You load into a modpack with 200+ mods… and realize every single one is doing its own thing.

No shared progression. No cross-mod recipes. No reason to touch half the content unless you feel like it.

At that point, is it a modpack or just a curated mod list?

I’m not saying everything needs to be hard-gated, but if mods don’t interact at all, what’s the design goal here?

( https://www.curseforge.com/minecraft/modpacks/moddedtogether )

by Large_Choice3585

6 Comments

  1. It’s up to personal preference tbh. Some people just like these kind of packs. Personally, I like more modpacks like Multiblock Madness 2 where almost everything is different or TerraFirmaGreg that I almost cant say I’m still playing minecraft

  2. I like mods where everything is seperate so it feels like I’m breaking the rules by combining them and using them in tandem in ways they were never meant to be individually played is cool

  3. I like packs which have most stuff independent, but as you go into the mid and lategame recipies start combining towards one final goal. Im currently playing project infinity 0.1, and it’s lategame progression involves producing higher tiers of infinity ingots which each require something from one prerequisite mod.

  4. RhapsodyInRose on

    Usually with my friend group it allows everyone to approach the game the way they want within the given mod pack theme. None of us are playing through the progression of like 10 different large mods within our 2-3 week period