
It's a little rough of a showcase, I even ended up finding a bug during it (entering battle with food in your hand removes the food item from the goods menu)
Ending the battle with the exit button (added for development purposes) also lets you get hit, but if you win or run you get a 5 second grace period where nothing targets you
Anyways, for a quick explanation, this is a mod designed for a modpack (but can be used on its own) that adds Soul Traits with passives (and actually changes your soul in battle), an equipment system which lets you go over your stat cap and min-max, stat points (for you and NPC party members, should you choose to equip one), multiplayer support with co-op battles, three classes, being Lightner, Human Mage, and PSI User, the ability to interact with specific blocks and entities for flavor text, elements on mobs with a bestiary that lets you view the types of enemies you've beaten all of which have their own bullet patterns, boss mob support with higher stats, multi-enemy battles, special battle gimmicks (like the one shown here) depending on the mobs element type, and with more stuff planned like custom bosses and a story mode, on top of datapack support to add elements to modded enemies (passive mobs, modded enemies have a type called "None", which is its own type with its own patterns.)
I plan on releasing an alpha to Modrinth within the next week or two.
by PixelBytee