Do you prefer all quests visible, or progression-gated?
I feel like alot of modpacks tend to reveal everything right from the start making progression through it actually harder, cause there's no clear progression path. What Y'all think?
I think, as for everything in life, it’s best to keep a balance. I like the way stoneblock 4 did it – your main progression line is gated, but you have dozens upon dozens of other various quests to keep yourself engaged in the meantime
ThatOneTimetraveller on
Gated feels less overwhelming especially end game stuff
all quests visible. I think I would genuinely prefer torture over gated quest visibility. It’s a small thing that will instantly make me quit a modpack
unabnormalday on
Gated. I need a guide because I WILL use my ADHD to its finest and never complete a pack if I can see and prep for everything
novff on
Mixed. I’d prefer to have full main quest root tree that gates other pages of fully visible quest branches.
Skye_nb_goddes on
for tech, visible. for adventure, gated
XyzioN_ on
Gated – I cant play ATM cause I get overwhelmed by the quests and menus. Gated progression is good cause you know where you are based on where you were previously.
Theres too much to keep track of when its all at once
Complete-Mood3302 on
Visible, when i play a modpack i want to know if its a 30, 300 or 3000 hour modpack, quests tell me those things very straight foward, if you hide them i will just /ftbquests editing_mode true to see them anyways, hiding them is stupid
12 Comments
I prefer having all quest visible tbh
I prefer gated.
Gated
Gives a more focused sense of progression
I think, as for everything in life, it’s best to keep a balance. I like the way stoneblock 4 did it – your main progression line is gated, but you have dozens upon dozens of other various quests to keep yourself engaged in the meantime
Gated feels less overwhelming especially end game stuff
(Ah, forgot to include the pack’s from screenshots’ name. Actually it’s [https://www.curseforge.com/minecraft/modpacks/moddedtogether](https://www.curseforge.com/minecraft/modpacks/moddedtogether) )
all quests visible. I think I would genuinely prefer torture over gated quest visibility. It’s a small thing that will instantly make me quit a modpack
Gated. I need a guide because I WILL use my ADHD to its finest and never complete a pack if I can see and prep for everything
Mixed. I’d prefer to have full main quest root tree that gates other pages of fully visible quest branches.
for tech, visible. for adventure, gated
Gated – I cant play ATM cause I get overwhelmed by the quests and menus. Gated progression is good cause you know where you are based on where you were previously.
Theres too much to keep track of when its all at once
Visible, when i play a modpack i want to know if its a 30, 300 or 3000 hour modpack, quests tell me those things very straight foward, if you hide them i will just /ftbquests editing_mode true to see them anyways, hiding them is stupid