Updates after them were so massive that creators just gave up on porting them
xergame on
Because modders aren’t obligated to keep maintaining their mod.
It’s sad, but its the truth.
cultist_cuttlefish on
A lot of creators just lost interest in modding years ago
FriendlyFriend10 on
same w/ 1.20.1
Jason13Official on
Everyone name your favorite old mods go!
deltiken on
There are two reasons why I’d play 1.12.2 Java. One is 2B2T and the other is… … … umm uhhh aehhh… … …
ArmaninyowPH on
I’m curious what those mods were. I remember only one good old QoL mod.
WreckinPoints11 on
1.7.10, 1.12.2, and 1.20.1 are essentially the “golden versions” for modding. I couldn’t tell you _why_ though
Ill-Entrepreneur443 on
Several reasons:
– Modders lost interest in modding because they either dont play Minecraft anymore or dont like modding anymore.
– The flattening happened. 1.13 reworked all IDs in the game, and some code and its difficult to port mods because of that.
– The new Updates after 1.13 are often pretty big which makes modding more difficult as well. I mean they completely revamped world generation and the nether.
I’m no professional. So take it with a grain of salt.
Tip_Of_The_Sauce on
1.13 was the update that removed item IDs, which were essential for nearly every mod to function. Mod makers would have to either completely remake their mods for newer versions or remain on 1.12.2 (which is also considered to be the most stable version of the game ever released)
Also staying on one version lets people work on and update their mods without having to constantly adapt them to newer versions.
10 Comments
Updates after them were so massive that creators just gave up on porting them
Because modders aren’t obligated to keep maintaining their mod.
It’s sad, but its the truth.
A lot of creators just lost interest in modding years ago
same w/ 1.20.1
Everyone name your favorite old mods go!
There are two reasons why I’d play 1.12.2 Java. One is 2B2T and the other is… … … umm uhhh aehhh… … …
I’m curious what those mods were. I remember only one good old QoL mod.
1.7.10, 1.12.2, and 1.20.1 are essentially the “golden versions” for modding. I couldn’t tell you _why_ though
Several reasons:
– Modders lost interest in modding because they either dont play Minecraft anymore or dont like modding anymore.
– The flattening happened. 1.13 reworked all IDs in the game, and some code and its difficult to port mods because of that.
– The new Updates after 1.13 are often pretty big which makes modding more difficult as well. I mean they completely revamped world generation and the nether.
I’m no professional. So take it with a grain of salt.
1.13 was the update that removed item IDs, which were essential for nearly every mod to function. Mod makers would have to either completely remake their mods for newer versions or remain on 1.12.2 (which is also considered to be the most stable version of the game ever released)
Also staying on one version lets people work on and update their mods without having to constantly adapt them to newer versions.
The other two i’m not sure about.