Like the bestiary literally says how it could be done.

by Coodafud

17 Comments

  1. LuckyLucass777 on

    I know there is/was a mod for it but it would be cool to have something similar in vanilla. Take it a step further and maybe have it work on rune wizards, tim, and doctor bones and have them stick around for a day like the traveling merchant before leaving. Maybe they could pop back up like traveling merchant too

  2. Conscious_Frosting37 on

    They get cured, and they sell nothing, like what would you expect, they were lost, you just get to know that you saved them, and that’s good enough

  3. “Masterfully deceives explorers by posing as a lost girl”

    She doesn’t need saving, bro. It’s fake. There’s no ‘curse’.

  4. It’d be awesome if she gets the gnome treatment if you lure her to the surface. Sunlight turns her into a NPC.

  5. It’d be really fun but it doesn’t really make sense considering it’s an act.

    Sunlight + purification power maybe.

  6. I accidentally ran her over with a mine cart and couldn’t figure out what that achievement was for a very long time

  7. Dependent-Set35 on

    I don’t think it’s a curse bro it’s just an evil creature. The bestiary entry is for the “lost girl” not the nymph, it’s a lie.

  8. TheDeviousCreature on

    There is no curse, she just wants to lull you into a false sense of security before clawing you

  9. ThatOnePirateRobot on

    It’s a nymph that pretends to be a lost girl to deceive travelers, there’s no one to save