Hardmode mage feels incredibly reliable in most playthrough I've done, so I don't really think there changes needed there other than maybe an accessory or two to help mages keep pace with ranger or other classes. Pre-hardmode though, the mage honestly just needs a few weapons, and a more reliable set of accessories to get them started. Not crazy good accessories, but ones that allow the mage to get their feet wet with good accessories later in the game. Weapons are needed for sure in pre-hardmode due to not having any fast options and not having any consistent options for low mana cost
I can say without a doubt it's pretty much entirely early games fault
Before 1.4.5 summoner and mage sat In decently similar spots, where early game weapons were pretty much locked behind rng (wand of sparking, finch/slime staff)
But now we have early game summoning weapons like the cobwhip, and slime whip which leaves mage as having the worst early game of any class
Frankly everything past your first couple bosses for mage is pretty much fine unchanged.
11 Comments
Robo challenge music in a terraria video? I already know this is peak
Make the early game weapons not slow as shit
Just more weapons
Only needs some more pre-dungeon things, everything past there is amazing
More early game weapons and it will be great. After skeletron, it's one of the best classes still. You just have to adapt to the mana system.
Just increase its dmg its the weakest out of the 4 classes
Early game mage is genuinely my favourite class
First class I beat master mode with
Hardmode mage feels incredibly reliable in most playthrough I've done, so I don't really think there changes needed there other than maybe an accessory or two to help mages keep pace with ranger or other classes. Pre-hardmode though, the mage honestly just needs a few weapons, and a more reliable set of accessories to get them started. Not crazy good accessories, but ones that allow the mage to get their feet wet with good accessories later in the game. Weapons are needed for sure in pre-hardmode due to not having any fast options and not having any consistent options for low mana cost
I can say without a doubt it's pretty much entirely early games fault
Before 1.4.5 summoner and mage sat In decently similar spots, where early game weapons were pretty much locked behind rng (wand of sparking, finch/slime staff)
But now we have early game summoning weapons like the cobwhip, and slime whip which leaves mage as having the worst early game of any class
Frankly everything past your first couple bosses for mage is pretty much fine unchanged.
Rework mana
I thought I was going insane hearing digitize