It’s probably quite difficult. I like them though.
GetALoadOThatGuy on
It gets repetitive and nowadays it’s not worth putting effort into games if you wanna be making real money off it.
StopsuspendingPpl on
It was just a fad that came and went, they remind me of all those Piggy clones.
tehyellofroggo on
stories are mostly played just once, maybe twice if there’s secrets or difficulty meters. then theres nothing to do. playing over like 5 times is not fun because you already know how the game would go
i believe block tales peaked around over 50k players but after a few weeks it diminished to less than 5k
unless a story driven game can introduce a new chapter of story weekly (impossible) it is very hard to have a consistent and stable playerbase
CodesStreak on
Whats the game name on the left? Never seen that before.
FloofyProot44 on
Break in was peak man
Ok_Property6408 on
Better off creating it as a passion project because you shouldn’t expect much income from these type of games, but i like them though
Traditional_Neat_506 on
i mean its a one time play game for most people unlike games with a progression system or combat against other players
Extension-Storm-624 on
they die in two months
The_Spazkingz on
If people made em they have to have a unique randomness to them every time or people are gonna play once and never again
The_Horned_Child2007 on
I think it’s because some folks worry about replayability.
12 Comments
lower replayability = lower online.
It’s probably quite difficult. I like them though.
It gets repetitive and nowadays it’s not worth putting effort into games if you wanna be making real money off it.
It was just a fad that came and went, they remind me of all those Piggy clones.
stories are mostly played just once, maybe twice if there’s secrets or difficulty meters. then theres nothing to do. playing over like 5 times is not fun because you already know how the game would go
i believe block tales peaked around over 50k players but after a few weeks it diminished to less than 5k
unless a story driven game can introduce a new chapter of story weekly (impossible) it is very hard to have a consistent and stable playerbase
Whats the game name on the left? Never seen that before.
Break in was peak man
Better off creating it as a passion project because you shouldn’t expect much income from these type of games, but i like them though
i mean its a one time play game for most people unlike games with a progression system or combat against other players
they die in two months
If people made em they have to have a unique randomness to them every time or people are gonna play once and never again
I think it’s because some folks worry about replayability.