Terraria Silksong Cogwork Dancers – Twins rework
Cogworks Dancers but it’s the Twins? Well then, Lets see what they can do!
Also YES, I do what to attempt to No-hit this boss because it’s an incredible fight.
Kudos to the Dev
ALSO YES! The Thumbnail is horrendous…I couldn’t think clearly enough to make something…Curse of children running around 😅
~~~MOD LOCATION~~~
Dev: 瓶中微光
https://steamcommunity.com/sharedfiles/filedetails/?id=3579387717
~~~TEXTURE PACKS/RESOURCE PACKS~~~
Cataclysmic’s Amalgamation
Sovngarde – A Nordic Font
~~~PATREON~~~
Want to support me in another way? Come check out my Patreon!:
https://www.patreon.com/CataclysmicArmageddon
~~~DISCORD~~~
My Discord server: https://discord.gg/jjQvBm5Gyt
~~~MUSIC ~~~
Cogwork Dancers ‐ Hollow Knight Silksong OST
~~~Thanking ya zone~~~
Kawaggy:
Creator of Heaven’s Mechanic (The “Vanity” mod
Yharex:
Made the original Sprocket, Original Vanity, Original Shadow
IDG “SGAmod dev”:
Remade Shadow, Made the cultist eye, Added custom Hearts (Stable/Unstable), Added “Bonk”, Player damage uses Cultist hurt sounds and more
TuringComplete30 (Ex-Polarities Dev):
Added fancy Eclipse
HeavyLobster (Maelstrom Dev):
Sprited the text box, Added Communication tower decoration from Maelstrom, Assisted with Vanity coding, Remade the Nuclear option Sprite and effects plus more Nuke related Codings.
Blossom:
Shadows new eyes-Emotions-Arms/New Vanity/Old Sprocket (Previous) Resprited Previous wings, Sprited Shimmer Moths for Death animation and much more
Ebon (Ebonian/Mythos of Moonlight Dev):
Added Custom hearts (Unstable), Made custom Mana bar, Made Custom death animation (Based on Hollow Knight), Ported “The Nuke”, Plus much more
Dan Yami (SoA mod Dev):
Added “The roar”
ENNWAY:
Made part of “The Nuclear Option” Sound effect
5ister:
For bringing the mod to my attention, Thank you
#terraria
29 Comments
I should note that P4 tends to last longer but since I had attacked Spaz so much it only had a few hundred HP left and the Nimbus took it out…I was deliberately leaving it alone for a bit to show what happens at the end buuuuuuut yeah…Nimbus
After seeing the first phase, I'm interested to fight this boss on my own without being spoiled any further
What a great fight, It's cool to be able to fight them with full aerial movement. They kicked my ass more than they should've been able to at Silksong but it was so fun i didn't mind much
Daaamn tscool
Ngl, I wish I could try it but sadly I can't because high fps support isn't working properly and refuses to load and then cause tmodloader to have issues everytime I tried to load it, which forces me to restart it, I can't play without high fps support because of my PC's bad performance, 2 cores with igpu and 8 gb of ram, which with them can cause the game to lag or slowed down depends if I have frameskip on or not.
can't wait for skeletron prime the great, who sends you back to prehardmode if you die
thanks! was looking on the steam page on this mod and was very confused what it actually did, so your video helped lol
Clockwork Watchers
We need a bell eater destroyer
There should be a Savage Beastly modeled Queen Bee.
Pretty neat fight! Though I would've probably not taken the indicators directly from Silksong. Something more techy and Terraria-esc would've fit better while still staying fairly true to the inspiration. That's just a nitpick though. Everything else about the fight is really cool. It draws plenty of inspiration while also making sure to keep thematics from the original vanilla boss, and combines them in an interesting way. It somehow feels more original than most other twins reworks I've seen.
When last wall, forth skeletron, planterra the great, lost cultist, grand mother light or shrine guardian guide?
I think you did a fine job making it mimic the Cogwork Dancers. Such a tragic tale.
Oh my god
At first, I thought the title was clickbait for the actual Clockwork Dancers fight, but boy I was wrong.
I have a theory that the twins are the recreations of two Lover’s eyes that became great dangerous inventions
what the hella bro. Silksong came out like yesterday
WHAT THE FU-
Wow, I'm impressed the community made this in a month since release of SS, I love to see the crossovers of my favourite games. I just came back to modded Terraria recently and I'll have to play this! It definitely evokes the theme of Cogwork Dancers with this speed, Good luck No-hitting!
Alright, yeah, I think you just won. This is legitimately just an insanely cool take on the Twins fight even divorced from its actual context (adapting the Clockwork Dancers fight). Well done.
Now we need Fourth Chorus Skeletron and Bell Eater Destroyer
That is some Silky Movement there
Already??
Man I haven’t been into Terraria in awhile but damn that was such a cool rework
I take due to the sheer difficulty of Silksong, you really didn’t feel motivated on making that nohit vid, correct?
Lore wise, it isn't accurate since they were built for scouting
Gameplay wise: aura and hype moments hell yeah
That is super cool hahaha! Awesome job.
silksong w. really good fight, fixes the fight so much from the original, i could see this even working in multiplayer without doing much work kinda. only issue is the telegraphs for the second to last phase are weird, maybe have it just do the colored line like before or have the eyes themselves look like they are charging up
So, Artemis and Apollo are Clover Dancers?