




I’m working on a fantasy creature mod for Minecraft focused on making encounters feel meaningful instead of just adding background mobs. The images show the mod logo, the Salmonirix and the Carnoterium These are my first Blockbench models and actually my first 3D models in general, so the goal right now is improving quality over time, especially animations, and eventually building real progression around the creatures rather than random additions. If anyone has experience with mob animation or mod coding (Forge or similar) I’d like advice or collaboration.
by raymogger