
Technical Implementation Details:
- Post-Processing Pipeline: Built a modular system using the Ping-Pong rendering technique to chain multiple shader passes (e.g., Chromatic Aberration followed by Color Grading).
- Low-Level Memory Management: Developed a Java-based system for manual GPU buffer management using the
std140layout to ensure strict memory alignment and cross-driver compatibility. - Shader Optimization: Authored GLSL shaders with "early exit" logic and branch optimization to minimize texture lookups and save GPU cycles when effects are idle.
- Safety & UX Logic: Integrated real-time amplitude clamping and "hard limits" in the render loop to prevent visual artifacts and ensure user comfort.
I am happy to answer any questions!
by datapeice