I know there is/was a mod for it but it would be cool to have something similar in vanilla. Take it a step further and maybe have it work on rune wizards, tim, and doctor bones and have them stick around for a day like the traveling merchant before leaving. Maybe they could pop back up like traveling merchant too
Conscious_Frosting37 on
They get cured, and they sell nothing, like what would you expect, they were lost, you just get to know that you saved them, and that’s good enough
JordanTH on
“Masterfully deceives explorers by posing as a lost girl”
She doesn’t need saving, bro. It’s fake. There’s no ‘curse’.
Horserax on
It’d be awesome if she gets the gnome treatment if you lure her to the surface. Sunlight turns her into a NPC.
GiroExpresser on
It’d be really fun but it doesn’t really make sense considering it’s an act.
Sunlight + purification power maybe.
Y3ll0990_ on
Imagine purifying her with clentaminator
reshstreet on
I accidentally ran her over with a mine cart and couldn’t figure out what that achievement was for a very long time
WhateverGoMyRoba on
We just need to findher.ogg
Alpha27_ on
Brother its literally a siren minus the singing you cant fix her
Dependent-Set35 on
I don’t think it’s a curse bro it’s just an evil creature. The bestiary entry is for the “lost girl” not the nymph, it’s a lie.
TheDeviousCreature on
There is no curse, she just wants to lull you into a false sense of security before clawing you
ThatOnePirateRobot on
It’s a nymph that pretends to be a lost girl to deceive travelers, there’s no one to save
furletov on
Love “The Game” reference
Motwithtea on
OP the type to fall for the old “candy in the truck” prank
S1rr0bin on
She’s not cursed she’s evil.
Master_Bat_3647 on
Did red redact his joke that she’s the guide’s grandmother?
17 Comments
You can’t fix her : (
I know there is/was a mod for it but it would be cool to have something similar in vanilla. Take it a step further and maybe have it work on rune wizards, tim, and doctor bones and have them stick around for a day like the traveling merchant before leaving. Maybe they could pop back up like traveling merchant too
They get cured, and they sell nothing, like what would you expect, they were lost, you just get to know that you saved them, and that’s good enough
“Masterfully deceives explorers by posing as a lost girl”
She doesn’t need saving, bro. It’s fake. There’s no ‘curse’.
It’d be awesome if she gets the gnome treatment if you lure her to the surface. Sunlight turns her into a NPC.
It’d be really fun but it doesn’t really make sense considering it’s an act.
Sunlight + purification power maybe.
Imagine purifying her with clentaminator
I accidentally ran her over with a mine cart and couldn’t figure out what that achievement was for a very long time
We just need to findher.ogg
Brother its literally a siren minus the singing you cant fix her
I don’t think it’s a curse bro it’s just an evil creature. The bestiary entry is for the “lost girl” not the nymph, it’s a lie.
There is no curse, she just wants to lull you into a false sense of security before clawing you
It’s a nymph that pretends to be a lost girl to deceive travelers, there’s no one to save
Love “The Game” reference
OP the type to fall for the old “candy in the truck” prank
She’s not cursed she’s evil.
Did red redact his joke that she’s the guide’s grandmother?