Terraria Silksong Cogwork Dancers – Twins rework

Cogworks Dancers but it’s the Twins? Well then, Lets see what they can do!
Also YES, I do what to attempt to No-hit this boss because it’s an incredible fight.
Kudos to the Dev

ALSO YES! The Thumbnail is horrendous…I couldn’t think clearly enough to make something…Curse of children running around 😅

~~~MOD LOCATION~~~
Dev: 瓶中微光
https://steamcommunity.com/sharedfiles/filedetails/?id=3579387717

~~~TEXTURE PACKS/RESOURCE PACKS~~~
Cataclysmic’s Amalgamation
Sovngarde – A Nordic Font

~~~PATREON~~~
Want to support me in another way? Come check out my Patreon!:
https://www.patreon.com/CataclysmicArmageddon

~~~DISCORD~~~
My Discord server: https://discord.gg/jjQvBm5Gyt

~~~MUSIC ~~~
Cogwork Dancers ‐ Hollow Knight Silksong OST

~~~Thanking ya zone~~~
Kawaggy:
Creator of Heaven’s Mechanic (The “Vanity” mod

Yharex:
Made the original Sprocket, Original Vanity, Original Shadow

IDG “SGAmod dev”:
Remade Shadow, Made the cultist eye, Added custom Hearts (Stable/Unstable), Added “Bonk”, Player damage uses Cultist hurt sounds and more

TuringComplete30 (Ex-Polarities Dev):
Added fancy Eclipse

HeavyLobster (Maelstrom Dev):
Sprited the text box, Added Communication tower decoration from Maelstrom, Assisted with Vanity coding, Remade the Nuclear option Sprite and effects plus more Nuke related Codings.

Blossom:
Shadows new eyes-Emotions-Arms/New Vanity/Old Sprocket (Previous) Resprited Previous wings, Sprited Shimmer Moths for Death animation and much more

Ebon (Ebonian/Mythos of Moonlight Dev):
Added Custom hearts (Unstable), Made custom Mana bar, Made Custom death animation (Based on Hollow Knight), Ported “The Nuke”, Plus much more

Dan Yami (SoA mod Dev):
Added “The roar”

ENNWAY:
Made part of “The Nuclear Option” Sound effect

5ister:
For bringing the mod to my attention, Thank you

#terraria

29 Comments

  1. I should note that P4 tends to last longer but since I had attacked Spaz so much it only had a few hundred HP left and the Nimbus took it out…I was deliberately leaving it alone for a bit to show what happens at the end buuuuuuut yeah…Nimbus

  2. What a great fight, It's cool to be able to fight them with full aerial movement. They kicked my ass more than they should've been able to at Silksong but it was so fun i didn't mind much

  3. Ngl, I wish I could try it but sadly I can't because high fps support isn't working properly and refuses to load and then cause tmodloader to have issues everytime I tried to load it, which forces me to restart it, I can't play without high fps support because of my PC's bad performance, 2 cores with igpu and 8 gb of ram, which with them can cause the game to lag or slowed down depends if I have frameskip on or not.

  4. Pretty neat fight! Though I would've probably not taken the indicators directly from Silksong. Something more techy and Terraria-esc would've fit better while still staying fairly true to the inspiration. That's just a nitpick though. Everything else about the fight is really cool. It draws plenty of inspiration while also making sure to keep thematics from the original vanilla boss, and combines them in an interesting way. It somehow feels more original than most other twins reworks I've seen.

  5. Wow, I'm impressed the community made this in a month since release of SS, I love to see the crossovers of my favourite games. I just came back to modded Terraria recently and I'll have to play this! It definitely evokes the theme of Cogwork Dancers with this speed, Good luck No-hitting!

  6. Alright, yeah, I think you just won. This is legitimately just an insanely cool take on the Twins fight even divorced from its actual context (adapting the Clockwork Dancers fight). Well done.

  7. silksong w. really good fight, fixes the fight so much from the original, i could see this even working in multiplayer without doing much work kinda. only issue is the telegraphs for the second to last phase are weird, maybe have it just do the colored line like before or have the eyes themselves look like they are charging up