Standard blocks are way too bulky for the intricate plasterwork and window architraves of Eastern European historical architecture. To get around this without using mods, I strictly used vanilla entity manipulation [block displays] to create the 3D depth on the facade.
A lot of people don’t realize how far you can push the base game if you treat it like an architectural tool.
Zackeezy116 on
For a split second I thought this was an image of the real world
Practical_Board613 on
This is incredible, very cool.
AnimusWRRC on
It’s really cool and creative but I just don’t think I like the idea of the whole entity thing, nice build either way
lanternbdg on
stuff like this is always cool to see, but I’m always disappointed that display entities aren’t survival friendly
Ill_Pangolin_3459 on
”Hold on, I’m watching peak” moment
😀🫱 🫷🥹🤳
slayingpig on
thats really cool! i just have one question, how did u do white things around the windows? like what block is it hahah 🙂
projectkwokcade on
love seeing this kind of stuff. would definitely live in here 😁
8 Comments
Standard blocks are way too bulky for the intricate plasterwork and window architraves of Eastern European historical architecture. To get around this without using mods, I strictly used vanilla entity manipulation [block displays] to create the 3D depth on the facade.
A lot of people don’t realize how far you can push the base game if you treat it like an architectural tool.
For a split second I thought this was an image of the real world
This is incredible, very cool.
It’s really cool and creative but I just don’t think I like the idea of the whole entity thing, nice build either way
stuff like this is always cool to see, but I’m always disappointed that display entities aren’t survival friendly
”Hold on, I’m watching peak” moment
😀🫱 🫷🥹🤳
thats really cool! i just have one question, how did u do white things around the windows? like what block is it hahah 🙂
love seeing this kind of stuff. would definitely live in here 😁