Hi everyone, I'm creating an automation modpack for patch 1.20.1. My goal is to base it on several concepts from the Kardashev scale, where the player will always have to search for more energy until they are able to dominate the entire solar system.

The modpack will include many mods and customizations that I'm creating myself: a hunger and thirst system; pollution and waste management; a temperature system; natural disasters such as earthquakes, tornadoes, and meteors; the absence of monsters in the world and the need to "relearn" how to play; a research system where you will have to choose which technologies to research first.

It's almost like a new sandbox; you will have to choose your own path to build the pillars that sustain humanity. Overcome the challenges of hunger, thirst, and disease, and build structures capable of creating life, using the sun's energy, and opening holes in the fabric of space-time.

For those who want more information, feel free to comment or message me privately. All suggestions, tips, and constructive criticism are welcome!

by Fuzzy-Winner3915

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