Technical Implementation Details:

  • Post-Processing Pipeline: Built a modular system using the Ping-Pong rendering technique to chain multiple shader passes (e.g., Chromatic Aberration followed by Color Grading).
  • Low-Level Memory Management: Developed a Java-based system for manual GPU buffer management using the std140 layout to ensure strict memory alignment and cross-driver compatibility.
  • Shader Optimization: Authored GLSL shaders with "early exit" logic and branch optimization to minimize texture lookups and save GPU cycles when effects are idle.
  • Safety & UX Logic: Integrated real-time amplitude clamping and "hard limits" in the render loop to prevent visual artifacts and ensure user comfort.

I am happy to answer any questions!

https://datapeice.me/blog/minecraft-post-processing

by datapeice

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