Terraria’s Corruption actually spreads 6x faster on the surface. Why?
Why does the Corruption spread 6x faster on the surface?
Holy hell!
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Why does the Corruption spread 6x faster on the surface?
30 Comments
Slight correction: Walls CANNOT spread infection to solid blocks. Blocks can infect blocks, blocks can infect walls, and walls can infect walls with some restrictions. Walls will never spread back to blocks. In the example shown in the video at 0:15, notice that the blocks in the area highlighted to be in the walls' infection range only get infected after the pre-placed corrupt grass and ebonstone spread close enough to infect those blocks via other solid blocks.
*moves into hell*
Another thing to consider: most blocks in the surface are going to be air, which doesn't corrupt anything. So if it's chosen to update, nothing happens. Inversely, most of the underground and caverns is made of stone blocks, which are corruptable. If both the surface and underground had the same update rate, the underground would BLOW past everything when updating, since a majority of updates would choose a block that's evil, and make it spread. It would start slowly when there's only a few evil blocks, but then it'll grow exponentially and there'd likely be no stopping it. until you got the Clentaminator.
i couldve sworn that evil spread is on during pre hardmode
DELTARUNE MENTIONED!!!!
aw you cant clip this video
was about to clip the mushroom popping up for like three framed
IT DOES?!
THIS EXPLAINS WHY GEM TREES SUCK SO MUCH TO FARM
This explains so much… evil spread is the least of the implications of tiered update speed by depth to me
Journey gang disabling biome spread 🧡
Played this game for over a decade and still learning new things about it lmao.
Does this mean planter boxes that are being used to grow potion ingredients are more effective on the surface?
this is kind of a different topic but does that mean tree growth is based on this randomness along with grass or other growing/changing tiles? Nevermind you answer this in the video LOL serves me right.
Love when terrasteel drops an oddly specific video that optimises or solves a very minor issue I have in terraria
Cause stone's heavier than feath- I mean, dirt.
this video is lovely but this edit of scarlet forest is absolutely infuriating me
Bold of you to call Hallow Evil
Because grass tastes better than stone.
hooooly this is why mushroom grass spreads faster on the surface ive been confused as to why thats the case for the longest time it ALWAYS annoyed me
Anecdotally this is something I noticed, but I didn’t think it was actually true. Thanks for confirming it!
Noted, we should wait for 1.4.5 on the surface.
I think the better way to look at this is that the underground corrupts slower
thats very interesting
Are the corruption spread and NPC housing only notable mechanics affected by 2x quicker tile update rate of the surface blocks? Does it also affect grass & vines growth, monsters spawn rates near the surface – underground bound?
They need to add the option to turn off biome spread on every mode not just journey. Its such an annoying mechanic that wastes hours of your time
I'd be interested in some discussion on /why/ this mechanic is in place at all, as it's not intuitively obvious at all why the devs would do so
Never knew this since I usually play with corruption off – I just don't like being punished for playing the game to its fullest. Thanks for making the video!
sand corrupts faster than stone
shooocker
I'm glad my habit of making a small ditch on both sides of the corruption before I can totally isolated it has unironically been paying off
I assume the game updates in layers starting from the top to the bottom. I feel like it’s impractical to update the entire world all at once so going in sections would improve performance. Every tick could be running checks and stopping once one passes. I could be wrong and the game actually chooses from the entire list, prioritizing surface blocks.
General Relativity is broken on Terraria, I guess.
That 'footnote' at the top left in the 'getfixedboi' world explained why my FPS was about half of what it should be in my last 2 Legendary playthroughs.