36 Comments

  1. NoChampionship9510 on

    keep inventory is ok it just makes the game less stressing which could be good for some peopl.

  2. Goomba fallacy but also you still have to go get them back if they’re in a gravestone, it’s not like death becomes a simple teleportation to your bed without any consequences

  3. Play how you want is what I think, personally I think losing your stuff is a part of the game. I also can’t help myself from cheesing a game. I have keep inventory? I’ll just toss myself in the void to get home after finding my elytra

  4. I don’t care how you play your game

    I found I like the gravestones cause it keeps your stuff from despawning or being taken by zombies, but you can’t die just to tp back home

    You still need to go back to where you died to get your stuff

    In my opinion, it’s a great middle ground

  5. you still have to go retrieve your items in gravestone mod, but either way both are still kind of cheating and basically remove the fear of death

  6. There is 100% a difference. The add-on gives you a map and only lets you go find your grave to take your stuff, which is the same as normal/no keep inventory but your stuff isn’t burnt in lava etc and you can go find it. The actual setting means you keep every item exactly where it was.

    Both are perfectly fine, if you enjoy playing minecraft using these or others, awesome! It’s not cheating to play the game however is fun for you. As long as you’re not negatively impacting someone else, then it really, simply, does not matter.

    Caring about cheating in speedruns makes perfect sense, but someone giving themselves keep inventory and a few diamonds or whatever else in their own private world just for fun, there’s nothing wrong with that.

  7. It’s none of my business how other people play the game, but I personally don’t play with it on because it makes the game too easy for my liking.

    I feel the same way about gravestones.

  8. As someone who never used keepinventory, let people play the game the way they enjoy it and don’t make a btit deal about it.

  9. Never played with that add-on, but even then there is still a challenge because you still need to retrieve those items. If you died in a hostile place they aren’t easy to get back, if you died with your main gear and can’t easily replace it then you’re still hindered until you retrieve them. The distance could be the difficulty. Death still has consequence.

    Keep inventory, you just keep your items. No nothing. Hell, you’re exploring and about to die and you’re 2-3km away from your base? No biggie! What’s the worry?

    To keep it short, when you remove the main threat of survival, your achievements in survival become more hollow. It’s like, you could build an amazing castle in creative, but I’ll always find it more impressive that you did it in survival because of the increased challenge and effort. At the end of the day, play the game your way, no one actually cares how you play aslong as you keep it to yourself; if you want a chill game but still want to earn the blocks you build, then play on peaceful and with keep inv on. But if you aim to play ‘Survival’ mode as intended, and keep inventory on? Imo, yeah, that IS cheating.

  10. I mean. Corpse/gravestone mods are a fun inbetween for keepinventory.

    Neither are cheating. But one definately still has the challange, but not the stress (of having your stuff despawn)

  11. The difference is that with the gravestone mod, you can’t die on purpose to just tp back + you still have to put some effort into getting your stuff back

  12. Terraria allows you to keep your items if you choose Softcore and nobody calls it cheating.

    I don’t see why KeepInventory in Minecraft would be cheating, either. You are perfectly allowed to switch it on, by the game itself, while cheats require either mods or code you aren’t supposed to have.

    And before you say those are completely two different games, people liked to call Terraria a 2D Minecraft. So… yeah.

  13. Terrible_Tower_6590 on

    Keep inventory removes the aspect of difficulty that gravestones do not. It’s still not cheating, it’s a sandbox game, do whatever ya want, but keep inventory means you never have to recover your items (whereas Graves still make you do that), and people can abuse that. With it, you can just die to go home.
    What gravestones do is help with mitigating a performance oriented feature in the game that likely isn’t even intended to make recovery easier. I guess don’t use either in speed runs? Though dying slows down a run enough to make it pointless to continue anyway.

    So there’s definitely a difference and both simplify the game, but at the end of the day, it’s just fuckin Minecraft, it’s a pointless hill to die on

  14. personally I like Quark’s implementation of a gravestone. It gives you a gravestone but if you die on your way there it breaks and dumps your stuff on the ground. Still a challenge but much more forgiving.

  15. keep inventory is a valid way to play. I will continue to consider it a cheat though. It

    I just don’t like it as it removes the challenge entirely, not just reducing it.

    With something like gravestones it removes the stress of the respawn timer, but I still need to go get the stuff if I want it back at my base. None of that, quick warp back to base by death trick of keep inventory.

  16. KittyQueen_Tengu on

    i play with keep inventory on because playing video games is for fun, so i will play it in the way that’s most fun for me

  17. Successful_Mud8596 on

    Literally me. The ENTIRE reason I dislike keep inventory is because it makes it so that there’s ZERO consequence for dying. You don’t even lose a singular experience point! It can oftentimes be beneficial to INTENTIONALLY die just to teleport back home! I need death to have stakes and consequences. Going for a corpse run to recover my items is a great consequence, but losing everything can often be too much. Which is why gravestones are perfect for what I’m looking for. Play however you want, though; if you like keep inventory then that’s fine. Just ain’t for me.

  18. Steagle_Steagle on

    You have to actually go and retrieve your stuff with gravestones, not to mention it doesnt save experience like Keep Inventory does

  19. The question end of the day is : should we let there be a penalty of having to recover the body or should we just let them have their stuff no issue.

  20. I’m apart of a Realm that uses this add-on as a compromise between the people who wanted to keep their stuff and the people who wanted to have the thrill of finding your remains. It works really well!

  21. ThisIsNotMyBurner69 on

    I will proudly turn on keep inventory then jump into lava to get back to my base. And I’ll have fun doing it. Judge me harder daddy.

  22. I agree. Keepinventory ruins any sense of danger. I would advise all players either let their items drop or use graves.

  23. Literally no one is calling you a cheater for using keep inventory. There is a difference between someone calling YOU a cheater, and saying THEY choose not to use it because they see it as cheating. Stop inventing reasons to be upset at people that don’t exist. You want to play yoir own way, right? Then do it, and let others do the same.

  24. ThrowAway233223 on

    While people should play how they want, these are clearly very different. The latter has absolutely no penalty for dying and make dying a cheat-y mechanic for skipping travel time. Just throw yourself off a cliff and, boom, you are back home. The former means dying requires you to trek back to your death location without the equipment you had on you at the time in order to recover it. It makes some aspects easier (e.g. death location marked, no despawn concern), but, at the same time, certain aspects are changed in a way that isn’t even necessarily cheat-y. The whole race to collect your items before the despawn is something that some see less as an intentional stress mechanic of the game and more as an unintentional consequence of the memory decluttering mechanic that despawns floating items after a set time. Having a death container that holds your items at the location when you die *is* an easier mechanic, but it is much more natural than several tons of metal, minerals, and stone and a pile of equipment magically disappearing after a few minutes. Especially when there is buried treasure and various ruins in the world that have been around for god knows how long.

  25. The-Crimson-Jester on

    Gravestones is a cornerstone of any extensive mod pack, monsters can get really strong out of nowhere (I’m looking at you, flying dutchrat, where the fuck did that power come from buddy?!) so losing your hard earned equipment nigh permanently feels so bad it makes you want to shut the game off.

    So having a gravestone mod so you can “Eventually” get your stuff back is really cool and also removes the whole “Die to just TP back home” shenanigans.