the ? is how many of these seeds would actually be good for a new character playthrough. the invisible world seed is greating using orbs on to see all the backgrounds in journey mode without blocks hindering view of backgrounds
Neither Dungeon requires defeating Skeletron to enter.
Dual dungeons introduces the trespassing mechanic which can make exploring difficult. A player is considered trespassing a layer if they have not met the safety requirement. However, the player can skip layer requirements by doing a future layer requirement. The requirement is basically the usual boss progression with Skeletron being much later or beating Wall of Flesh to enter hard mode
And entering Hardmode does not trigger the regular V shape generation of the Hallow and the Corruption or the Crimson.
You're so right about them needing to put some of these things in vanilla maps. Dungeon seed is like an adventure map but made by algorithm and not human. Planetoids are an old-school custom map type too. I have a planetoids map from 2012.
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That's crazy
never thought i would see a dungeon bigger than the golem temple
yeah man
6:20 hmph… must've been the wind…
The New secret seeds list?
2:25 hey look we found waldo
Im gonna do all 35 of them next week and imma stream it too
ah yes gotta delete the Goonlord world 🤣6:20
6:20 that was not the wind
Now I want to see some poor bastard get all of the seeds combined into one horrifying seed
The lava shark already gives immunity t lava, you don't need obsidian skin potion.
Now you have to do a play through of them all lol.
Nice we can do funny world challenges without having mods and world,edit
I remember playing old terrariaand the jungletemple would only have 3 rooms😂
They should add a 3rd dungeon that spawns randomly with the 3 different underground biomes
oh man, is this something that'll replace the drunk seed as my new favorite seed? i think it will!
64% failed the creative thinking test
I'm so excited for the secret seed menu to come to console! It shouldn't be too long, which is amazing.
the ? is how many of these seeds would actually be good for a new character playthrough. the invisible world seed is greating using orbs on to see all the backgrounds in journey mode without blocks hindering view of backgrounds
Notes about DualDungeons seed from the wiki:
Neither Dungeon requires defeating Skeletron to enter.
Dual dungeons introduces the trespassing mechanic which can make exploring difficult. A player is considered trespassing a layer if they have not met the safety requirement. However, the player can skip layer requirements by doing a future layer requirement. The requirement is basically the usual boss progression with Skeletron being much later or beating Wall of Flesh to enter hard mode
And entering Hardmode does not trigger the regular V shape generation of the Hallow and the Corruption or the Crimson.
worst part is those spikes are echo coated and around EVERY chest and heart crystal
You're so right about them needing to put some of these things in vanilla maps.
Dungeon seed is like an adventure map but made by algorithm and not human.
Planetoids are an old-school custom map type too. I have a planetoids map from 2012.
seed menu is cool hope it comes to console
The large dungeon seed is literally just dead cells
Combine invisible plane, monochrome, and negative infinity together only. It’s fun trust me 😀
I'm just waiting for someone to combine all 44 seeds and beating moonlord… I know I couldn't do it 😂