youtube.com/watch?v=xEoX6-KIc7s

Get the mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2836679312

Discord : https://discord.gg/ZxD37VN

Music used in the video:

Cult of the Lamb (Original Soundtrack) – @RiverBoyBeats (Massive Monster)
Fan Made Minecraft Music Discs – @LaudividniYT
Deltarune OST – Toby Fox

This is a Terraria mod I coded using tModLoader. You can find most of my Terraria Mods on the Steam Workshop or the ingame tModloader Mod Browser.

#terraria #gaming

21 Comments

  1. Can't wait till the shapeshifter class is fully implemented to do whole playhrough with it

    Thanks for bringing innovation to the table when it comes to modded classes Mr. Verveine, keep up the good work!!! ^_^

  2. I haven't done a playthrough of this class yet but i tested some bosses and so far the class feels underpowered. I compared it to summoner which is another class that you need to stay close to get good dps and summoner had more dps.

  3. in practice, the gauntlets are probably the weakest part of guardian that i just didn't find fun to play with. guardian's options are all about slow and methodical options, and it works well for the shields and warhammers. quarterstaffs are fine as well, though a bit weak. gauntlets though just… don't provide much reason for the class. they feel disconnected and the only thing i've found myself using them for is maybe a parry when exploring the world so i can just ignore an enemy and get to where i want to go. they're too slow to use, and feel really clunky to get going. gauntlets feel more like they should be built for melee, somewhat similar to how weaponout approached a fist-type weapon, just with less of an overpowered set of r-click abilities.

  4. I just finished Pavise run and new items are already in it. That is awesome, but I still wonder if the weapons will have any melee related buffs (flasks, sharpening station, etc)

  5. I'm actually playing the mod, is just crazy how much great content it has, kinda feel sad for not having shaman, but still one of my favs mods ever (i'm more of a Minecraft mods enjoyer haha).

  6. You're with the people who made the Gambler and Alchemist class as well right? I loved playing with those two! Focusing on the guardian handling your own damage calculation was pretty clever for compatability. Nice variety in styles as well.

  7. I feel like it would be cool to add one or two weapons that add a bit of multiplayer utility. Melee has tank items and more aggro on some accesories, mage has a healer set, I guess you can kind of count ichor bullets as multiplayer synergy? Since this class is called guardian i'd love to see some fun tools to actually guard other players. Maybe a shield or rune that gives a short parry buff to teammates?

  8. This class looks like everything I like about true melee but better, I am excited to start a playthrough soon
    unfortunately, silksong is releasing in 9 hours, so reinstalling terraria will have to wait