10 Things We NEED In Stardew Valley 1.7

Gimme the 1.7 update right now

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27 Comments

  1. A non-mod map maker would be awesome. Creating maps that perfectly fit your wants, whether that is extremely small, or extremely large, only farm ground, or minimal farming ground (like the beach farm, except the 'sand' isn't hoeable). Or maybe a moderate farm, about 1/4th of the regular farm in size. And being able to pick on what base-farm.

  2. I would like to see more options to talk to the NPCs. Occasionally there is the odd time that you can choose from a list of options to reply to soomeone, but I want that each time. Plus Jodi IS my otp

  3. Here me Out: Morris needs a revenge arc.

    Seriously, I only see him twice in my save files because I don't do the Joja Route for the Community Center. I would LOVE to have him return to the Valley for 1 last hoorah, be it he is accepted into the community as a Part time worker for Pierre, or he's chased out again.

  4. So my fav candidate for new dungeon(s) would be the secret woods and the skeleton cave at the quarry. I'd love it if the cave would be infinite like the desert one, but instead of better ores you get more enemies, and it's a challenge run.

    Maybe with different challenges that require hammer or sword or dagger builds to win all trophies. For perfection.

  5. Here are somethings I would love to see for stardew.
    * A change to progression mode in the arcade mini games, when you die in the mini game, you save the stage you were on
    This would let regular players beat the mini games at their own pace.
    * classic mode for the arcade mini games to keep the older version alive.
    * Dragon fruit tree that grows in the desert. [sapling would be obtained on ginger island]
    *8 player multiplayer on console.
    * A custom furniture maker, allowing the player to make custom furniture. (E.g. making custom chairs, tables, bed, plushies)
    *farm editor, being able to edit the farm itself, adding river, bridges, cliffs, stairs, grass, waterfalls and other usually unmovable locations.
    Definitely a post-perfection feature

  6. I want a item bar change cause cycling though 3 rows of items sucks and even more so 5 rows man it would make the game harder I’d never buy any more backpack upgrades unless it’s fixed not worth making cavern runs or shard farms harder

  7. It would honestly BE EVEN better if they add a scene where Demetrius were sassed out by Sebastian. Or like a closure perhaps before getting *married* to MC, idk just suggesting lololol

  8. what I would like to see are definitely more outfits for NPC (1.6 with winter clothing for them was a breath of fresh air so having them wear different clothing for the weather could be really fun), a backpack upgrade having a "hidden compartment" where items if defeated by a monster won't have the chance to disappear and having it be recovered from the adventurers guild, some sort of newer auto petter for the community centre route as only obtaining them from skull caverns or the dangerous mine is really a hassle when you could purchase them straight with joja mart. and definitely more interactions with whomever you marry or befriend as after certain points in progression with them. there is nothing really to do, so a couple more cutscenes or events would be nice (like a honeymoon period or special event you can plan on the calender to speed up the heart gain)