42 Comments

  1. believe it guys terraria 1.4.5 just a day away terraria 1.4.5 is in a day I am so happy about this information terraria 1.4.5 just a day away oh wow can you believe it terraria 1.4.5 just in a day it got here so fast terraria 1.4.5 aaaaaaa

  2. There better be a desert boss in this update, the desert is the only biome without any exclusive bosses, although I guess the pure forest also doesn't have an exclusive boss,

  3. 1:01 even if someone doesn’t like the new ui, the old one still exists, it literally can’t go away because we need it to even craft a workbench in the first place, let alone on the fly recipes like torches and sticky bombs

  4. you could already combine secret seeds in tmodloader using the advanced world generation mod…
    and if you don't use any overhaul mod alongside it, you can just drag and drop the worldfile into the vanilla game, and play on it…
    for example: my main world is the combination of the Drunk seed, Celebration seed, and the Zenith, WITHOUT the constant seed, the worthy seed, and not the bees seed…
    the result is a pretty interesting world, with an upside down drunk tree icon, and in the world, half of the bosses are mini… its pretty cool.

  5. Im looking forward to the flooding seed (rain = physical water) they said something like 100+ secret seeds combos. soo goofy.

    Im considering going rouge like mode, 1-3 lives per world then T Edit all the houses together. when I get to hard mode or I find a seed I particularly like.

  6. bro if it gets delayed by 5 years last milisecond and comes out after gta 6 imma crash out

    edit: also i think there are some features that dont fit terraria well but there are also a lot of good ones

  7. hmm Goofy Idea for hardmode, mechanical bosses spawn hardmode ores. similar to dead cells new game boss stem cells system.

    The first demon alter spawn tire 1 ore and allows debuffed mechanical bosses to spawn. depending on the number of mechanical bosses defeated the next one will gradually gain hp until they match their standard skill level.
    so the first one you fight, (pre tire 2 and 3 hardmode ore) has something like 3/4 hp or deals 3/4 damage. their death spawns in the tire 2 ore, and buffs the next mechanical boss.
    this loop keeps going of mining and boss hunting, until you defeated all three,

    Side note to prevent a mech dusa with 3 debuffed bosses, if you summon 1 boss while another boss is already summoned it will automatically buff the 2nd summon. (you wont be pressured to defeat them all in one night for speedrun skips)

    and alter the drop rate of fishing crates to only include hardmode ores once they have been unlocked by the mech bosses. maybe make them auto shimmer down to their current world tier. so until 2 mech bosses are defeated, the Adamantite and Mythril drops become Cobalt. and Titanium and Orichalcum becomes Palladium.

    if you wanted to you could include queen slime on the hardmode ore and boss leveling up scale (max of level 3) incase the players want a different method for getting tire 3 hardmode ores

    weather they have to be unique bosses or not is dealers choice. in dead cells you had to defeat at least 1 boss on the hardest difficulty to progress but you could still gather all relative crafting ingredients by farming on lower difficulties. so either have the buff happen after a new unique boss dies or have an apparatus that helps makes your world more powerful.

  8. Wow, the finished game is gonna add MORE BLOAT!! Thank you, Redigit, for blessing us with more bloat instead of any news on Terraria 2.

  9. dude dont second guesss!! Just make the video and upload it brooo!! Literally this is my first video of you and i watched every minute! You are a great youtuber bro! Trust just upload!!!!

  10. im pretty sure a 1.5 would include stuff like Cross play between platforms, they said they wanna do that a LONG while ago and i doubt they changed their minds despite how distant that statement is at this point, the Console Phone and PC versions just have to line up – wich is what they attempt with this update the way i understood it.

  11. Id like it if they made the 3 hardmode ores the exact same tier of armour, so you can mine all 3 with a molten pickaxe and you just choose the one that works best with your class. Make them all more unique, so instead of rushing to get titanium / adamantite, they're all just their own cool sets of armour with their own strengths and weaknesses.

    Only issue i see with this is then there would be multiple sets of pickaxes / axes that are the exact same tier and have no benefit over each other. But the issue already exists with the hardmode ore swords because theyre pretty much useless too.

  12. I just hope the game feels the same with the NPC portraits and new dungeon. It feels weird to change them when I've been playing since launch. Not trying to be a hater but I'm glad other people are feeling this same way