Right now im just dialing in how I want the grass to feel, its runs with any resource packs and it works very well with dense foliage, only issue is that it doesn't currently work with any sort of connected textures mod such as Continuity

Foliage can change at time of day, weather, possibly even altitude

It'll eventually cross over into leaves, bamboo, water waves, lava, foliage and more but everything takes time and requires so much tuning

With the current framework everything can be manipulated, it depends on the implementation and just grinding it out, for example grass can deform when you move past it, or when you swing a weapon, when an arrow lands, someone mentioned that netherrack is essentially living, so that would have a breathing motion, when you jump up on a tree, the leaves bend, stuff like that

Im mostly doing this for my own modpack and because I find it fun so it's going to be tied to 1.20.1 Fabric, its hard enough applying it to one version of Sodium lol



by tribes33

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