10 Comments

  1. Because modders aren’t obligated to keep maintaining their mod.

    It’s sad, but its the truth.

  2. There are two reasons why I’d play 1.12.2 Java. One is 2B2T and the other is… … … umm uhhh aehhh… … …

  3. WreckinPoints11 on

    1.7.10, 1.12.2, and 1.20.1 are essentially the “golden versions” for modding. I couldn’t tell you _why_ though

  4. Ill-Entrepreneur443 on

    Several reasons:

    – Modders lost interest in modding because they either dont play Minecraft anymore or dont like modding anymore.
    – The flattening happened. 1.13 reworked all IDs in the game, and some code and its difficult to port mods because of that.
    – The new Updates after 1.13 are often pretty big which makes modding more difficult as well. I mean they completely revamped world generation and the nether.

    I’m no professional. So take it with a grain of salt.

  5. Tip_Of_The_Sauce on

    1.13 was the update that removed item IDs, which were essential for nearly every mod to function. Mod makers would have to either completely remake their mods for newer versions or remain on 1.12.2 (which is also considered to be the most stable version of the game ever released)

    Also staying on one version lets people work on and update their mods without having to constantly adapt them to newer versions.

    The other two i’m not sure about.