
Diagram: https://i.imgur.com/4Xv6hWK.png
I'm currently playing a modpack with oritech in it and I'm looking to use it now for some of the more advanced recipes. Things requiring 5000j and above.
Now once I got my first material up to 2500m/s I realised that getting the electrical power to double this speed was unfeasible. But I don't need to have a particle going 5km/s if I could just have two particles going opposite directions since their energy is combined.
So I built a second ring beside the first and created an offshoot wherein I could tell one ring to slip onto the other ring in the opposite direction and yes, a collision would happen. In this first model the collision almost always occured on the corner, in the first block where the particles could possibly colllide.
Then to recoup the energy I wanted tachyon collectors nearby, but being built on a corner that was hard. I couldn't fit as many as I wanted. So I moved the ring so that when the trigger is pulled, both would exit in a straight line and collide. But now the actual collision is not occuring in the middle.
I've got the system setup such that the redstone signal to release them both should occur on both rings at the same time, but evidently it matters where on the ring the particle is because I've tested this three times and I've gotten a different collision point every single time. Wildly so (Blue marks on map).
I have since refined my sensor triggers, moved the sensors so they're equal distance from the breakpoint on each ring, and created a synchronous input device. This has somewhat stablized where the collisions happen but it's still not where I want it to be every time (Orange X).
Does anyone have any ideas?
by RiKSh4w