
I've been playing through this seed (Abandoned Manors, For The Worthy, Double Daring Dangers) for roughly 36 hours and want to know what the intended way to play on this seed is. I ask because of the Trespassing mechanic that's unique to this seed.
I had just finished clearing the Corruption Dungeon and got into the first room of the Jungle Dungeon when I realized that I have to kill the Queen Bee in order to clear the "Safety" requirement, but I feel like the "final room" in the Corruption Dungeon should've been the boss room for the next Dungeon? (I.e, final room of the Cavern layer should be considered "Corruption" so Eater of Worlds can be summoned in that room, which it was not. In that example, I used Ebonsand Blocks to extend the Corruption Biome to allow Eater to be spawned.
Image is my world currently, Large (Do not make a Large DualDungeons world, worst mistake I've made as a solo player, but I suffer through as it is the Chad's Dungeon)
by Randy_Butternips
4 Comments
build pylons in each where it’s time to swap
If you aren’t supposed to be there, it’ll be really dark
Safety is after you beat the boss of that part of the dungeon, not when you get to it.
The intent I think is that you get the ‘dungeon’ experience for where you are progressing – so spawn rates are high and light range reduced. You’re only ‘trespassing’ in the sense that you are forbidden when you go one level beyond your last safe level. For example, if you’ve cleared nothing, the Cavern layer is ‘safe’, the Corruption/Crimson layer is your current dungeon (with high spawn rate and lower light), and Jungle+ locked behind trespassing mechanics (almost completely dark, and very difficult to even get into typically requiring shimmer).
Is it fun in your opinion?