Standard blocks are way too bulky for the intricate plasterwork and window architraves of Eastern European historical architecture. To get around this without using mods, I strictly used vanilla entity manipulation [block displays] to create the 3D depth on the facade.
A lot of people don’t realize how far you can push the base game if you treat it like an architectural tool.
Ausheteru on
I can’t wrap my head around how you did the windows and window trim. Is there a guide somewhere?
Looks amazing!
destructopop on
Holy crap, that looked like a real photo. Gorgeous build.
4 Comments
Standard blocks are way too bulky for the intricate plasterwork and window architraves of Eastern European historical architecture. To get around this without using mods, I strictly used vanilla entity manipulation [block displays] to create the 3D depth on the facade.
A lot of people don’t realize how far you can push the base game if you treat it like an architectural tool.
I can’t wrap my head around how you did the windows and window trim. Is there a guide somewhere?
Looks amazing!
Holy crap, that looked like a real photo. Gorgeous build.
Gotta say, very accurate,
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