19th Century Eastern European Facade using Vanilla Entities (No Mods)

by GeneralGeneral5302

8 Comments

  1. GeneralGeneral5302 on

    Standard blocks are way too bulky for the intricate plasterwork and window architraves of Eastern European historical architecture. To get around this without using mods, I strictly used vanilla entity manipulation [block displays] to create the 3D depth on the facade.

    A lot of people don’t realize how far you can push the base game if you treat it like an architectural tool.

  2. It’s really cool and creative but I just don’t think I like the idea of the whole entity thing, nice build either way

  3. stuff like this is always cool to see, but I’m always disappointed that display entities aren’t survival friendly

  4. thats really cool! i just have one question, how did u do white things around the windows? like what block is it hahah 🙂