I'm using Bliss shaders with iris and distant horizons.
It only started happening after I screwed with some of the shader settings with Bliss, so its probably user error, but I just cant find the setting again 🙁
Not sure how to change it, but it could very well be the shaders replicating a real life phenomenon if it’s only happening to trees in the distance. https://en.wikipedia.org/wiki/Rayleigh_scattering
RandomUser1034 on
Thats just how fog works, note how its only the far away stuff that looks blue.
You might want to go outside a bit more
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Not sure how to change it, but it could very well be the shaders replicating a real life phenomenon if it’s only happening to trees in the distance. https://en.wikipedia.org/wiki/Rayleigh_scattering
Thats just how fog works, note how its only the far away stuff that looks blue.
You might want to go outside a bit more