Recently Jeb tweeted on Bluesky, answering a question about anvil level cap. He said "All items are meant to be impermanent".

I know that social media posts shouldn't be taken as gospel, even from the game's lead designer. But I want to address an big issue which affects the game directly.

Losing items or death or tools breaking always was part of Minecraft, yes. One issue, times done changed. In old version of Minecraft, progression was much simpler, and once you have diamonds you're essentially done. In modern versions, it takes HOURS to get to the most optimal gear, with a lot of grind.

On itself it's not bad, but if you lose gear in Beta Minecraft, you're set back by 30 minutes of mining diamonds. If you lose gear in modern Minecraft, you lose potentially hours of grind – mining netherite, getting XP, grinding for emeralds… You technically don't need the best items, but they can save a lot of time with building or exploring. And the whole point of progression is to progress -_-

Mojang might not know what they're doing. They barely address this issue, but at least they won't make it worse by removing Mending, which is an necessary evil. Alongside Gravestone mods/plugins or keepinventory gamerule…

by AzzysSmartStuff

4 Comments

  1. Either tools are truly meant to be impermanent therefore mending should be removed or nerfed to be impermanent – OR – we accept mending as is and we remove the repair limit on tools, because if you can infinitely repair with mending at no cost of resources, then it’s fair to be able to permanently repair by wasting diamonds and some xp.

    It genuinely makes no sense being able to super easily repair tools with mending at an xp farm forever, but then you can’t spend 3 diamonds and 20-30 levels to keep repairing your tool manually

  2. You don’t have to speed run to the best items you are allowed to just use iron gear or you don’t have to enchant to the best stuff. If you rush to the best stuff (let’s say grinding villagers) you won’t have fun take it slower occasionally trade with a single villager so that if you die you can buy diamond tools off of them.
    Also if you really did want to rush through stuff killing the dragon in iron then looting end cities would be fastest/most consistent

  3. Getting to diamonds has only become shorter if you get any good caves or structures

    You can get iron from: Villages x2, Shipwrecks, Buried Treasures, Ruined portals -> Bastions, Pillager outposts

    Obviously some are sketchier than others but still. The rest is completely fair.